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Final Duties
Johnathon
- Ensure that new plating system is consistent across all clients and test edge cases
- Ensure that turning in items yields expected results
- Truncate values where needed in UI and stats screen
- Write game manager method that Katherine can call for head chef tutorial.
- Ensure that sauce creation and roasting works across all clients
Laksh
- Consider disabling the ability to change options while in the lobby screen
- Fix issue where one person can select multiple roles
- Add identifiers (either colored hats or name tags) to chefs
- If the head chef leaves or crashes during the game, end the session for everyone else by kicking them to the lobby screen with an error message (“Head chef disconnected.”). Don’t reassign master client because no progress can be made anyways.
- Fix multiple lobbies with the same key appearing in the join game screen
Katherine
- Reduce movement speed in tutorials. It should be faster than the main game, but not that much
- Reduce asset clutter in tutorials. Keep the completed dish prefab you are making and remove spawners and objects that are irrelevant for the dish the tutorial is for. (don’t remove appliances though)
- Add some boundary invisible walls to make sure players cannot leave the map
- Play through all tutorials again and make sure they can all be done to completion
- Follow the steps linked here for creating head chef tutorial
- After you’re done with all of the tutorials, don’t forget to bake your lighting for each level
Hritik
- You’re off the hook for bug fixing. If you have free time, please assist others in play testing their features if they request for help.
- Add more game content to the website, screenshots, getting started page w/ screenshots, try to replace as many stock images as possible