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Releases: sokratis12GR/ArmorPlus

ArmorPlus 1.19.2-19.0.0 (BETA)

18 Aug 09:15
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ArmorPlus 1.19.2-19.0.0 (BETA)

  • Requires Geckolib 3.0.23 or later
  • Requires TheDragonLib 1.19-1.0.0 or later

Ported to 1.19.2

  • World Gen of ores is disabled at this given moment.
  • Removed all biomes from previous versions.
  • Expect further releases to require new chunks to function properly

ArmorPlus 1.18.2-18.2.0

18 Aug 09:07
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ArmorPlus 1.18.2-18.2.0

  • Out of BETA release.
  • Re-arranged the registration order to match more closely to the actual registration order so issues are avoided.
  • Internal Code Cleanup:
    • Removed a lot of unused/redundant classes and files.

ArmorPlus 1.18.2-18.1.0 (BETA)

  • REMOVED MOB TROPHIES
    • Reason: All current trophies will cause crashes and issues after being destroyed by a player and replaced.

ArmorPlus 1.18.2-18.0.5 (BETA)

  • Updated ONLY for 1.18.2+
  • Fixes TAG system related breaking changes that occur between versions.
  • Fixed Lava Infused Obsidian's placed texture being invalid
  • Technical: Updated to use the new World Gen Registry system/changes
    • They now must be used via the Holder<> Interface
    • registration is now done more directly combining configured features with feature and placed features with
      configured features.

ArmorPlus 1.18.1-18.0.4 (BETA)

  • Added native support for 1.18.2 (next release only 1.18.2+)
  • Added new enchant * Soul Harden: Your armor/wearable doesn't take any damage from anything, but takes half of
    its "max" durability as damage when the player who had it equipped previously was slain. * MAX Uses: 2 Soul Bound
    Durability uses * Added a config to check for which enchants it cannot be used with (by default mending, unbreaking,
    curse of vanishing).
  • Added the following COMMON config entries
    • Mob drops added by ArmorPlus can now be enabled and/or disabled for each individual entity
      • enableRegularDrops (Default: true)
      • enableTrophyDrops (Default: true)
      • enableSoulDrops (Default: true)
  • Infused Lava Crystal Pickaxe will now always infuse a crystal dropped from compressed obsidian variant of the lava
    and/or frost crystal ore (added to default config)
  • Fixed & Updated the /armorplus patreon command which is now /armorplus support, and now lists both GitHub sponsors
    and Patreon as options with which one could support development.
    • Was previously using the /armorplus wiki localization/translations which lead to issues with execution.
  • Fixed a few instances where the Fire Resistance buff wasn't applied correctly.
  • Changed the Obsidian Stick recipe from a shapeless 2 obsidian requirement to a shaped recipe in 2 rows, similar to the
    wooden stick recipe but with obsidian.

ArmorPlus 1.18.1-18.0.3 (BETA)

  • Technical Fix: Now uses saveAdditional instead of save method for tile entities.
  • Added variant light levels for Crystal Ores:
    • Stone: 0; Obsidian: 4; Compressed: 8; (To fit with their environment and to provide an indicator of how much value
      they hold)
  • Fixes Trident's unknown enchantment effect being applied to all tridents.

ArmorPlus 1.18.1-18.0.2 (BETA)

  • Fixes blocks being unbreakable
  • Added tool requirements for different blocks and corrected some loot drops (these changed in 1.17/1.18 so had to
    adapt).
    • all blocks for the time being, require pickaxes, ores have different tool requirement depending on the type they
      are on

ArmorPlus 1.18.1-18.0.1 (BETA)

  • Fixes all advancements and recipes being given to the player upon picking up any item.
  • Fixes all arrows not having correct ability descriptions.
  • Fixes all bows not having a correct drawing animation texture.
  • Fixes trophy blocks not having a correct special renderer.
  • New Ore Generation settings for Lava/Frost Crystals:
    • Stone will now only spawn from Y: 0 to Y: 200, can only replace stone, air exposure is 0.5 (50%)
    • Obsidian will now only spawn from Y: -30 to Y: 0, can only replace deepslate, air exposure is 0.3 (30%)
    • Compressed will now only spawn from Y: -60 to Y: -30, can only replace deepslate, air exposure is 0.1 (10%)
  • Fixed maces not having a texture and causing crashes on right/left click.
  • Added the following COMMON configs
    • Special Effect Toggles (enable/disable armor & weapon effects for each material)
      • When a toggle is turned on, the effects of the set will be disabled, tooltips will show (DISABLED) on
        abilities when they have been disabled.
    • World Gen Values and Toggles (enable/disable, veinSize, exposure, minY, maxY, etc) for each Ore.

ArmorPlus 1.18.1-18.0.0 (BETA)

Ported to 1.18.1

  • Items (Armors, Weapons, Blocks, Arrows, Souls, Materials, Etc), Effects (Buffs, Debuffs)
  • World Gen is unstable (unfinished, and most likely doesn't work)
  • Biomes are unstable as well
  • 3D Models for some items will be broken
  • Entities (except arrow entities) aren't added yet, next release

ArmorPlus 1.16.5-16.8.1

18 Aug 08:47
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ArmorPlus 1.16.5-16.8.1

  • Added a configuration option to enable/disable biomes.

