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Topographer 0.2 - 4/16/2012

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@mblaine mblaine released this 03 Jul 01:37
· 29 commits to master since this release
  • Block colors can now vary by biome. New format for Blocks.txt:
    • blockId[:dataValue][,additionalIds];[optional comma-separated biome ids;]6-8 digit hex color code [aa]rrggbb #optional comment
  • Now handles transparency correctly. For exapmle, water gets darker the deeper it is.
  • Made some features optional.
    • Whether biomes are considered when looking up block color, or if the default, biome-independent color for that block should be used.
    • Whether height should be indicated by making areas ligher or darker.
    • Whether transparent blocks should simply be displayed opaque.
  • Added ability to render a color-coded biome map instead of the normal terrain map.
    • Colors are read from Biomes.txt. The format for each line: comma-separated biome ids;6 digit hex color code rrggbb #optional comment
  • Added a few keyboard shortcuts.
    • Ctrl + O to open a world.
    • ESC to exit the program.
  • Added support for upcoming changes to world directory structure.
  • Fixed End region directory not being found.