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Adornments, Gemstones, Charms, and Runes

gottsch edited this page Jul 24, 2022 · 5 revisions

Adornments

for versions mc1.12.2-v2.x.x+

Adornments are small items that someone typically wears on their person - rings, amulets, bracelets, etc. Treasure2 supports Baubles. If you have Baubles installed you can equip an adornment by placing it in the corresponding Baubles slot, eg. A ring is placed in one of the Ring slots. If you do not have Baubles, you can equip adornments by placing them in your hotbar. Only the first 4 adornments found will be used.

Durability / Repairing

Adornments have durability like vanilla tools. However, adornments have a finite number of repairs and once that number is reached the adornment can no longer be repaired and it breaks. An adornment can be repaired on a vanilla anvil using another adornment. The adornment that is being used as the repair material can have any durability and will repair the original to full durability, eg. Gold Ring (d = 3/100) + Silver Necklace (d = 21/50) = Gold Ring (dd = 100/100). The base durability of the adornment is determined by the metal, the number of slots, and the max charm level, unless it is a special adornment, in which case it will have a pre-defined durability.

Upgrading

Adornments without gemstones can be upgraded by adding a gemstone using the Jeweler's Bench. Using the bench you can also remove the gemstone (which destroys the gemstone), or destroy the adornment and keep the gemstone.

Slot Types

Adornments can contain three different types of Charm slot types.

  • Innate/native - these are charms that are implicitly part of the adornment. They can not be added, removed nor recharged by the player. Once the charm's mana has run out, the charm is removed from the adornment. Innate charms do not display with a heading on the tooltip.
  • Imbue - this type allows charms to be added to the adornment with Charm Books. Charms are imbued into the adornment and thus become part of the adornment. Therefor they can not be removed nor recharged. An adornment and charm book can be combined using a vanilla anvil or a Charming Table.
  • Socket - this type allows charms to be added, removed and recharged. Charms can be added using a vanilla anvil or a Charming Table.

Adding / Removing Charms & Runestones

You can add a Charm, Charm Book or Runestone to an adornment by using a vanilla anvil, or by using a Charming Table. You can only remove Charms from an adornment by using a Charming Table. See Charms

Figure 1. Ring of the Angles adornment tooltip

1. Name: the name will appear in yellow if it is a specially charmed adornemnt. It will appear in white if a regular adornment.

2. Durability: this is how long an adornment will last (uses). It will decrement by 1 every time a charm is executed.

3. Repairs: this is the number of repairs on the adornment. eg. R[1/1] = [remaining/max] there is 1 repair remaining for a total of 1 repairs. When repaired, the durability is reset to full.

4. Charm Max Level: the highest level of a charm that the adornment supports. eg. 23 = any single charm must be 23 or lower. The max level is calculated by the material (iron, copper, silver, gold, etc), the gemstone and the size (standard, great).

5. Charm Name: the name includes the level of the charm. eg. Greater Healing 16

6. Charm Mana: each charm has its own amount of mana. Different charms consume different amounts of mana per use, but the standard is 1 per use. eg. [320/320] = [remaining/max]. This charm's mana is currently full.

7. Charm Recharges: this is the number of recharges a charm has. eg. R[1/1] = [remaining/max] there is 1 recharge remaining for a total of 1 recharges. When recharged the mana is reset to full.

8. Charm Stackability: indicates whether the effects of a charm are stackable or that multiple of the same charm type can be applied per use. + = true, - = false. eg. Greater Healing can be applied multiple times per use if the charm contained multiple healing charms.

9. Charm Type: indicates what type of slots the adornment has. Charms without a charm type are innate charms.

10. Charm Type Capacity: this is the number of charms per type that can be added to an adornment. eg. [0/1] = [used/max] there are no charms currently in this type slot, with a max of 1.

11. Runestone Name: the name of the runestone. Runestones can be added and removed.

Gemstones

There are eight (8) gemstones that can be added to an adornment or used on a Charming Table. Adding a gemstone to an adornment will increase the adornment's max charm level. Only one gemstone can be added to an adornment. The following list displays the gemstones in order of increasing rarity and ability.

  • Amethyst
  • Diamond
  • Onyx
  • Emerald
  • Ruby
  • Sapphire
  • White Pearl
  • Black Pearl

Amethyst, Onyx, Ruby and Sapphire can be mined (just as vanilla Diamond and Emerald), and all can be found in treasure chests.

Charms

Charms are magically items that can be used on their own by holding in your hand or added to adornments. Charms can be found individually in Treasure chests or already part of an adornment. Each charm has its own mana, which is drawn upon on each use. Different charms consume different amounts of mana per use. Charms are automatically triggered by certain events, eg. when the Player is hit by a mob.

Runes / Runestones

Runes / Runestones and can be found in Treasure Chests. Certain higher level adornments allow you to bind a Runestone to it. Runestones differ from Charms in that they act as a buff to an existing Charm or to the adornment, eg. a Runestone might increase the mana of a Charm by 25%, or add an additional Socket slot.

Name Lore Rarity
Runestone of the Anvil Adds Infinite durability to the adornment. Epic
Runestone of Mana Adds 25% mana to all charms. Scarce
Runestone of Greater Mana Adds 50% mana to all charms. Rare
Runestone of Durability Adds 25% durability to the adornment. Scarce
Runestone of Quality Adds 25% effect (damage, healing, etc) to all charms. Rare
Runestone of Equipment Mana Reduces random armor/equipment durability at 2x cost instead of mana. Rare
Angel Blessed Artifact Adds 2x mana to all Healing and Shielding charms. Adds Infinite durability. Legendary
Runestone of Persistence Removes Curse of Vanishing from adornment. Epic
Runestone of Capacity Adds an extra charm socket slot to the adornment. Rare
Runestone of Double Charge Doubles the recharges of all charms. Mythical