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Releases: SimDynamX/SpaceTeamsPro

Platform Release v0.27.6

19 Nov 08:23
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This is copy pasted from the SimDynamX internal repository, so most or all of the links here direct to non-public sites.

This new Space Teams PRO version has been released and is available for download on spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly ([email protected]) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since 0.27.6:

  • SpaceCRAFT Project Management Git UI improvements
    • Auto refresh UI on Clone/Pull/Push
    • Improved logging
  • VR role picker refactor
  • Parameters gadget - fixed display of empty ParamArrays
  • STU Lunar SAR updates for Final Task

Key Known Issues

  • SimDynamX/SC_Platform#1491 SimDynamX/SC_Platform#2235 Realtime Capture SkyLight sometimes has improper lighting
  • Various small GMRAD issues involving cube-side edges SimDynamX/SC_Platform#783
  • SimDynamX/SC_Platform#1739 Some jitter in specific situations, probably involving a time synchronization issue
  • Lander demo was mistakenly modified; the version that's in the demo will not control itself
  • Planet surface collision not yet reimplemented SimDynamX/SC_Platform#2336
  • Create New Sim UI is only partially implemented
  • Don't yet have a way to set up Systems on Entities in the SpaceCRAFT sim editing utilities; still requires text-editing the sim config for now.
  • FirstTimeSetup.bat sometimes gives a false positive for Python already being installed (#61).
  • Some motion stuttering in VR demos, especially on UI.

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.27.5...v0.27.6

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams Pro. Space Teams Pro can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.27.5

09 Nov 08:41
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This is copy pasted from the SimDynamX internal repository, so most or all of the links here direct to non-public sites.

This new Space Teams PRO version has been released and is available for download on spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly ([email protected]) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since 0.27.4:

  • Fixed Entity_Camera crash and made DispatchEvent / AddEventListener more reliable
  • STU Lunar SAR updates

Key Known Issues

  • SpaceCRAFT Project Management Git UI doesn't automatically refresh to show results of Clone/Pull/Push
  • SimDynamX/SC_Platform#1491 SimDynamX/SC_Platform#2235 Realtime Capture SkyLight sometimes has improper lighting
  • Various small GMRAD issues involving cube-side edges SimDynamX/SC_Platform#783
  • SimDynamX/SC_Platform#1739 Some jitter in specific situations, probably involving a time synchronization issue
  • Lander demo was mistakenly modified; the version that's in the demo will not control itself
  • Planet surface collision not yet reimplemented SimDynamX/SC_Platform#2336
  • Create New Sim UI is only partially implemented
  • Don't yet have a way to set up Systems on Entities in the SpaceCRAFT sim editing utilities; still requires text-editing the sim config for now.

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.27.4...v0.27.5

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams Pro. Space Teams Pro can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.27.4

05 Nov 09:33
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This is copy pasted from the SimDynamX internal repository, so most or all of the links here direct to non-public sites.

This new Space Teams PRO version has been released and is available for download on spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly ([email protected]) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since 0.27.3:

  • Far object point-rendering
    • Planets and some moons will still be rendered as a point when too far away to be reliably drawn as geometry
    • Proper brightness and color depending on location and lighting angle
    • Similar technique to star rendering
    • Will be extended to be available for all other entities in the future
  • Added Entity_Camera class
    • All image-export cameras are now entities, and can be positioned and rotated as is usual for Entities.
    • New method for Camera Image Export based on Events
    • C++ st_camera::CaptureImage() and st_camera::OnImageReceived() functions
    • Sometimes causes crashes when used through Python API; not ready for use in STU Lunar SAR Task 2
  • Several fixes for STU Lunar SAR Task 2
  • Login screen handles no-cached-credentials more cleanly

Key Known Issues

  • SpaceCRAFT Project Management Git UI doesn't automatically refresh to show results of Clone/Pull/Push
  • SimDynamX/SC_Platform#1491 SimDynamX/SC_Platform#2235 Realtime Capture SkyLight sometimes has improper lighting
  • Various small GMRAD issues involving cube-side edges SimDynamX/SC_Platform#783
  • SimDynamX/SC_Platform#1739 Some jitter in specific situations, probably involving a time synchronization issue
  • Lander demo was mistakenly modified; the version that's in the demo will not control itself
  • Planet surface collision not yet reimplemented SimDynamX/SC_Platform#2336
  • Create New Sim UI is only partially implemented
  • Don't yet have a way to set up Systems on Entities in the SpaceCRAFT sim editing utilities; still requires text-editing the sim config for now.

