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Keys and Locks
Keys are used to unlock Locks. Most keys have a corresponding Lock that it is able to unlock. However, there are some special keys that have additional unlocking abilities. Ex. unlocking all METAL locks. To use a key, you must sneak + use it. You can view the key's attributes by hovering over the item in your inventory.
- "name" - the name of the key.
- "rarity" - the rarity of the key. Indicates the likelihood of finding the key in treasure loot.
- "category" - the category that the key belongs to. Can be one of: ELEMENTAL, METALS, GEMS, MOB, WITHER.
- "breakable" - indicates whether the key can break. Keys will break if the success probability is not met or if used in the incorrect lock(s). Should not be confused with max. uses.
- "craftable" - indicates whether the key can be crafted.
- "max. uses" - the number of times a key can be used successfully or unsuccessfully before being consumed.
Note: Keys are non-stackable. However, keys are mergeable. By placing 2 keys in an anvil you can merge them, which will combine their max. uses in the resultant key, up to a max of 1000 uses.
Name | Rarity | Category | Breakable | Craftable | Use On | |
---|---|---|---|---|---|---|
Wood Key | Common | Elemental | Yes | No | Wood Lock | |
Stone Key | Common | Elemental | Yes | No | Stone Lock | |
Ember Key | Scarce | Elemental | Yes | No | Ember Lock Wood Lock |
|
Leaf Key | Uncommon | Elemental | Yes | No | Leaf Lock | |
Iron Key | Uncommon | Metals | Yes | No | Iron Lock | |
Gold Key | Scarce | Metals | Yes | No | Gold Lock | |
Diamond Key | Rare | Gems | Yes | No | Diamond Lock | |
Emerald Key | Rare | Gems | Yes | No | Emerald Lock | |
Ruby Key | Epic | Gems | Yes | Yes | Ruby Lock | |
Sapphire Key | Epic | Gems | Yes | Yes | Sapphire Lock | |
Spider Key | Scarce | Mob | Yes | Yes | Spider Lock | |
Wither Key | Scarce | Wither | Yes | Yes | Wither Lock |
Name | Rarity | Breakable | Craftable | Use On | Success % | |
---|---|---|---|---|---|---|
Pilferer's Lock Pick | Common | Yes | Yes | Common, Uncommon Locks |
Common = 24% Uncommon = 12% |
|
Thief's Lock Pick | Uncommon | Yes | Yes | Common, Uncommon, Scarce Locks |
Common = 32% Uncommon = 24% Scarce = 16% |
|
Lightning Key | Scarce | No | No | Elemental Locks | 95% | |
Skeleton Key | Rare | No | No | Common, Uncommon, Scarce (excluding Wither), Rare Locks |
95% | |
Metallurgist's Key | Rare | No | No | Metal Locks | 95% | |
Jewelled Key | Epic | No | No | Gem Locks | 95% |
A key ring is a special container that only holds keys. You can save valuable inventory space by placing your keys in a key ring. You can use a key ring to unlock chests just as you would use a key. A key ring will check all keys it contains to determine if the key is able to unlock a lock, and then attempt to unlock it.
Locks are used to lock treasure chests. All locks have a corresponding Key that it is used to unlock it. However, certain locks can be unlocked by special keys and lock picks. You can view the lock's attributes by hovering over the item in your inventory. You can re-use locks to protect your own loot that is stored in treasure chests.
- "name" - the name of the lock.
- "category" - the category that the lock belongs to. Can be one of: BASIC, METALS, GEMS, MAGIC, POTION, MOB, CRYPTID, MYTHICAL, WITHER, UNIQUE. (Currently only basic, metals, gems, mob and wither are used).
- "rarity" - the rarity of the lock. Determines which locks are used when generating chests. ie a chest with a rare loot table will use rare locks.
- "craftable" - indicates whether the key can be crafted.
- Wood Lock (Common)
- Stone Lock (Common)
- Ember Lock (Scarce)
- Leaf Lock (Uncommon)
- Iron Lock (Uncommon)
- Gold Lock (Scarce)
- Diamond Lock (Rare)
- Emerald Lock (Rare)
- Ruby Lock (Epic)
- Sapphire Lock (Epic )
- Spider Lock (Scarce)
- Wither Lock (Scarce)