-
-
Notifications
You must be signed in to change notification settings - Fork 32
Material properties
Timur Gafarov edited this page Dec 20, 2019
·
1 revision
diffuse
- diffuse color (albedo). The alpha channel defines surface transparency.
emission
- self-illumination color.
energy
- self-illumination brightness.
roughness
- roughness of a surface.
metallic
- metallicity of a surface.
normal
- per-pixel normal of a surface in tangent space.
height
- per-pixel height of a surface. When using parallax mapping, it is used to displace texture coordinates and give a surface more bumpy look.
parallax
- parallax mapping method:
-
ParallaxNone
(0) - parallax mapping turned off -
ParallaxSimple
(1) - simple parallax mapping based on eye vector -
ParallaxOcclusionMapping
(2) - parallax occlusion mapping