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Scripting_With_Premake
CoderSan1997 edited this page Jun 2, 2020
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1 revision
#!lua
solution "stlcut" location ( "." ) targetdir("build") configurations { "Debug", "Release" } platforms {"native", "x64", "x32"}
configuration "Debug"
defines { "DEBUG" }
flags { "Symbols", "ExtraWarnings"}
configuration "Release"
defines { "NDEBUG" }
flags { "Optimize", "ExtraWarnings"}
project "lib"
language "C++"
kind "SharedLib"
files { "stlcut.cpp", "*.h" }
targetname ("stlcut")
links { "admesh", "poly2tri" }
configuration { "linux" }
targetextension (".so.1")
linkoptions { "-Wl,-soname,libstlcut.so.1" }
postbuildcommands { "ln -sf libstlcut.so.1 build/libstlcut.so" }
--cleancommands { "rm build/libstlcut.so || :" }
configuration { "macosx" }
targetextension (".1.dylib")
postbuildcommands { "ln -sf libstlcut.1.dylib build/libstlcut.dylib" }
--cleancommands { "rm build/libstlcut.dylib || :" }
project "cut"
kind "ConsoleApp"
language "C++"
linkoptions { "-Lbuild" }
files { "prgstlcut.cpp" }
targetname ("stlcut")
links { "lib", "admesh", "poly2tri" }
project "cuttests"
kind "ConsoleApp"
language "C++"
linkoptions { "-Lbuild" }
files { "tests.cpp" }
targetname ("cuttests")
links { "lib", "admesh", "poly2tri" }