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.27.3...v0.27.4

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams Pro. Space Teams Pro can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.27.3

24 Oct 05:27
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This is copy pasted from the SimDynamX internal repository, so most or all of the links here direct to non-public sites.

This new Space Teams PRO version has been released and is available for download on spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly ([email protected]) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since 0.27.2:

  • Fixed Git failing to install automatically in FirstTimeSetup.bat

Key Known Issues

  • SpaceCRAFT Project Management Git UI doesn't automatically refresh to show results of Clone/Pull/Push
  • SimDynamX/SC_Platform#1491 SimDynamX/SC_Platform#2235 Realtime Capture SkyLight sometimes has improper lighting
  • Various small GMRAD issues involving cube-side edges SimDynamX/SC_Platform#783
  • SimDynamX/SC_Platform#1739 Some jitter in specific situations, probably involving a time synchronization issue
  • Lander demo was mistakenly modified; the version that's in the demo will not control itself
  • Planet surface collision not yet reimplemented SimDynamX/SC_Platform#2336
  • Create New Sim UI is only partially implemented
  • Don't yet have a way to set up Systems on Entities in the SpaceCRAFT sim editing utilities; still requires text-editing the sim config for now.

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.27.2...v0.27.3

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams Pro. Space Teams Pro can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.27.2

24 Oct 01:20
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This is copy pasted from the SimDynamX internal repository, so most or all of the links here direct to non-public sites.

This new Space Teams PRO version has been released and is available for download on spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly ([email protected]) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since 0.27.1:

  • Fix Object_Loaded mesh import filepath issue
  • Outliner gadget teleport should no longer teleport the user pawn inside planets, and should end up with the teleported-to object in the view.
  • C++ orbital code headers are included in the user release files
  • Project Management git repo operations now work when installed on another drive besides C:.
  • Project Management git repo management more useful logging

Key Known Issues

  • Git failing to install automatically in FirstTimeSetup.bat (fixed in next release)
  • SpaceCRAFT Project Management Git UI doesn't automatically refresh to show results of Clone/Pull/Push
  • SimDynamX/SC_Platform#1491 SimDynamX/SC_Platform#2235 Realtime Capture SkyLight sometimes has improper lighting
  • Various small GMRAD issues involving cube-side edges SimDynamX/SC_Platform#783
  • SimDynamX/SC_Platform#1739 Some jitter in specific situations, probably involving a time synchronization issue
  • Lander demo was mistakenly modified; the version that's in the demo will not control itself
  • Planet surface collision not yet reimplemented SimDynamX/SC_Platform#2336
  • Create New Sim UI is only partially implemented
  • Don't yet have a way to set up Systems on Entities in the SpaceCRAFT sim editing utilities; still requires text-editing the sim config for now.

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.27.1...v0.27.2

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams Pro. Space Teams Pro can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.27.1

22 Oct 21:19
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This is copy pasted from the SimDynamX internal repository, so most or all of the links here direct to non-public sites.

This new Space Teams PRO version has been released and is available for download on spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly ([email protected]) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since 0.27.0:

  • Fixed crash on sign-in due to missing directory
  • Fixed large hitches on leaving a high detail area in GMRAD planets SimDynamX/SC_Platform#2413
  • New Project Management UI on main title screen, for managing git repos in AppData\Local\SimDynamX\STPro\Assets\Repos folder
    • Clone, check status, pull changes, commit/push changes, and open the assets folder all from within the SpaceCRAFT unreal UI.
    • May be prompted to sign in to GitHub by Git for Windows if using a non-public repository.
  • Many changes and additions for STUniversity Lunar SAR Competition