ArmorPlus 1.16.5-16.8.0

  • REMOVED MOB TROPHIES
    • Reason: All current trophies will cause crashes and issues after being destroyed by a player and replaced.

ArmorPlus 1.16.5-16.7.0

  • Added new enchant
    • Soul Harden: Your armor/wearable doesn't take any damage from anything, but takes half of its "max" durability
      as damage when the player who had it equipped previously was slain.
      • MAX Uses: 2 Soul Bound Durability uses
      • Added a config to check for which enchants it cannot be used with (by default mending, unbreaking, curse of
        vanishing).
  • Added the following COMMON config entries
    • Mob drops added by ArmorPlus can now be enabled and/or disabled for each individual entity
      • enableRegularDrops (Default: true)
      • enableTrophyDrops (Default: true)
      • enableSoulDrops (Default: true)
  • Fixed (DISABLED) being displayed for enabled effects instead of disabled effects for tools.
  • Infused Lava Crystal Pickaxe will now always infuse a crystal dropped from compressed obsidian variant of the lava
    and/or frost crystal ore (added to default config)
  • Fixed & Updated the /armorplus patreon command which is now /armorplus support, and now lists both GitHub sponsors
    and Patreon as options with which one could support development.
    • Was previously using the /armorplus wiki localization/translations which lead to issues with execution.
  • Fixed a few instances where the Fire Resistance buff wasn't applied correctly.
  • Changed the Obsidian Stick recipe from a shapeless 2 obsidian requirement to a shaped recipe in 2 rows, similar to the
    wooden stick recipe but with obsidian.

ArmorPlus 1.16.5-16.6.1

  • Added variant light levels for Crystal Ores:
    • Stone: 0; Obsidian: 4; Compressed: 8; (To fit with their environment and to provide an indicator of how much value
      they hold)
  • Fixes Trident's unknown enchantment effect being applied to all tridents.

ArmorPlus 1.16.5-16.6.0

  • Added the following COMMON configs
    • Special Effect Toggles (enable/disable armor & weapon effects for each material)
      • When a toggle is turned on, the effects of the set will be disabled, tooltips will show (DISABLED) on
        abilities when they have been disabled.
    • World Gen Values and Toggles (enable/disable, veinSize, exposure, minY, maxY, etc) for each Ore.
  • Fixed Natural Immunity effects having bubbles.

ArmorPlus 1.16.5-16.5.2

  • Added a localization entry for "armorplus.buff.fire_extinguish"
  • Fixed an issue where Natural Immunity wouldn't provide any effects.

ArmorPlus 1.16.5-16.5.1

  • Changed mod's short description to more accurately represent the mod and what it does.
  • Fixed crashes related at empty buff lists, which were causing all non effect armors to cause crashes.
  • Removed any and all configs related to the armors directly (didn't actually work so there was no point in them), kept
    the world gen configs.

ArmorPlus 1.16.5-16.5.0

  • Removed strays from the possessed grounds and valley of souls spawns list.
  • Made all modded biomes 5x rarer than before (0.05 chance to 0.01 chance).
  • Removed "Thank you cake" reward on world start.
  • Infused Lava tools now use obsidian sticks instead of regular sticks for their recipes.
  • Super Star Armor now provides Fire Resistance as well (and Fire Extinguish which removes any visual fire).
  • All armor bases now require a core in their crafting recipe:
    • Guardian Bases: Prismarine
    • Super Star Bases: Nether Star
    • Ender Dragon Bases: Dragon Breath
  • Slayer Base now requires all the mentioned above bases (Guardian, Super Star, Ender Dragon) alongside some ultimate
    material to be crafted.
    • Introduced slayer bases for weapons and tools.
  • Slayer armor and tools will now retain all of its material's powers and claim them as their own.
    • Increased the attack damage done by tools by 1.5 intervals.
  • The current iteration of Obsidian Armor is now renamed to Enriched Obsidian Armor and will provide additional
    toughness level.
  • Slightly buffed the durability of the Slayer Armor, Enriched Obsidian Armor and its tools
  • Added Wither Immunity to the Ender Dragon Armor like in 1.12.2
  • Frost Armor's Fire Weakness adds another 5 seconds to any fire damage taken.
  • Infused Lava Armor's Water Weakness halves all your underwater breathing air by 2 for each tick.
  • Removed Herobrine.
  • Added some more functionality to the Unknown enchantment
    • SPOILER ALERT:
      • Wearing a metal helmet during a thunderstorm has a 25% chance to spawn a harmless thunder on top of the
        player.
      • Using a bow with the enchantment on will spawn a sequential line of lightning bolts, eats 10 durability per
        summoned lightning bolt per tick.
      • Attacking with a trident with the enchantment, 5 lightning bolts will spawn surrounding the target (may damage
        you in the process).
      • A few more

ArmorPlus 1.16.5-16.4.1

  • Fixed a bug causing flight and water weakness to not work.
  • Note: Configs might not work as intended, please ignore them for now.

