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Captives - Add modded cable tie support (#9350)
* Update fnc_canApplyHandcuffs.sqf * Update fnc_canApplyHandcuffs.sqf * Update fnc_doApplyHandcuffs.sqf * Update XEH_preStart.sqf * Update fnc_doApplyHandcuffs.sqf * Update fnc_canApplyHandcuffs.sqf * Update XEH_preInit.sqf * Update fnc_doApplyHandcuffs.sqf stray bracket * Update addons/captives/XEH_preStart.sqf Co-authored-by: Grim <[email protected]> * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update fnc_canApplyHandcuffs.sqf * Change to restraints Update XEH_preInit.sqf * Update XEH_preStart.sqf * Update fnc_canApplyHandcuffs.sqf * Update fnc_doApplyHandcuffs.sqf * Update CfgWeapons.hpp --------- Co-authored-by: Grim <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -1,3 +1,6 @@ | ||
#include "script_component.hpp" | ||
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#include "XEH_PREP.hpp" | ||
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private _restraints = (QUOTE(getNumber (_x >> QQGVAR(restraint)) > 0) configClasses (configFile >> "CfgWeapons") apply {configName _x}); | ||
uiNamespace setVariable [QGVAR(restraints), compileFinal str _restraints]; |
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