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Releases: mojontwins/MK1

v5.10_01

10 Dec 08:33
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Re-release para arreglar un fallito tontísimo en el config.h del proyecto de ejemplo!

v5.10

23 Nov 11:43
c42c531
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Cosas y casos. Muchas historias pequeñas. Código fuente de Imposamal. Y cosas que no recuerdo.

v5.9

29 Jun 09:44
03ada31
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Big, big release!

MK1 now compiles using the latest z88dk nightly build as opposed to previous versions which required a rather old z88dk 1.10 from 2010. This means that now code is cleaner, C to ASM translation is better, binaries are smaller and everything is now generally better.

If this is too big a change for you you can still use the old toolchain. Just get v5.8.

v5.8

24 Jun 07:50
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msc3mk1 referenciaba la estructura ctimer.X en lugar de las nuevas globales timer_X (vestigio de la versión 3.99.x). Se corrige para esta versión.
Igualmente se fuerza asm_int a memoria baja para permitir binarios grandes que usen scripting en modo 128K.

v5.7

15 Jun 08:54
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Un par de arreglitos para poder cambiar MAX_ENEMS y que funcione. Se añade MIN_FAPS_PER_FRAME.

v5.6

14 Jun 12:21
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Integración con Arkos Player 1.0 por Greenweb basándose en la integración de Syx para Pentacorn Quest.

v5.5.3

18 May 11:14
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Fixed msc3_mk1 so it generates proper code for DECORATIONS if you are in 128K mode putting your scripts in extra RAM.

v5.5.2

16 Apr 08:44
16fffc1
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Merged a PR by suborb with tiny changes which make the adaptation to newer Z88DKs easier. Just check https://github.com/suborb/splib2#recipe-for-adjusting-the-source-of-mk1-projects

v5.5.1

24 Mar 19:57
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Minor fixes. Proper 128K multilevel + scripting docs & examples coming soon!

v5.5

24 Mar 12:43
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Added support for 128K multilevel games using scripting. Wrote some crappy documentation (draft) in the tutorial, chapter 17.