Releases: cdwfs/RubyGates
Releases · cdwfs/RubyGates
preview-20220326
Added
- The number of gates toggled for each level is now tracked and reported
Fixed
- Updated to Unity 2022.3.32f1 + DOTS 0.50
preview-20200802
Added
- Added new graphical effect for all interactable gates.
- Added a new graphical effect for the interactable gate directly under the mouse cursor.
Fixed
- Switched back to IL2CPP backend. Not that performance was ever an issue here, but it should be faster now.
preview-20200525
Added
- Add Branch gate type. These gates route their input signal to one of two output paths. Click to change which path is taken.
- Add tutorial level for Branches
- Add one new general puzzle level.
Fixed
- Optimization: Buttons no longer trigger redundant material updates every single frame.
- Fixed potential race conditions in gate propagation logic
preview-20200518
Added
- Added XOR gate type (including a tutorial level, and some cameos in existing levels)
Fixed
- Adjusted OR gate artwork
- Adjusted NOT attach point location
- Input wires now connect to dual-input gates (AND, OR, XOR) in the correct locations.
- Temporarily switched scripting backend from IL2CPP to Mono to avoid a regression in the Entities package. Will switch back later.
preview-20200425
Added
- New sprite art for all gate types
- One additional level
- Completing a level now gives you the choice of retrying the same level or advancing to the next one.
- Push ESC to pause. From the pause menu, you can resume, restart the level, or quit the game.
Fixed
- Replaying certain levels after completing them no longer immediately completes them again.
- Fixed crash during level load if a gate had >1 output nodes.
preview-20200418
First barely-playable preview build