Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

MPC: Survey: Added a turning radius to altitude changes in FlightModeAuto #23971

Merged
merged 5 commits into from
Dec 2, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
28 changes: 22 additions & 6 deletions src/lib/motion_planning/PositionSmoothing.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -106,16 +106,32 @@ float PositionSmoothing::_getMaxXYSpeed(const Vector3f(&waypoints)[3]) const

float PositionSmoothing::_getMaxZSpeed(const Vector3f(&waypoints)[3]) const
{
const Vector3f &start_position = {_trajectory[0].getCurrentPosition(),
_trajectory[1].getCurrentPosition(),
_trajectory[2].getCurrentPosition()
};
const Vector3f &target = waypoints[1];
const Vector3f &next_target = waypoints[2];

const auto &target = waypoints[1];
const Vector2f start_position_xy_z = {start_position.xy().norm(), start_position(2)};
Claudio-Chies marked this conversation as resolved.
Show resolved Hide resolved
const Vector2f target_xy_z = {target.xy().norm(), target(2)};
const Vector2f next_target_xy_z = {next_target.xy().norm(), next_target(2)};

Vector3f pos_traj(_trajectory[0].getCurrentPosition(),
_trajectory[1].getCurrentPosition(),
_trajectory[2].getCurrentPosition());
float arrival_z_speed = 0.0f;
const bool target_next_different = fabsf(target(2) - next_target(2)) > 0.001f;

if (target_next_different) {
const float alpha = acosf(Vector2f((target_xy_z - start_position_xy_z)).unit_or_zero().dot(
Vector2f((target_xy_z - next_target_xy_z)).unit_or_zero()));

const float distance_start_target = fabs(target(2) - pos_traj(2));
const float arrival_z_speed = 0.f;
const float safe_alpha = math::constrain(alpha, 0.f, M_PI_F - FLT_EPSILON);
float accel_tmp = _trajectory[2].getMaxAccel();
float max_speed_in_turn = math::trajectory::computeMaxSpeedInWaypoint(safe_alpha, accel_tmp,
_vertical_acceptance_radius);
arrival_z_speed = math::min(max_speed_in_turn, _trajectory[2].getMaxVel());
}

const float distance_start_target = fabs(target(2) - start_position(2));
float max_speed = math::min(_trajectory[2].getMaxVel(), math::trajectory::computeMaxSpeedFromDistance(
_trajectory[2].getMaxJerk(), _trajectory[2].getMaxAccel(),
distance_start_target, arrival_z_speed));
Expand Down
12 changes: 8 additions & 4 deletions src/lib/motion_planning/PositionSmoothingTest.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -151,14 +151,17 @@ TEST_F(PositionSmoothingTest, reachesTargetVelocityIntegration)

TEST_F(PositionSmoothingTest, reachesTargetInitialVelocity)
{
const int N_ITER = 2000;
const int N_ITER = 20000;
const float DELTA_T = 0.02f;
const Vector3f INITIAL_POSITION{0.f, 0.f, 0.f};
const Vector3f TARGET{12.f, 17.f, 8.f};
const Vector3f NEXT_TARGET{8.f, 12.f, 80.f};

const float XY_ACC_RAD = 10.f;
const float Z_ACC_RAD = 0.8f;


Vector3f waypoints[3] = {INITIAL_POSITION, TARGET, NEXT_TARGET};
Vector3f waypoints[3] = {INITIAL_POSITION, TARGET, TARGET};
Vector3f ff_velocity{1.f, 0.1f, 0.3f};

Vector3f position{0.f, 0.f, 0.f};
Expand All @@ -180,12 +183,13 @@ TEST_F(PositionSmoothingTest, reachesTargetInitialVelocity)
ff_velocity = {0.f, 0.f, 0.f};
expectDynamicsLimitsRespected(out);

if (position == TARGET) {
if (Vector2f(position.xy() - TARGET.xy()).norm() < XY_ACC_RAD && fabsf(position(2) - TARGET(2)) < Z_ACC_RAD) {
printf("Converged in %d iterations\n", iteration);
break;
}
}

EXPECT_EQ(TARGET, position);
EXPECT_LT(Vector2f(position.xy() - TARGET.xy()).norm(), XY_ACC_RAD);
EXPECT_LT(fabsf(position(2) - TARGET(2)), Z_ACC_RAD);
EXPECT_LT(iteration, N_ITER) << "Took too long to converge\n";
}
12 changes: 4 additions & 8 deletions src/lib/motion_planning/TrajectoryConstraints.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,15 +74,11 @@ inline float computeStartXYSpeedFromWaypoints(const Vector3f &start_position, co

const bool target_next_different = distance_target_next > 0.001f;
const bool waypoint_overlap = distance_target_next < config.xy_accept_rad;
const bool has_reached_altitude = fabsf(target(2) - start_position(2)) < config.z_accept_rad;
const bool altitude_stays_same = fabsf(next_target(2) - target(2)) < config.z_accept_rad;

float speed_at_target = 0.0f;

if (target_next_different &&
!waypoint_overlap &&
has_reached_altitude &&
altitude_stays_same
!waypoint_overlap
) {
const float alpha = acosf(Vector2f((target - start_position).xy()).unit_or_zero().dot(
Vector2f((target - next_target).xy()).unit_or_zero()));
Expand All @@ -108,15 +104,15 @@ inline float computeStartXYSpeedFromWaypoints(const Vector3f &start_position, co
*
* @return the maximum speed at waypoint[0] which allows it to follow the trajectory while respecting the dynamic limits
*/
template <size_t N>
template <int N>
float computeXYSpeedFromWaypoints(const Vector3f waypoints[N], const VehicleDynamicLimits &config)
{
static_assert(N >= 2, "Need at least 2 points to compute speed");

float max_speed = 0.f;

for (size_t j = 0; j < N - 1; j++) {
size_t i = N - 2 - j;
// go backwards through the waypoints
for (int i = (N - 2); i >= 0; i--) {
max_speed = computeStartXYSpeedFromWaypoints(waypoints[i],
waypoints[i + 1],
waypoints[min(i + 2, N - 1)],
Expand Down
Loading