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Add locking around sockets, since QUdpSocket isn't thread safe enough. #1122

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This fixes #1119

After this it's clear the networking code still needs work as in suboptimal conditions it may fail to connect to a domain or keep dropping off. But at least it doesn't crash.

@JulianGro JulianGro added the server If used for a Pull Request, server packages are going to be built. label Aug 31, 2024
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Server side, this appears to be working fine. At least 74 and I were able to connect to anime-avatars, which is running 964dbbb right now.

@@ -135,6 +138,8 @@ private slots:

Mutex _unreliableSequenceNumbersMutex;
Mutex _connectionsHashMutex;
Mutex _socketMutex;
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since the problem is QUdpSocket (and WebRTCSocket?), should this locking logic be internal to NetworkSocket.h instead?

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I think it makes more sense to keep it in udt::Socket.

NetworkSocket.h is an abstraction that could be used in a place where it's only ever used in a single thread and therefore not need locking. The problem happens because udt::Socket is called from multiple threads. And it also already deals with locking for other purposes.

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maybe, but it could just as easily be used in another multithreaded context and then we open ourselves up to more difficult to debug threading crashes 😄

at the very least, can we add something to NetworkSocket about this? maybe just a big comment, although if we could detect this and log a warning (just the first time it happens) that would also be great.

libraries/networking/src/udt/Socket.cpp Outdated Show resolved Hide resolved
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Interface crashes on bad WiFi
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