refactor: remove unused imports, nullables, update readmes #291
Annotations
10 warnings
Run game-ci/unity-builder@v4
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Run game-ci/unity-builder@v4
Errors during XML parse:
|
Run game-ci/unity-builder@v4
Additionally, the fallback loader failed to parse the XML.
|
Run game-ci/unity-builder@v4
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/PassportImpl.cs(45,41): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
Run game-ci/unity-builder@v4
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/PassportImpl.cs(52,78): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
Run game-ci/unity-builder@v4
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/PassportImpl.cs(53,19): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
Run game-ci/unity-builder@v4
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/PassportImpl.cs(53,53): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
Run game-ci/unity-builder@v4
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/PassportImpl.cs(28,38): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
Run game-ci/unity-builder@v4
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/PassportImpl.cs(32,46): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
Run game-ci/unity-builder@v4
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/PassportImpl.cs(33,23): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
Loading