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Refactor VR Harp addresses #99

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Nov 5, 2024
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13 changes: 7 additions & 6 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -191,12 +191,13 @@ To achieve this, Bonsai is randomly toggling a digital output in the HARP behavi
| | Audio | 213 | - | Not in use Timestamped(FrameNumber) |
| | Key | 214 | - | Not in use Timestamped(FrameNumber) |
| **UBX** | UBX | | | |
| **Omnicept** | EyeTracking | 215 | | Timestamped(long[]) |
| | HeartRate | 216 | | Timestamped(long[]) |
| | IMU | 217 | | Timestamped(long[]) |
| | Mouth | 218 | | Timestamped(long[]) |
| **VRTransform** | VrTimestamp | 219 | | Timestamped(long) |
| **UnityImage** | VrTimestamp | 220 | | Timestamped(long) |
| **Omnicept** | EyeTracking | 190 | | Timestamped(long[]) |
| | HeartRate | 191 | | Timestamped(long[]) |
| | IMU | 192 | | Timestamped(long[]) |
| | Mouth | 193 | | Timestamped(long[]) |
| **VRTransform** | VrTimestamp | 180 | | Timestamped(long) |
| **GeoReference** | VrTimestamp | 181 | | Timestamped(long) |
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| **ScreenGrabImage** | VrTimestamp | 182 | | Timestamped(int) |

# Simulation
The VR simulation environment is in **VR-Alfama** folder, to set up the Unity environment follow the instructions in the README.md inside **VR-Alfama**
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