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textri
textri x1 y1 x2 y2 x3 y3 u1 v1 u2 v2 u3 v3 [use_map=false] [colorkey=-1]
- x1 : the x coordinate of the first triangle corner
- y1 : the y coordinate of the first triangle corner
- x2 : the x coordinate of the second triangle corner
- y2 : the y coordinate of the second triangle corner
- x3 : the x coordinate of the third triangle corner
- y3 : the y coordinate of the third triangle corner
These can be thought of as the window inside image ram, or map ram
-
u1 : the U coordinate of the first triangle corner
-
v1 : the V coordinate of the first triangle corner
-
u2 : the U coordinate of the second triangle corner
-
v2 : the V coordinate of the second triangle corner
-
u3 : the U coordinate of the third triangle corner
-
v3 : the V coordinate of the third triangle corner
-
use_map : this is to use image vram directly , or map ram
-
colorkey : this is the color to ignore when drawing, transparent
It renders a triangle filled with texture from image ram or map ram
-- title: triangle demo
-- author: MonstersGoBoom
-- desc: wiki demo for textri
-- script: lua
-- input: gamepad
usize = 32
vsize = 32
function TIC()
cls(1)
if btn(0) then usize=usize-1 end
if btn(1) then usize=usize+1 end
if btn(2) then vsize=vsize-1 end
if btn(3) then vsize=vsize+1 end
-- draw a scaling view into the map ram
textri(0,0,
64,0,
0,64,
0,0,
usize,0,
0,vsize,
true,
14)
textri(64,0,
0,64,
64,64,
usize,0,
0,vsize,
usize,vsize,
true,
14)
end
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- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
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- peek1, peek2 (1.0)
- pix
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- poke1, poke2 (1.0)
- rect & rectb
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- spr
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- ttri (1.0)
- time
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- tri & trib (0.90)
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- vbank (1.0)