-
-
Notifications
You must be signed in to change notification settings - Fork 492
print(text, [x=0], [y=0], [color=15], [fixed=false], [scale=1], [smallfont=false]) -> text width
- text : any string to be printed to the screen
- x, y : coordinates for printing the text
- color : the color to use to draw the text to the screen
- fixed : a flag indicating whether fixed width printing is required
- scale : font scaling
- smallfont : use small font if true
- text width : returns the width of the text in pixels.
This will simply print text to the screen using the font defined in config. When set to true, the fixed width option ensures that each character will be printed in a 'box' of the same size, so the character 'i' will occupy the same width as the character 'w' for example. When fixed width is false, there will be a single space between each character. Refer to the example for an illustration.
-- title: print centered
-- author: Vadim
-- desc: print text perfectly centered
-- script: lua
-- input: gamepad
cls()
local string="my perfectly centered text"
local width=print(string,0,-6)
print(string,(240-width)//2,(136-6)//2)
function TIC()end
--Prints text where x is the center of text.
function printc(s,x,y,c)
local w=print(s,0,-8)
print(s,x-(w/2),y,c or 15)
end
-- title: Fixed width demo
-- author: paul59
-- desc: Show effect of fixed width flag
-- script: Lua
function TIC()
cls(0)
print('FIXED',0,0,15,true)
print('FIXED',0,8,15,false)
print('width',0,32,15,true)
print('width',0,40,15,false)
for i=0,30,6 do
line(i,0,i,6,8)
line(i,8,i,16,9)
line(i,32,i,40,8)
line(i,40,i,48,9)
end
end
-- title: print demo
-- author: Filippo
-- desc: print matrix
-- script: lua
-- input: gamepad
-- pal:00000000ff0000e50000cc0000b200009900007f00006600004c00003300001900000000b2ffb2ccffcce5ffe5ffffff
msg="FNORD "
t=0
function TIC()
cls()
c=1
for x=0,29 do
for y=0,16 do
c=(c+1)%#msg
l=(c-math.floor(t))%#msg
print(msg:sub(l,l),x*8,y*8,y%12)
end
end
t=t+0.15
end
-- title: print demo scale
-- author: Filippo
-- desc: scale print
-- script: lua
-- input: gamepad
t=0
txt="[TIC]"
function TIC()
for i=1,15 do
local of=3*i
poke(0x3FC0+of,100+i*10)
poke(0x3FC0+of+1,i*5)
poke(0x3FC0+of+2,32+32*math.sin(t/100))
end
cls()
for z=15,0,-1 do
y=12*z*math.sin(z/5+t/50)
w=print(txt,0,-100,z,false,z)
print(txt,(240-w)/2,
68+y/1.5,
15-z,false,z)
end
t=t+1
end
Extended print function that automatically go to line, align text in various ways, allow to use special characters, etc. Translation tools and extended print are independent.
TIC-80 tiny computer https://tic80.com | Twitter | Telegram | Terms
Built-in Editors
Console
Platform
RAM & VRAM | Display | Palette | Bits per Pixel (BPP) |
.tic
Format | Supported Languages
Other
Tutorials | Code Snippets | Libraries | External Tools | FFT
API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)