Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Relax pose check in flaky ActorTrajectoryNoMesh test #2196

Merged
merged 1 commit into from
Oct 10, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
7 changes: 5 additions & 2 deletions test/integration/actor_trajectory.cc
Original file line number Diff line number Diff line change
Expand Up @@ -156,9 +156,12 @@ TEST_F(ActorFixture, GZ_UTILS_TEST_DISABLED_ON_MAC(ActorTrajectoryNoMesh))
std::lock_guard<std::mutex> lock(g_mutex);
auto it = g_modelPoses.find(boxName);
auto &poses = it->second;
for (unsigned int i = 0; i < poses.size()-1; ++i)
for (unsigned int i = 0; i < poses.size()-2; i+=2)
{
EXPECT_NE(poses[i], poses[i+1]);
// There could be times when the rendering thread has not updated
// between PostUpdates so two consecutive poses may still be the same.
// So check for diff between every other pose
EXPECT_NE(poses[i], poses[i+2]);
}
}

Expand Down
Loading