Releases: missionpinball/mpf
v0.56.2
Just a maintenance update, merging all the changes to dev since the last release in Jan 2023. This is now 0.56.2
and what you'll get if you run pip install mpf
. The dev branch has been changed to version 0.57. All new features will go into there, but we can merge them into the 0.56.x if needed.
What's Changed
- feat: Floor division support in dynamic values by @avanwinkle in #1695
- Add Player Vars to High Score Mode by @atummons in #1696
- Save High Score Variables in high_scores.yaml by @atummons in #1699
- added documentation to have a fully working (simple) code example to … by @worldpeace-germany in #1698
- Enable Speedometer Devices by @cobra18t in #1692
- Enable dynamic speed in show_player and post elapsed time for a sequence_shot completion by @cobra18t in #1702
- Allow outline in text widgets by @ericselk2018 in #1701
- add support for using * tag to return all devices by @ericselk2018 in #1700
- Fix Format of Values Saved to Data/High_score by @atummons in #1704
- Adds pinproc files for Python 3.9 by @atummons in #1706
- Bugfix settings machine vars not persisting on subsequent data writes by @avanwinkle in #1708
- Adds Pinproc Files for 3.10 and 3.11 and Cleanup Old Files by @atummons in #1710
- Support machine_path arg in MC production builds by @avanwinkle in #1711
New Contributors
- @worldpeace-germany made their first contribution in #1698
Full Changelog: v0.56.0...v0.56.2
v0.55.1
What's Changed
- Add option to disable flow control for FAST serial by @ericselk2018 in #1697
New Contributors
- @ericselk2018 made their first contribution in #1697
Full Changelog: 0.55...0.55.1
0.56
This is the release for MPF 0.56. Packages are available at https://pypi.org/project/mpf/
The Assets link after these notes includes PDF and HTML (zipped) downloads of the user documentation for this version.
What's Changed
- BCP: Service test start events by @avanwinkle in #1589
- Adds hurry up and grace period features to multiball ball save by @atummons in #1590
- Adds Multiball Ball Save for Add A Ball by @atummons in #1592
- Blinkenlights by @densminger in #1591
- Adds a default show bl_color for blinkenlights by @atummons in #1594
- MultiballLock blocking_facility by @avanwinkle in #1596
- Service list custom values for list_coils etc by @avanwinkle in #1597
- Production bundles: new options for MC and target machine path by @avanwinkle in #1598
- Add 'set_tick_interval' control event for Timers, with event kwargs by @avanwinkle in #1599
- handle autofire hw rules in a switch matrix by @cobra18t in #1600
- Enable ball saves to be sourced from a lock by @cobra18t in #1607
- Use source_playfield.add_ball for ball_locks in multiball by @cobra18t in #1608
- Posts update events for counter control_events by @atummons in #1606
- prevent ball search from marking playfield active by @cobra18t in #1610
- Service mode_setting to prevent device list sorting by @avanwinkle in #1602
- DropTarget config option max_reset_attempts to retry reset pulses by @avanwinkle in #1611
- Production bundle args: without MC, with custom machine_path by @avanwinkle in #1612
- Update 14 segment for better lowercase and symbols by @cobra18t in #1614
- feature: add empty_lock_devices_on_ball_end to multiball_locks by @jabdoa2 in #1615
- feature: service mode for segment displays by @jabdoa2 in #1616
- add 8 segment to display emulator by @borgdog in #1617
- Auditor checks if events exist before setting to 0 by @atummons in #1619
- Add check in RGBColor constructor to account for integer colors by @seanirby in #1609
- Allow kwargs or player variable events, default "source" kwarg in variable_player by @avanwinkle in #1620
- New coil option for timed_enable by @avanwinkle in #1613
- Cumulative drop_target reset delays for multi-coil banks by @avanwinkle in #1621
- Bugfix orphaned handlers on shot groups by @avanwinkle in #1622
- add OPP light subtype "incand" to VirtualHardware platform by @tp-ops in #1623
- Add priority to credits mode reset events by @avanwinkle in #1624
- Fix IMC Load Error by @atummons in #1625
- Post timer_(name)_tick event on restart when already running by @avanwinkle in #1626
- System11 AC Relay Improvements by @avanwinkle in #1628
- Text_UI: Updates player variables instantly by @atummons in #1632
- Update match.py to keep winner_number by @borgdog in #1630
- Simplifies attr check related to IMC by @atummons in #1627
- Adds a feature to jump to a state of shot profile by @atummons in #1633
- Correct delayed kick timing for OPP by @cobra18t in #1636
- FAST 2nd-Gen Hardware: Support for V2 Controllers by @avanwinkle in #1629
- Create flash duty for light segment displays by @cobra18t in #1637
- Fast segment display update hz by @toomanybrians in #1638
- Fixes issue with no player_vars in config by @atummons in #1635
- Add pulse_power support for OPP by @cobra18t in #1639
- Timer bugfix: set current player before updating tick values by @avanwinkle in #1640
- EventPlayer: Bugfix multiple conditionals by @avanwinkle in #1642
- Adds speed option to achievement shows by @atummons in #1643
- Add servo support for OPP by @cobra18t in #1641
- OPP Incand fix by @cobra18t in #1644
- Bugfix: FAST timed_enable hold ms/pwm inverted by @avanwinkle in #1647
- Add "use_dots_for_commas" setting to segment displays by @cobra18t in #1648
- Add support for NeoSeg display configuration by @cobra18t in #1649
- Update text_ui.py by @atummons in #1673
- Virtual_pinball LED Brightness by @4starpizza in #1666
- doc: remove double entries by @Stefku in #1677
- Add linear_gradient config spec by @nullbuilds in #1675
- Syncs up chimes with reel coil pulse by @atummons in #1634
- Add niceties to achievement_group by @Samdal in #1646
- Bump requests from 2.22.0 to 2.28.2 by @dependabot in #1678
New Contributors
- @borgdog made their first contribution in #1617
- @tp-ops made their first contribution in #1623
- @4starpizza made their first contribution in #1666
- @Stefku made their first contribution in #1677
- @nullbuilds made their first contribution in #1675
- @Samdal made their first contribution in #1646
Full Changelog: 0.55...v0.56.0
0.55
Note that the Assets link after these notes includes PDF and HTML (zipped) downloads of the user documentation for this version.
