Skip to content
Skeptim edited this page May 7, 2024 · 11 revisions

import [ binary | tiles | sprites | map | code | screen] <file> [bank=0 x=0 y=0 w=0 h=0 vbank=0]

Parameters

Required:

  • <file> input file name.

Options (choose 1):

  • binary import binary segment into the cartridge, which is what WASM cartridges run.
  • tiles | sprites to import a png image as tiles or sprites. Use the x, y arguments to choose the position at which it should be imported and w, h to choose to import only a rectangle of the input image of width w and/or height h starting from the top left of the image.
  • map to import a .map file as map at position x, y (map coordinates). A map file can be created from an other cart with the export command. The tiles and sprites used by the original cart map need to be present in the new cart.
  • code to import a text file as code.
  • screen to import a png image as cover image. The png should be 240×136 pixels.

Fully optional:

  • bank Choose the bank to witch you want to import.
  • x y position where to import in tiles, sprites or map.
  • w h width and height you want to import from the image for tiles, sprites or map.
  • vbank Choose the VRAM bank to witch you want to import.

Description

Import code/images from an external file (not a cart).

Use load to import code/sprites/music/… from another cart.

Importing Images

Put your file to import in the TIC-80/ folder and not the folder where your exe file is. Find the TIC-80 folder by typing folder in the console.

While importing images, colors are merged to the closest color of the palette.
For example, with default palette, this image:

easter

becomes:

import_screenshot

Note that if the palette is all black (like default bank1) the imported image will be all black.

Clone this wiki locally