Releases: SCSSoftware/BlenderTools
Releases · SCSSoftware/BlenderTools
Release - 1.3
Changelog:
- Ensuring same order of data on export (helpful for CVS systems, for small changes between commits)
- More robust "mod" folder search algorithm for Windows and Mac OS X (now works even with localized Windows & OneDrive storage)
- Improved printouts structuring in console and in 3D view also
- Implemented new feature of logging to temporary file which is deleted after Blender is shut down
- New tool for copying Blender Tools log to clipboard for easy reporting on forums
- Improved visualization of normal maps for pixels with R or G channel with value 128
- UI changes for import settings (SCS Project Base Path is now on the top)
- Info message on successful export now shows number of exported SCS Game Objects.
Release - 1.2
Changelog:
- Conversion Helper support for "folder mods" packages
- Improved handling of config.txt file creation failure by notifying user in 3D viewport on startup
- Added support for Global Settings storage per blend file
- UI:
- Conversion Path moved to Path Settings
- More condensed Path Settings layout
Release - 1.1
Changelog:
- New Conversion Helper with magic button (conversion helper inside conversion tools is now obsolete and removed)
- Export Panel redesign
- Advanced WT (Write Trough) operator, writing through multiple SCS Root Objects
- Other improvements:
- Fixed tg0 and tg1 flavors behaviour on two shaders
- Fixed looks data syncing on shader type change (flavors are switched or shader preset is switched)
- Global settings should now be unique per blend file not per scene
Release - v1.0
Changelog:
- Complete support for Prefab Locators including import/export
- Material Aliasing implementation
- Material Flavor system implementation (less shader presets, bigger shader repository)
- Material supports for TOBJ files as textures
- New system for printing warnings and errors in 3D viewport (no need to check console result for warnings)
- New shaders:
- "eut2.building.day"
- "eut2.building.lvcol.day"
- "eut2.decalshadow"
- "eut2.dif.anim"
- "eut2.dif.lum.spec"
- "eut2.dif.spec.fade.dif.spec"
- "eut2.dif.spec.mult.dif.spec.add.env"
- "eut2.dif.spec.mult.dif.spec.iamod.dif.spec"
- "eut2.dif.spec.oclu"
- "eut2.dif.spec.oclu.add.env"
- "eut2.dif.spec.weight.weight.dif.spec.weight"
- "eut2.dif.spec.weight.mult2"
- "eut2.dif.spec.weight.mult2.weight2"
- "eut2.dif.weight.dif"
- "eut2.flare"
- "eut2.light.tex"
- "eut2.lightmap.night"
- "eut2.none"
- "eut2.shadowmap"
- "eut2.sky"
- "eut2.sign"
- "eut2.unlit.tex"
- "eut2.water"
- "eut2.window.day"
- "eut2.window.night"
- Shaders color management overhaul giving quite same result in Blender as in game
- Vertex color alpha support as additional vertex color layer
- Custom normals import
- Proper handling for meshes with back faces on import
- Proper handling of initially scaled bones
- Preview of textures when user is selecting them in file browser
- Other improvements worth mentioning:
- Switching visibility of the objects by set physics substance
- Visual overhaul of import settings
- Material specials panel is more condensed
- User adjustable material attributes and textures panel split size
- Friendly names for auxiliary material attributes
- Updated custom icons system (minimal Blender version now is 2.75)
- TOBJ files with complete path from base supported
- Additional warning for missing vertex colors inside material specials panel
- Fixed welding on import if vertices differs only in vertex color
- Reloading all materials with one action
v0.6: Beta - 0.6
Changelog:
- Animation system implementation
- New shaders:
- "eut2.dif.lum"
- "eut2.mlaaweight"
- "eut2.truckpaint"
- "eut2.reflective"
- "eut2.unlit.vcol.tex"
- A lot of new extensions for existing shaders
- Shader presets can now be searched by name, as list is getting longer
- New truck sample base including all the definitions to create complete truck
- Updated sample base with added wind powerplant and human character with animations
- Other improvements worth mentioning:
- Vertex color statistics tool
- New versioning system
- Unified relative paths with forward slash for all platforms
- Import speed in case of big amount of materials
v0.5: Beta - 0.5
Changelog:
- new and better visualization of SCS materials based on Blender nodes system
- Look system implementation
- Lamp Tools - lamp material preview and helping tool for positioning UV mappings
- Wrap Tool - vertex colors wrapping
- collision Locators support
- added food cistern trailer data to sample_base
- other improvements like:
- SCS Project Base path can be changed in import screen too
- SCS Root Object is better visualized to clearly see
how it is positioned and which axis points where - Vertex Colors range adopted to pipeline
(0.5 is neutral; what is more will be brighten in game; what is less will be darken in game) - Added export success info if there is no errors and warnings during export