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Platform Release v0.27.0

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@connorjak connorjak released this 17 Oct 07:10
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This is copy pasted from the SimDynamX internal repository, so most or all of the links here direct to non-public sites.

This new Space Teams PRO version has been released and is available for download on spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly ([email protected]) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since 0.26.2:

  • Tabbed Gadgets - UI Refactor
    • Replaced Static gadgets with Slots which can take many tabs of gadgets at a time
    • Use Gadgets dropdown on the top bar to drag and drop new gadgets into left and right slots
  • Rotation fix (again) for transforming rotation from a frame to a parent frame
  • Project Management UI on main title menu lets users manage local assets git repos, and open that directory
  • Many C++ functions given Python API bindings
  • During sim start, entities are updated in the SpaceCRAFT unreal client with information after the System::load() function calls happen. This fixes a few issues with things such as Spicy-moved planets being in the wrong location on the first tick in SpaceCRAFT.
  • Many changes and additions for STUniversity Lunar SAR Competition

Key Known Issues

  • SpaceCRAFT app will crash after picking org / personal use if C:\Users\YOUR USER NAME\AppData\Local\SimDynamX\STPro\Assets\Repos folder doesn't exist. Fix is done and will be in next release, coming soon.
  • SimDynamX/SC_Platform#2413 Large hitches on leaving a high detail area in GMRAD planets (high priority to fix)
  • SimDynamX/SC_Platform#1491 SimDynamX/SC_Platform#2235 Realtime Capture SkyLight sometimes has improper lighting
  • Various small GMRAD issues involving cube-side edges SimDynamX/SC_Platform#783
  • SimDynamX/SC_Platform#1739 Some jitter in specific situations, probably involving a time synchronization issue
  • Lander demo was mistakenly modified; the version that's in the demo will not control itself
  • Planet surface collision not yet reimplemented SimDynamX/SC_Platform#2336
  • Create New Sim UI is only partially implemented
  • C++ orbital code headers are not yet included in the user release files

Automated Git Changelog:

What's Changed

New Contributors

Full Changelog: SimDynamX/SC_Platform@v0.26.2...v0.27.0

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams Pro. Space Teams Pro can be downloaded after making an account at spaceteamspro.com.