Releases: camlost2/AJE
Releases · camlost2/AJE
AJE 2.7.1 for KSP 1.1.2
Recompiled against KSP 1.1.2 with SolverEngines 2.1
AJE 2.7 for KSP 1.1
Changes
- Updated for KSP 1.1 and SolverEngines 2.0
- Fix some effects on B9 engines
- Reduce default idle nozzle pressure ratio from 1.25 to 1.1 for jets, make it configurable through the field
idleNPR
- Rotors now respect thrust limiter
- Add
throttleResponseMultiplier
field to jets, not modified by default anywhere - Fix some effects being active unexpectedly when the flight scene first loads
2.6.1 for KSP 1.0.5
Fixes #53 - black screen due to NaN being input into reaction wheel module for rotors.
2.6 for KSP 1.0.5
Changes:
- SolverEngines 1.15
- Fix node orientation on Merlins
- Fix CF34 mass
- Fix negative thrust bug finally: idle throttle set to give tailpipe pressure greater than ambient
- Fan/compressor work now determined by proportional work rather than proportional pressure ratio
- Fix duplicate solar panel issue with VSR
- Remove RF fuel patches for multimode engines - those belong in other mods
- Mass flow through jets now calculated based on choked turbine (reference: this book)
- Reduces supersonic thrust growth a lot
- Overhaul jet animations - should be much more consistent now
- Minor adjustments to B9 config
2.5.4 for KSP 1.0.5
- Fix issue where Ramjet would have no model
2.5.3 for KSP 1.0.5
- Update Baha inlets with new cockpit
- Update for SolverEngines engine fitting changes
- Updates for Ven's Stock Revamp
- Updates for B9 5.4.0
- Update SolverEngines to 1.14
2.5.2 for KSP 1.0.5
Update metadata.
2.5.1 for KSP 1.0.5
- Finish removing Kerosene and AvGas configs from jets and props. Now the only engines whose fuels are set are the SABREs and MkIVs, but they too will eventually get shifted over to an engine pack (RO, or RF Stockalike).
- Update emissive patching to work in 1.0.5.
- Change how stock clones' models are assigned: if Ven's Stock Revamp is installed, use VSR"s turboramjet model for some jets for variety. Even if VSR is installed, however, keep using the Squad 1.0.5 models for the J58 (TRJ) and CF34 (Wheesley).
- Update to SolverEngines v1.13.
- Ensure jets lose throttle when shut down.
2.5 for KSP 1.0.5
Please note, this release is craft breaking
Changes
- KSP 1.0.5 compatibility
- Update SolverEngines to 1.12
- Add new Squad parts from 1.0.5
- Correct existing parts for these changes, e.g. J85 is now Juno, Wheezley is now CF34, TRJ clones are now Panther clones, intake adjustments
- Add underwater flameout condition to all engines
- Adjust out-of-fuel logic for propellers
- Separate out afterburner FX
- spool effect now depends only on core throttle, power only on afterburner
- More compatible with new stock separation of dry and wet engine modes
- add spoolEffectName2 and powerEffectName2 with identical behavior to allow for multiple effects without SmokeScreen
- Non-Squad engines have not had this updated yet. Effects may look wrong
- New custom modules to handle heat and nozzle animations on jets
- Thresholds may need tweaking
- Not updated for non-Squad engines
- Negative thrust bug causes weirdness on some engines, e.g. J58
- Add J75 per Svm420's request
- Make all part creation in squad config FOR[aaa_AJE]
- Still needs to be done for others, namely B9
Known issues
- Negative thrust big is still present, quite visible on some engines
- Causes nozzle weirdness on J58
- Non-squad engines may have effects looking wrong due to changes
- Squad engines might have bad effects with RealPlume or HotRockets
2.4.1 for KSP 1.0.4
- Update Solver Engines to v1.11.
- Update how jet engines create heat for KSP thermo (they will no longer be furnaces).
- Fix DB 605 description.