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Add locking around sockets, since QUdpSocket isn't thread safe enough. #1122
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since the problem is QUdpSocket (and WebRTCSocket?), should this locking logic be internal to NetworkSocket.h instead?
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I think it makes more sense to keep it in udt::Socket.
NetworkSocket.h is an abstraction that could be used in a place where it's only ever used in a single thread and therefore not need locking. The problem happens because udt::Socket is called from multiple threads. And it also already deals with locking for other purposes.
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maybe, but it could just as easily be used in another multithreaded context and then we open ourselves up to more difficult to debug threading crashes 😄
at the very least, can we add something to NetworkSocket about this? maybe just a big comment, although if we could detect this and log a warning (just the first time it happens) that would also be great.