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Simplified Chinese localization #4

Merged
merged 9 commits into from
Dec 20, 2023
56 changes: 56 additions & 0 deletions src/main/resources/assets/embeddiumplus/lang/zh_cn.json
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{
"embeddium.plus.options.plus": "附加",
"embeddium.plus.options.common.off": "关",
"embeddium.plus.options.common.simple": "简单",
"embeddium.plus.options.common.advanced": "高级",
"embeddium.plus.options.common.slow": "慢",
"embeddium.plus.options.common.fast": "快",
"embeddium.plus.options.common.faster": "更快",
"embeddium.plus.options.common.realtime": "实时",
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"embeddium.plus.options.displayfps.title": "显示FPS",
"embeddium.plus.options.displayfps.desc": "显示当前FPS. 高级模式还显示最低FPS以及15秒的平均FPS,这对判断性能很有用。",
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"embeddium.plus.options.displayfps.position.title": "FPS显示位置",
"embeddium.plus.options.displayfps.position.desc": "将FPS显示偏移几个像素",
"embeddium.plus.options.darkness.title": "真实黑暗",
"embeddium.plus.options.darkness.desc": "使世界其他地方的黑暗更为逼真。这不会影响日间照明或火把照明。",
"embeddium.plus.options.darkness.mode.title": "真实黑暗的模式",

"embeddium.plus.options.darkness.mode.desc": "控制什么样的黑暗被视为真正的黑暗。",
"embeddium.plus.options.darkness.mode.pitchblack": "漆黑一片",
"embeddium.plus.options.darkness.mode.reallydark": "真实黑暗",
"embeddium.plus.options.darkness.mode.dark": "黑暗",
"embeddium.plus.options.darkness.mode.dim": "昏暗",
"embeddium.plus.options.chunkfadeinquality.title": "区块渐显品质",
"embeddium.plus.options.chunkfadeinquality.desc": "控制区块渐显的速度。不吃性能,高品质也只是需要更长的时间,然而很炫酷。目前不生效",

"embeddium.plus.options.fog.title": "启用雾",
"embeddium.plus.options.fog.desc": "关闭整个世界中的所有雾",
"embeddium.plus.options.jei.title": "不在搜索时隐藏JEI",
"embeddium.plus.options.jei.desc": "隐藏JEI物品列表中的物品,直到你搜索了某些内容。输入空格可以搜索到所有内容。",

"embeddium.plus.options.clouds.height.title": "云高度",
"embeddium.plus.options.clouds.height.desc": "改变云的高度。",

"embeddium.plus.options.culling.entity.title": "启用最大实体距离",
"embeddium.plus.options.culling.entity.desc": "关闭实体剔除。",
"embeddium.plus.options.culling.entity.distance.h.title": "实体最大渲染距离(水平)",
"embeddium.plus.options.culling.entity.distance.h.desc": "隐藏并停止更新超过此范围的实体。大幅提高性能,尤其是在模组刷怪塔周围时。",
"embeddium.plus.options.culling.entity.distance.v.title": "实体最大渲染距离(垂直)",
"embeddium.plus.options.culling.entity.distance.v.desc": "隐藏并停止更新此范围下方的实体,提高位于洞穴上方时的性能。理想情况下,该值应低于水平距离。",
"embeddium.plus.options.culling.tile.distance.h.title": "方块实体最大渲染距离(水平)",
"embeddium.plus.options.culling.tile.distance.h.desc": "隐藏超过此范围的方块实体。大幅提高性能,尤其是在大量模组机器周围时。",
"embeddium.plus.options.culling.tile.distance.v.title": "方块实体最大渲染距离(垂直)",
"embeddium.plus.options.culling.tile.distance.v.desc": "隐藏此范围下方的方块实体,提高位于洞穴(哦,出于某种原因,你把机器放在洞穴里了)上方时的性能。理想情况下,该值应低于水平距离。",
"embeddium.plus.options.screen.title": "全屏模式",
"embeddium.plus.options.screen.desc": "窗口化 - 游戏将在一个小窗口中显示。\n无边框 - 游戏将全屏显示、将帧率锁定到你显示器的刷新率,但允许你随便切换到其他窗口。\n全屏 - 游戏将以原生全屏模式显示。",
"embeddium.plus.options.screen.windowed": "窗口化",
"embeddium.plus.options.screen.borderless": "无边框",
"embeddium.plus.options.dynlights.group": "动态光源",
"embeddium.plus.options.dynlights.speed.title": "光源更新速度",
"embeddium.plus.options.dynlights.speed.desc": "控制动态光源的更新频率。\n\n重新计算光照会很吃性能,因此频率越低(速度越慢)性能就越好。",
"embeddium.plus.options.dynlights.entities.title": "为实体启用",
"embeddium.plus.options.dynlights.entities.desc": "启用此选项后,将为实体(生物、掉落的物品等)启用动态光源。\n\n即使你没有拿着火把,照明更新的数量也会因它急剧增加。",
"embeddium.plus.options.dynlights.blockentities.title": "为方块实体启用",
"embeddium.plus.options.dynlights.blockentities.desc": "启用此选项后,将为方块实体(熔炉、模组机器等)启用动态光源。\n\n即使你没有拿着火把,照明更新的数量也会因它急剧增加。"

}
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