This is a porting of MetaHook for SvEngine (GoldSrc engine modified by Sven Co-op Team),
Mainly to keep you a good game experience in Sven Co-op.
Most of plugins are still compatible with vanilla GoldSrc engine. please check plugin docs for compatibility.
There is no VAC ban reported yet.
The binaries or executables of Sven Co-op are not signed with digital signatures thus no integrity check from VAC would be applied for them.
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Download from GitHub Release, then unzip it.
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Run
install-to-SvenCoop.bat
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Launch game from shortcut
MetaHook for SvenCoop
or\SteamLibrary\steamapps\common\Sven Co-op\svencoop.exe
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Other games follow the same instruction.
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You should have your Steam running otherwise the SteamAppsLocation will probably not going to find GameInstallDir.
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Download from GitHub Release, then unzip it.
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All required executable and resource files are in
Build
folder, copy whatever you want to\SteamLibrary\steamapps\common\Sven Co-op\
. -
Go to
\SteamLibrary\steamapps\common\Sven Co-op\svencoop\metahook\configs\
, renameplugin_svencoop.lst
(orplugin_goldsrc.lst
) toplugin.lst
(depending on the engine you are going to run) -
Launch game from Steam Game Library or
\SteamLibrary\steamapps\common\Sven Co-op\svencoop.exe
-
Launch game with launch parameter
-game (gamename)
if you are going to play other games than Sven Co-op, e.g.svencoop.exe -game valve
orsvencoop.exe -game cstrike
. Renamingsvencoop.exe
to something likecstrike.exe
also works. -
The new
svencoop.exe
is renamed frommetahook.exe
. You could run game from "metahook.exe -game svencoop" however it will cause game crash when changing video settings. -
Plugins can be disabled or enabled in
\SteamLibrary\steamapps\common\Sven Co-op\svencoop\metahook\configs\plugins.lst
-
The
SDL2.dll
fixes a bug that the IME input handler from original SDL library provided by Valve was causing buffer overflow and game crash when using non-english IME.
Let's assume that you have all requirements installed correctly.
-
git clone https://github.com/hzqst/MetaHookSv
to somewhere that doesn't contain space in the directory path. -
Run
build-initdeps.bat
, wait until all required submodules / dependencies are pulled. (this may takes couple of minutes, depending on your network connection and download speed) -
Run
build-MetaHook.bat
, wait untilsvencoop.exe
generated atBuild
directory. -
Run
build-(SpecifiedPluginName).bat
, wait until(SpecifiedPluginName).dll
generated. Current available plugins : CaptionMod, Renderer, StudioEvents, SteamScreenshots, SCModelDownloader, CommunicationDemo, DontFlushSoundCache. -
If generated without problem, plugins should be at
Build\svencoop\metahook\plugins\
directory.
-
git clone https://github.com/hzqst/MetaHookSv
to somewhere that doesn't contain space in the directory path. -
Run
build-initdeps.bat
, wait until all required submodules / dependencies are pulled. (Ignore if you have already done this before) (this may takes couple of minutes, depending on your network connection and download speed) -
Run
debug-SvenCoop.bat
(ordebug-(WhateverGameYouWant).bat
, depends on which you are going to debug with) -
Open
MetaHook.sln
with Visual Studio IDE, set specified project as launch project, compile the project, then press F5 to start debugging.
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Other games follow the same instruction.
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You should restart Visual Studio IDE to apply changes to debugging profile if Visual Studio IDE was running.
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New and better capstone API to disassemble and analyze engine code, new API to reverse search the function begin.
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Blocking duplicate plugins (which may introduce infinite-recursive calling) from loading.
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A transaction will be there at stage
LoadEngine
andLoadClient
, to preventInlineHook
issued by multiple plugins from immediately taking effect. Allowing multiple plugins toSearchPattern
andInlineHook
same function without conflict.
-
MetaHook launcher always loads plugins listed in
\(GameDirectory)\metahook\configs\plugins.lst
in ascending order. Plugin name started with ";" will be ignored. -
(PluginName)_AVX2.dll will be loaded if exists only when AVX2 instruction set supported.
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(PluginName)_AVX.dll will be loaded if exists only when AVX instruction set supported and (2) fails.
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(PluginName)_SSE2.dll will be loaded if exists only when SSE2 instruction set supported and (3) fails
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(PluginName)_SSE.dll will be loaded if exists only when SSE instruction set supported and (4) fails.
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(PluginName).dll will be loaded if (2) (3) (4) (5) fails.
A subtitle plugin designed for displaying subtitles and translate in-game HUD text.
A plugin that transform player model into ragdoll when player is dead or being caught by barnacle.
A graphic enhancement plugin that modifiy the original render engine.
You can even play with 200k epolys models and still keep a high framerate.
This plugin can block studio-event sound spamming with controllable cvars.
This plugin intercepts snapshot
command and replace it with ISteamScreenshots
interface which will upload the snapshot to Steam Screenshot Manager.
This plugin downloads missing player models from https://wootguy.github.io/scmodels/ automatically and reload them once mdl files are ready.
Cvar : scmodel_autodownload 0 / 1
Automatically download missing model from scmodel database.
Cvar : scmodel_downloadlatest 0 / 1
Download latest version of this model if there are multiple ones with different version.
Cvar : scmodel_usemirror 0 / 1
Use mirror (cdn.jsdelivr.net) if github is not available.
This plugin exposes an interface to communicate with Sven Co-op server.
- NOT READY FOR NON-DEVs
This plugin prevents client from flushing soundcache at retry
(engine issues retry
command everytime when HTTP download progress is finished), make it possible to preserve soundcache txt downloaded from fastdl resource server (sv_downloadurl).
The fastdl procedure only works when game server uploads current map's soundcache txt to the fastdl resource server. (I am using AliyunOSS)
The reason why I made this plugin is because transfering soundcache txt via UDP netchannel is really not a good idea as server bandwidth and file IO resource is expensive.
ABCEnchance is a metahook plugin that provides experience improvement for Sven co-op.
- CSGO style health and ammo HUD
- Annular weapon menu
- Dynamic damage indicator
- Dynamic crosshair
- Minimap which is rendered at real time
- Teammate health, armor and name display with floattext.
- Some useless blood efx
https://github.com/DrAbcrealone/ABCEnchance
Changing HUD colors in game.
https://github.com/DrAbcrealone/HUDColor
This is a plugin for GoldSrc that adds OpenAL support to its sound system. This fork fixes some bugs and uses Alure instead of OpenAL directly for easier source management.
Since SvEngine uses FMOD as it's sound system, you really shouldn't use this plugin in Sven Co-op.
https://github.com/LAGonauta/MetaAudio
- MetaAudio blocks goldsrc engine's sound system and replaces with it's own sound engine. You should always put
MetaAudio.dll
on top of any other plugins that rely on goldsrc engine's sound system (i.e CaptionMod) in theplugins.lst
to prevent those plugins from being blocked by MetaAudio.
This is a port of the original Trinity Renderer for metahook so it can work in Counter Strike 1.6