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Releases: camlost2/AJE

2.4.0 for KSP 1.0.4

27 Aug 06:17
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Changes

  • Propellers now produce correct amount of thrust, thanks ferram4
  • Fix Meredith effect, exhaust thrust, not applying cooler efficiency or cooler min, calcing boost pressures for MAP, magneto perma-off-prop bug (ferram4)
  • Adjust Stock Revamp MM syntax
  • Fix F404 Wet Thrust
  • Add DB-605A
  • Convert J57, J79, Atar, Avon to clones of stock TRJ instead of B9 turbojet - will be moved to clones of Panther in KSP 1.1
  • Update SolverEngines to 1.10
    • Fixes propellers being unable to start after flameout
    • Adds temperature-based auto-restart on flameout: jets and non-electric props will only auto-restart if the internal temperature is above a certain threshold

2.3.0 for KSP 1.0.4

30 Jul 07:48
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Changes

  • Engine fitting enabled on all jet engines
    • Engine-parameters are auto-tuned to give correct thrust and sfc
    • Fitting is re-done when config changes are detected or plugins change
  • Jet engine core rewritten with new thermodynamics
  • Jet engine nozzles reworked somewhat
    • Added adjustableNozzle field to prevent subsonic jets from creating supersonic exhaust. It doesn't enable a true fixed area nozzle, but results are better - no massive thrust growth on airliner engines
    • Supersonic jets no longer get choked nozzle pressure bonus.
    • Various corrections to nozzle thermodynamics
  • Add areaFudgeFactor field to jets in order to match intake and engine area in sensible way. Defaults to 0.75
  • Correct afterburner effects on many engines so that they engage when they should
  • Add rescaled pylons for rescaled B9 podded jets
  • Support/remove intakes on stock engine bodies
  • Insufficient intake area now cuts intake pressure rather than thrust - will efficiency as well
  • Only create rescaled engines if ProceduralParts is present. A few tweaked to stock scales in absence of PP
  • Use turbojet model for F100 and F404 if VenStockRevamp is present - it's a more correct model
  • Mod support updates for MarkIV System, BahamutoDynamics, and QuizTechAero
  • Engines auto-restart after flameout once fuel is available again.
  • Various engine parameter tweaks
  • Various wildcard fixes

Known issues

  • Propellers are effectively broken right now - issues will be looked at in coming days
    • They do not produce as much thrust as they should
    • Some will not start
    • They cannot be restarted after flameout (or possibly throttle to zero)
  • Some engines can show negative thrust at low throttle/TPR

2.2.1 for KSP 1.0.4

26 Jun 05:30
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  • Finished updating jet configs to new module (ModuleEnginesAJEJet)
  • Finished updating inlet configs to read TPR curves from templates
  • Adjust TPR curves to be smoother (previously tangents were zero everywhere - see #26 which this fixes)
  • Update SolverEngines to 1.4
  • Recompile for KSP 1.0.4 and SolverEngines 1.4

v2.2.0 KSP 1.0.2

17 Jun 03:07
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Stable release for KSP 1.0.2. Requires SolverEngines (included) due to massive refactor.

2.1alpha1

02 May 05:24
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jets should work fine, propellers untested

2.0.4

10 Apr 20:45
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Recompiled with latest FAR version
Fix: sound effect sometimes not responding to throttle
Fix: B9 SABRE M max thrust
Mod support: QuizTechAero, MarkIVSystem
Misc compatibility fix

2.0.3

29 Jan 05:22
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Avoid quick overheating when DRE is installed
Minor change in ram drag calculation
Avoid the issue where piston engines cannot start at 0 throttle

2.0.2

28 Dec 00:08
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Recompiled for FAR 0.14.6
Remove minimum throttle
Avoid engine flaming out on the runway
Part title cleanup

2.0.1

26 Dec 06:28
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bug fix

2.0

26 Dec 05:36
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2.0

jet code overhaul