Platform Release v0.27.0
This is copy pasted from the SimDynamX internal repository, so most or all of the links here direct to non-public sites.
This new Space Teams PRO version has been released and is available for download on spaceteamspro.com.
Space Teams PRO releases that start with 0.
are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly ([email protected]) if you are interested in using Space Teams in an environment where software stability is critical.
Most notable changes since 0.26.2:
- Tabbed Gadgets - UI Refactor
- Replaced Static gadgets with Slots which can take many tabs of gadgets at a time
- Use Gadgets dropdown on the top bar to drag and drop new gadgets into left and right slots
- Rotation fix (again) for transforming rotation from a frame to a parent frame
- Project Management UI on main title menu lets users manage local assets git repos, and open that directory
- Many C++ functions given Python API bindings
- During sim start, entities are updated in the SpaceCRAFT unreal client with information after the System::load() function calls happen. This fixes a few issues with things such as
Spicy
-moved planets being in the wrong location on the first tick in SpaceCRAFT. - Many changes and additions for STUniversity Lunar SAR Competition
Key Known Issues
- SpaceCRAFT app will crash after picking org / personal use if
C:\Users\YOUR USER NAME\AppData\Local\SimDynamX\STPro\Assets\Repos
folder doesn't exist. Fix is done and will be in next release, coming soon. - SimDynamX/SC_Platform#2413 Large hitches on leaving a high detail area in GMRAD planets (high priority to fix)
- SimDynamX/SC_Platform#1491 SimDynamX/SC_Platform#2235 Realtime Capture SkyLight sometimes has improper lighting
- Various small GMRAD issues involving cube-side edges SimDynamX/SC_Platform#783
- SimDynamX/SC_Platform#1739 Some jitter in specific situations, probably involving a time synchronization issue
- Lander demo was mistakenly modified; the version that's in the demo will not control itself
- Planet surface collision not yet reimplemented SimDynamX/SC_Platform#2336
- Create New Sim UI is only partially implemented
- C++ orbital code headers are not yet included in the user release files
Automated Git Changelog:
What's Changed
- Fixing merge conflicts with AD_UIToolsVisualization by @AlexSein98 in SimDynamX/SC_Platform#2395
- RigidBodyPropagator race condition improvements, PRX v0.24.1 fixes by @connorjak in SimDynamX/SC_Platform#2407
- Sim Start move entities based on System::load() params by @connorjak in SimDynamX/SC_Platform#2411
- Horizon matching, Moon visualization (terrain + slope), alien for STU2 by @AlexSein98 in SimDynamX/SC_Platform#2438
- Update Core Orbital Math and Visualizer by @charles-lubin in SimDynamX/SC_Platform#2403
- Debug scene capture issues for horizon matching by @connorjak in SimDynamX/SC_Platform#2440
- MODT Phase 1 final changes back into Core_Dev by @connorjak in SimDynamX/SC_Platform#2385
- Merging AdvRes Updates Into Core Dev by @liamfloyd74 in SimDynamX/SC_Platform#2437
- Horizon matching code cleanup, switching GMRAD planet materials at runtime, Entity movement code, namespace std removals by @AlexSein98 in SimDynamX/SC_Platform#2441
- STU Event Management by @connorjak in SimDynamX/SC_Platform#2442
- UI pvr surface inverse grav mode by @tnweidner1216 in SimDynamX/SC_Platform#2400
- Added Selected Entity GPS Widget by @Laurenbrady01 in SimDynamX/SC_Platform#2461
- Tabbed Gadgets - ModularInSimUI_2 by @connorjak in SimDynamX/SC_Platform#2463
- New Python API functionality by @yotamfre in SimDynamX/SC_Platform#2465
- STU first integration - rovers moving due to Entity Behavior by @connorjak in SimDynamX/SC_Platform#2470
- Updating CoreDev with the STU resources. by @liamfloyd74 in SimDynamX/SC_Platform#2475
- STU Geometry Tracing for Entity Obstacle Detection by @Henrynaut in SimDynamX/SC_Platform#2476
- Stu Competition 2 Line of Sight, Adv Resources, E_TraceForObjects changes by @connorjak in SimDynamX/SC_Platform#2489
- Pybind DeleteParam nested, FromTemplate ParamOverrides better checks by @connorjak in SimDynamX/SC_Platform#2493
- Fixup OnScreenLogMessage / OnScreenAlert by @connorjak in SimDynamX/SC_Platform#2494
- UGC Unreal UI by @connorjak in SimDynamX/SC_Platform#2495
- Re-fixed rotations, Object_Loaded RotateX, STU progress by @connorjak in SimDynamX/SC_Platform#2498
New Contributors
- @liamfloyd74 made their first contribution in SimDynamX/SC_Platform#2437
- @Laurenbrady01 made their first contribution in SimDynamX/SC_Platform#2461
- @yotamfre made their first contribution in SimDynamX/SC_Platform#2465
Full Changelog: SimDynamX/SC_Platform@v0.26.2...v0.27.0