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Material properties

Timur Gafarov edited this page Dec 20, 2019 · 1 revision

diffuse - diffuse color (albedo). The alpha channel defines surface transparency.

emission - self-illumination color.

energy - self-illumination brightness.

roughness - roughness of a surface.

metallic - metallicity of a surface.

normal - per-pixel normal of a surface in tangent space.

height - per-pixel height of a surface. When using parallax mapping, it is used to displace texture coordinates and give a surface more bumpy look.

parallax - parallax mapping method:

  • ParallaxNone (0) - parallax mapping turned off
  • ParallaxSimple (1) - simple parallax mapping based on eye vector
  • ParallaxOcclusionMapping (2) - parallax occlusion mapping