Video about some of the changes in 0.55:
Video about release creation:
Breaking changes in config
- Removed Python 3.5 support
- Added Python 3.8 and 3.9 support (default in Ubuntu 20.04)
New Features
- Flashing Segment Displays in P-Roc
- Segment Display Match Flashing
- Visual Pinball Engine (VPE) Support
- New argument "remaining" in counts
- Initial support for auto-generating wire harnesses
- Tilt improvements
- New hardware: Initial PKONE support
- Improved config validation
- More Service Mode Features
- Open Pinball Project 2.1 Firwmare (for Cobrapin)
- State Machines in non-game modes
- EOS repulse in software
- Better EOS support in FAST and P/P3-Roc
- Ball search only starts at boot when there is at least one ball
- Allow updating speed and manual_advance of shows
- Power management for enable on coils
- Production bundles for config in production machines
- RGB segment displays
- New hardware: FAST segment displays
- Segment displays emulator
- Animations for segment displays
- New command: "mpf hardware benchmark"
- Improved servo support
- Support switches in Pololu Tic
- Add more subscriptions and placeholders
- New spinner device
- New crash reporter
0.54
0.33.13
Note that the Assets link below includes PDF and HTML (zipped) downloads of the user documentation for this version.
0.33.0
What's new in 0.33:
No config file changes needed, still uses config_version=4
- A lot of bugfixes
- Better errors on invalid configs
- Catching a lot more config problems
- default highscores - You can specify default high scores in the high_score
mode - OPP - support for firmware 2.0 and dual wound coils
- MC scriptlets for video modes and code on the MC side
- Support for Stern SPIKE platform
- Support for conditional events
- Template variables which are evaluated during runtime and can use
placeholders (timers, logic_blocks, tilt, scoring, bonus_mode, and more) - Early ball save
- Advanced bonus_mode
- Improved ball_device
- TimedSwitch device - built-in event for flipper cradling and releasing
- Improved ball search. Drop Target reset no longer resets ball search
- Better start/stop procedures for modes. no more event races
- Improved extra ball
- Better yaml parsing for unescaped strings
- Asynchronous logging - This is especially important on windows because
logging previously slowed down the game. However, also important in production
when under high I/O load or with slow discs. - Timers work outside of the game now
- Performance improvements through better fast paths and offloading of logging
from the synchronous path - BCP version 1.1 with synchronisation during reset
- Improved handling of ball devices with entrance_switch
- Force UTF-8 for configs on windows
- New "mpf diagnosis" command
- Scoring to machine variables
- Scoring for other players
- Weights in random_event_player
- Unlimited delay in ball_save to allow video modes or mode selection
- Better errors when loading assets
- Added Machine vars for all kinds of versions
- Drop Target keep up support
- Multiball add a ball support
- New multiball_lock device which handles virtual saves for multiplayer game
- Allow BCP to bind on all IPs
0.32.1
What's new in 0.32:
No config file changes needed, still uses config_version=4
- Improved achievements and added achievement groups.
- Added relay events and relay queues
- Improved smart virtual platform
- Improved support for System 11 and Gottlieb System 3 style troughs (including using the ball drain as a ball storage location to get one additional ball capacity with no hardware changes).
- Verify that duplicate sections don’t exist in config files
- Check that event handlers are properly formatted before they’re registered
- Added conditional events (handlers that only fire if certain conditions are met)
- You can set default values for player variables
- Fixed the physical mono DMD and physical RGB (color) DMD
- Added multiball lost event
- Allow devices to have inline config specs
- Added shots with events
- Better OPP platform parsing
- Fixed & improved the high score mode
- Improved service mode
- Added options for “random” events (force next, force all, save per-player, etc.)
- Added events to the BCP monitor (meaning they can be viewed in the MPF Monitor app)
- Added option to force all assets to load on boot for testing purposes
- Added scoring options (add, replace, block)
- Set starting values for player variables
- Use color “on” for LED default colors
- Refactored ball devices to use asyncio, to have specific ejectors and ball counters
- Allow multiple config player entries to fire from the same event
- Ensure that events created by the MC are sent to MPF
- Added machine vars for P-ROC and FAST hardware revisions
- Added combo switches (for “flipper cancel”, two-button skill shots, etc.)
- Lots of little bug fixes...
0.32.0
version change from dev to 0.32.0
MPF 0.31.3
Packages available via PyPI: http://pypi.python.org/pypi/mpf
Installation Instructions: http://docs.missionpinball.org/en/stable/install/
Version History: http://docs.missionpinball.org/en/stable/version_history/index.html