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Releases: ProjectBorealis/ueversionator

v6.0.0

22 Jun 16:44
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  • Version prefix now defaults to uev:
  • Now logs the archive path when extracting
  • Engine folder no longer read-only, to accommodate programming
  • Fixed flickering on progress bar
  • Formatted source files
  • Fixed archives bigger than 2GB extracting incorrectly on Windows
  • Fixed support for Unicode directories/paths on Windows
  • Fixed security vulnerabilities with malicious archives
  • Performance improvements

v5.0.0

27 Sep 15:48
229a9d0
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  • Rename to ueversionator
  • Add support for UE5
  • Add GitHub Actions
  • Add Linux support
  • Add example scripts/hook to examples/
  • Fix progress output in CI terminals
  • Fix error handling

v4.0.1

25 Dec 22:37
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  • Reduced output frequency in non-interactive terminals
  • Fixed build script

v4.0.0

20 Dec 17:45
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  • Switched to go-unarr from go7z
  • Added basic extraction resume
  • Added progress bar with speed and ETA approximations
  • Set files to read-only so that accidental edits are not made
  • Removed "press enter to continue" upon error
  • Updated dependencies

v3.1.1

17 Jul 00:00
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  • Add support for PBSync gslib

v3.1.0

16 Jul 16:09
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  • Use go modules for better dependency management
  • Remove git-lfs humanize due to possible errors
  • Add symbols config in ue4v-user
  • Handle HTTP error codes
  • Remove dot from ue4 folder, so that search paths in Visual Studio do not ignore it by default

v3.0.4

11 Apr 17:01
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  • Fix engine bundle verification file name

v3.0.3

03 Apr 18:23
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  • Fix how UE4Game exe is detected inside installed editor

v3.0.2

03 Apr 17:11
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  • Default downloads into editor bundle

v3.0.1

02 Apr 17:10
f034556
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  • Fix checksum errors on decompression