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Physics: set link velocity from *VelocityReset components #2489
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362a3c9
reverted and fixed comments
yaswanth1701 ababecd
Fix header guard
scpeters 5c875ba
Add WorldLinearVelocityReset test
scpeters 308d510
added test for angular velocity reset component
yaswanth1701 51c3f75
minor changes
yaswanth1701 e1ce0f9
minor changes
yaswanth1701 1209766
Update include/gz/sim/components/AngularVelocityReset.hh
yaswanth1701 e816ab4
Update include/gz/sim/components/LinearVelocityReset.hh
yaswanth1701 26d8f82
Update test/integration/physics_system.cc
yaswanth1701 4477f77
Update test/integration/physics_system.cc
yaswanth1701 8c9c46f
Merge branch 'main' into link_reset_components
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Original file line number | Diff line number | Diff line change |
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/* | ||
* Copyright (C) 2024 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
#ifndef GZ_SIM_COMPONENTS_WORLDANGULARVELOCITYRESET_HH_ | ||
#define GZ_SIM_COMPONENTS_WORLDANGULARVELOCITYRESET_HH_ | ||
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#include <gz/math/Vector3.hh> | ||
#include <gz/sim/components/Component.hh> | ||
#include <gz/sim/components/Factory.hh> | ||
#include <gz/sim/components/Serialization.hh> | ||
#include <gz/sim/config.hh> | ||
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namespace gz | ||
{ | ||
namespace sim | ||
{ | ||
// Inline bracket to help doxygen filtering. | ||
inline namespace GZ_SIM_VERSION_NAMESPACE { | ||
namespace components | ||
{ | ||
/// \brief Angular velocity of an entity, in its own frame | ||
/// and in SI units (rad/s). The angular velocity is | ||
// represented by gz::math::Vector3d. | ||
using AngularVelocityReset = Component<math::Vector3d, | ||
class AngularVelocityResetTag>; | ||
GZ_SIM_REGISTER_COMPONENT( | ||
"gz_sim_components.AngularVelocityReset", AngularVelocityReset) | ||
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/// \brief Angular velocity of an entity in the world frame | ||
/// and in SI units (rad/s). The angular velocity is | ||
// represented by gz::math::Vector3d. | ||
using WorldAngularVelocityReset = Component<math::Vector3d, | ||
class WorldAngularVelocityResetTag>; | ||
GZ_SIM_REGISTER_COMPONENT( | ||
"gz_sim_components.WorldAngularVelocityReset", WorldAngularVelocityReset) | ||
} | ||
} | ||
} | ||
} | ||
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#endif |
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@@ -0,0 +1,54 @@ | ||
/* | ||
* Copyright (C) 2024 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
#ifndef GZ_SIM_COMPONENTS_WORLDLINEARVELOCITYRESET_HH_ | ||
#define GZ_SIM_COMPONENTS_WORLDLINEARVELOCITYRESET_HH_ | ||
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#include <gz/math/Vector3.hh> | ||
#include <gz/sim/components/Component.hh> | ||
#include <gz/sim/components/Factory.hh> | ||
#include <gz/sim/components/Serialization.hh> | ||
#include <gz/sim/config.hh> | ||
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namespace gz | ||
{ | ||
namespace sim | ||
{ | ||
// Inline bracket to help doxygen filtering. | ||
inline namespace GZ_SIM_VERSION_NAMESPACE { | ||
namespace components | ||
{ | ||
/// \brief Linear velocity of an entity in its own frame | ||
/// and in SI units (m/s). The linear velocity is | ||
/// represented by gz::math::Vector3d. | ||
using LinearVelocityReset = Component<math::Vector3d , | ||
class LinearVelocityResetTag>; | ||
GZ_SIM_REGISTER_COMPONENT( | ||
"gz_sim_components.LinearVelocityReset", LinearVelocityReset) | ||
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/// \brief Linear velocity of an entity in the world frame | ||
/// and in SI units (m/s). The linear velocity is | ||
/// represented by gz::math::Vector3d. | ||
using WorldLinearVelocityReset = Component<math::Vector3d , | ||
class WorldLinearVelocityResetTag>; | ||
GZ_SIM_REGISTER_COMPONENT( | ||
"gz_sim_components.WorldLinearVelocityReset", WorldLinearVelocityReset) | ||
} | ||
} | ||
} | ||
} | ||
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#endif |
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nit: the indentation level of this block has an odd number of spaces in some parts. please check and match the indentation level of similar code blocks