Key Known Issues

  • New Object_Loaded mesh import feature is broken is packaged releases (fixed for next release)
  • Git repo operations do not work when the Platform is installed on another drive besides C: (fixed for next release)
  • SimDynamX/SC_Platform#1491 SimDynamX/SC_Platform#2235 Realtime Capture SkyLight sometimes has improper lighting
  • Various small GMRAD issues involving cube-side edges SimDynamX/SC_Platform#783
  • SimDynamX/SC_Platform#1739 Some jitter in specific situations, probably involving a time synchronization issue
  • Lander demo was mistakenly modified; the version that's in the demo will not control itself
  • Planet surface collision not yet reimplemented SimDynamX/SC_Platform#2336
  • Create New Sim UI is only partially implemented
  • C++ orbital code headers are not yet included in the user release files (fixed for next release)
  • Don't yet have a way to set up Systems on Entities in the SpaceCRAFT sim editing utilities; still requires text-editing the sim config for now.

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.27.0...v0.27.1

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams Pro. Space Teams Pro can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.27.0

17 Oct 07:10
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This is copy pasted from the SimDynamX internal repository, so most or all of the links here direct to non-public sites.

This new Space Teams PRO version has been released and is available for download on spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly ([email protected]) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since 0.26.2:

  • Tabbed Gadgets - UI Refactor
    • Replaced Static gadgets with Slots which can take many tabs of gadgets at a time
    • Use Gadgets dropdown on the top bar to drag and drop new gadgets into left and right slots
  • Rotation fix (again) for transforming rotation from a frame to a parent frame
  • Project Management UI on main title menu lets users manage local assets git repos, and open that directory
  • Many C++ functions given Python API bindings
  • During sim start, entities are updated in the SpaceCRAFT unreal client with information after the System::load() function calls happen. This fixes a few issues with things such as Spicy-moved planets being in the wrong location on the first tick in SpaceCRAFT.
  • Many changes and additions for STUniversity Lunar SAR Competition

Key Known Issues

  • SpaceCRAFT app will crash after picking org / personal use if C:\Users\YOUR USER NAME\AppData\Local\SimDynamX\STPro\Assets\Repos folder doesn't exist. Fix is done and will be in next release, coming soon.
  • SimDynamX/SC_Platform#2413 Large hitches on leaving a high detail area in GMRAD planets (high priority to fix)
  • SimDynamX/SC_Platform#1491 SimDynamX/SC_Platform#2235 Realtime Capture SkyLight sometimes has improper lighting
  • Various small GMRAD issues involving cube-side edges SimDynamX/SC_Platform#783
  • SimDynamX/SC_Platform#1739 Some jitter in specific situations, probably involving a time synchronization issue
  • Lander demo was mistakenly modified; the version that's in the demo will not control itself
  • Planet surface collision not yet reimplemented SimDynamX/SC_Platform#2336
  • Create New Sim UI is only partially implemented
  • C++ orbital code headers are not yet included in the user release files

Automated Git Changelog:

What's Changed

New Contributors

Full Changelog: SimDynamX/SC_Platform@v0.26.2...v0.27.0

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams Pro. Space Teams Pro can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.26.2

13 Sep 04:11
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This is copy pasted from the SimDynamX internal repository, so most or all of the links here will be broken.

Most notable changes since 0.26.1:

  • Planet Rendering crash fixes, some of which may cause extra loading time on sim start
  • Star Rendering now sub-pixel accuracy (<0.01 degree) after fixing small error in shader math
  • OnScreenLogMessage and OnScreenAlert now part of SimGlobals
  • OnScreenLogMessage and OnScreenAlert now captures sim-loading messages
  • 3D Model Import reimplemented as Object_Loaded Entity Type with better error handling

Key Known Issues

  • FirstTimeSetup.bat mistakenly has a dependence on Git being installed
    • Will likely include git install in next release
  • SimDynamX/SC_Platform#1491 Realtime Capture SkyLight sometimes has improper lighting
  • Various small GMRAD issues involving cube-side edges SimDynamX/SC_Platform#783
  • SimDynamX/SC_Platform#1739 Some jitter in specific situations, probably involving a time synchronization issue
  • ISSLive sim several issues including crashes
  • Lander demo was mistakenly modified; the version that's in the demo will not control itself
  • Planet surface collision not yet reimplemented SimDynamX/SC_Platform#2336
  • Create New Sim UI is only partially implemented
  • C++ orbital code headers are not yet included in the user release files

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.26.1...v0.26.2

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams Pro. Space Teams Pro can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.26.1

04 Sep 07:27
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This is copy pasted from the SimDynamX internal repository, so most or all of the links here will be broken.

