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Releases: cdwfs/RubyGates

preview-20220326

27 Mar 00:20
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preview-20220326 Pre-release
Pre-release

Added

  • The number of gates toggled for each level is now tracked and reported

Fixed

  • Updated to Unity 2022.3.32f1 + DOTS 0.50

preview-20200802

02 Aug 23:03
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preview-20200802 Pre-release
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Added

  • Added new graphical effect for all interactable gates.
  • Added a new graphical effect for the interactable gate directly under the mouse cursor.

Fixed

  • Switched back to IL2CPP backend. Not that performance was ever an issue here, but it should be faster now.

preview-20200525

25 May 19:52
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preview-20200525 Pre-release
Pre-release

Added

  • Add Branch gate type. These gates route their input signal to one of two output paths. Click to change which path is taken.
  • Add tutorial level for Branches
  • Add one new general puzzle level.

Fixed

  • Optimization: Buttons no longer trigger redundant material updates every single frame.
  • Fixed potential race conditions in gate propagation logic

preview-20200518

18 May 22:48
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preview-20200518 Pre-release
Pre-release

Added

  • Added XOR gate type (including a tutorial level, and some cameos in existing levels)

Fixed

  • Adjusted OR gate artwork
  • Adjusted NOT attach point location
  • Input wires now connect to dual-input gates (AND, OR, XOR) in the correct locations.
  • Temporarily switched scripting backend from IL2CPP to Mono to avoid a regression in the Entities package. Will switch back later.

preview-20200425

26 Apr 16:09
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preview-20200425 Pre-release
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Added

  • New sprite art for all gate types
  • One additional level
  • Completing a level now gives you the choice of retrying the same level or advancing to the next one.
  • Push ESC to pause. From the pause menu, you can resume, restart the level, or quit the game.

Fixed

  • Replaying certain levels after completing them no longer immediately completes them again.
  • Fixed crash during level load if a gate had >1 output nodes.

preview-20200418

26 Apr 16:06
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preview-20200418 Pre-release
Pre-release

First barely-playable preview build