Most notable changes since 0.25.0:

  • CAD Import reimplemented in C++, improved error handling
    • Object_Loaded Entity Type used instead of BP Entity_Loaded_BP
    • Much improved error handling; import errors logged in on-screen log list
      • Mouse-over / click to make visible again once faded
  • In-Sim UI Changes
    • Entity Relative Transform gadget - Apply button now used for setting state
    • Add Entity - properly zero'd velocity and acceleration
    • Env Systems Gadget (UI mockup, not yet functional)
    • Go To teleport functionality in Outliner gadget
  • C++ constants besides st_constants::physics (NISTConst) given compile-checked units with au units library https://aurora-opensource.github.io/au/main/
  • st_orbit orbital mechanics C++ and python library
    • Cartesian and Keplerian parameterizations
    • Two-body dynamics - Lagrange Propagation and Lambert-Battin Targeting
    • C++ integration with au units library
  • Fixed rotation math for star rendering
    • Validated accuracy within 0.5 degrees or better
  • Orbit Visualization and Orbit Planning improvements (not yet usable for all sims)
  • Many minor bug fixes and improvements

Key Known Issues

  • SimDynamX/SC_Platform#1491 Realtime Capture SkyLight sometimes has improper lighting
  • Various small GMRAD issues involving cube-side edges SimDynamX/SC_Platform#783
  • SimDynamX/SC_Platform#1739 Some jitter in specific situations, probably involving a time synchronization issue
  • ISSLive sim several issues including crashes
  • Lander demo was mistakenly modified; the version that's in the demo will not control itself
  • Planet surface collision not yet reimplemented SimDynamX/SC_Platform#2336
  • Create New Sim UI is only partially implemented
  • C++ orbital code headers are not yet included in the user release files

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.25.0...v0.26.1

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams Pro. Space Teams Pro can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.25.0

15 Aug 04:22
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This is copy pasted from the SimDynamX internal repository, so most or all of the links here will be broken.

Most notable changes since 0.24.1:

  • Updated from Unreal Engine 4.27 to 5.4
    • Rebasing has been removed due to Unreal 5.4 having double-precision coordinates of sufficient quality.
    • Using C++20 instead of C++17
    • C++ EntityRef .lock() functions will now need to be .lock<Entity>()
  • Fixed order of transform application in DynamicFrame::transform_rot_to_parent(), which may fix issues with entity rotation when resident frame is a child frame of the frame in use
  • Rendering
    • Raytracing shadows are disabled, as UE 5.4 has a bug which limits the distance they can cast
    • Non-raytracing shadows are replaced by Virtual Shadowmaps, which are sufficient for high quality shadowing at both close and extreme distance
    • Planet surface rendering code reworked, with large performance gains
  • Orbit Visualization initial capability added (Orbit Tools Gadget). Not yet usable for all sims.
  • New Create New Sim UI flow added, currently ~20% complete
  • Many UI tweaks such as using monospace font on spinboxes
  • Fixed several crashes involving planet data loading / unloading, dynamics state parameters being missing, etc

Key Known Issues

  • SimDynamX/SC_Platform#1491 Realtime Capture SkyLight sometimes has improper lighting
  • Various small GMRAD issues involving cube-side edges SimDynamX/SC_Platform#783
  • SimDynamX/SC_Platform#1739 Some jitter in specific situations, possibly involving Spicy or rotation math precision
  • ISSLive sim has issues with reference frames
  • ISSLive sim seems to have issues with receiving solar panel telemetry
  • Lander demo was mistakenly modified; the version that's in the demo will not control itself
  • Planet surface collision not yet reimplemented SimDynamX/SC_Platform#2336

Automated Git Changelog:

What's Changed

New Contributors

Full Changelog: SimDynamX/SC_Platform@v0.24.1...v0.25.0

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams Pro. Space Teams Pro can be downloaded after making an account at spaceteamspro.com.