ArmorPlus 1.16.5-16.4.0

  • From now on, supporting only 1.16.5+
    • First official major release after the 1.12.2 releases.
  • Minimum required forge version 36.0.42
  • Added 3 new biomes (Frozen Plains, Valley of Souls and Possessed Grounds)
  • Re-Added Trophy Blocks, drops enabled for the boss entities (Elder Guardian, Wither Boss, Ender Dragon) and the
    current wip A+ bosses
  • Added Lava Shards & Frost Shards, they can be turned into crystals using 3x3 shards
  • Added Castle & Colored Brick Stairs & Slabs with recipes to match them
  • Added Snow Bricks (crafted using 2x2 Snow blocks), Stairs (crafted like regular stairs) and Slabs (crafted like
    regular slabs)
  • Added Frost Wolves (Tamable, Wild, Aggressive), Frost Wolf Alphas (Untamable, Wild, Hostile, Pack-Leaders) drop hide.
  • Added Boreas, a minotaur like monster that inhabits the "Frozen Plains" biome, it's aggressive and very wip.
  • Changed the hardness and harvest level of the lava & frost crystal ores and their drops for each variant.
    • Stone: Now drop 1-2 shards, require Iron Pickaxe or higher harvest level, fastest to mine.
    • Obsidian: Now drop 3-7 shards, require Diamond Pickaxe or higher harvest level, faster to mine.
    • Compressed: Drops are unchanged (1-2 crystals), require Netherite Pickaxe or higher harvest level, same mining
      speed.
  • Added soul box, used to transform a villager into a Soul Exchanger.
    • Crafted Table Recipe: 1x Glowstone surrounded by 4x Soul Sand and 4x Stone.
  • Introducing the Soul Exchanger (Villager Profession), by having a villager next to x, they will obtain this
    profession.
    • Provides a way to get frost & lava shards and crystals, blaze rods/powder, minor souls, major soul exchange as
      well as a way to obtain Soul Stealer books and/or enchanted weapons.
  • Added Soul: Slayer (armorplus:soul_slayer)
    • Crafting Table Recipe: 1x Elder Guardian Soul, 1x Wither Boss Soul, 1x Ender Dragon Soul (Shapeless)
    • Used alongside the slayer bases in a smithing table to create the slayer armor pieces.
  • Changes to "The Ultimate Material"
    • Crafting Table Recipe: 1x Guardian Scale, 1x Wither Bone, 1x Ender Dragon Scale, 1x Infused Frost-Lava Crystal (
      Shapeless)
    • Used to create the slayer bases in a crafting table, the recipe layout for the bases is the same one vanilla
      armors use.
  • Added Infused Frost-Lava Crystal (armorplus:infused_frost_lava_crystal)
    • Smithing Table Recipe: Infused Lava Crystal + Infused Frost Crystal (or vise versa)
    • Used to create the frost lava set and an ingredient for future recipes
  • Added Trophies (armorplus:trophy), a decorative block which can be obtained by killing bosses.
    • By default, only drops from the (Elder Guardian, Wither Boss, Ender Dragon).
    • Is fully customizable via nbt, so ModPack devs can tweak/add/remove drops as they see fit.
  • Ignite (buff) now correctly applies before damage calculations and will cause mobs to drop their "cooked" variants of
    food when slayed.
  • Infused Lava Tools now auto-smelt blocks into their "smelted" variant, configurable in config/ap_config.toml
  • Removed Castle Block & Colored Brick Type to Block recipes (i.e. Wall -> Block, Corner -> Block);
  • Remade the demonic dragon model & texture (still very much wip)
  • Fixed a crash on world load related to Entity Types being null when mods like Reliquary, Better Diving, Minecolonies
    are present. (Hopefully).
  • Fixed a NPE crash related to water weakness (It should be fixed please open a ticket if the issue persists) Fixes &
    Closes #250

ArmorPlus 1.16.5-16.3.1 (BETA)

QUICK-FIX: Fixed a crash when booting and mekanism is not present. Fixes #248

  • Fixed super star bow pulling animation not being correct.

ArmorPlus 1.16.5-16.3.0 (BETA)

  • Added support for 1.16.5
  • Added Patchouli integration/support, 1st edition will not contain everything, will be updated alongside the mod
    updates.
  • Added ToolTips to the armors, weapons, tools that display their conditions and their effects (and weaknesses)
  • Added some commands "/armorplus <help, info, nodecraft, discord>"
  • Added a new treasure enchantment "Unknown", in the future will provide a special effect based on the item it is
    applied to.
  • Added Demonic D...
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ArmorPlus 1.12.2-11.26.3.67

22 Feb 12:18
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ArmorPlus 1.12.2-11.26.3.67

[LAST UPDATE FOR 1.12.2, unless there are issues that need to be resolved! Report Issues Here: https://github.com/sokratis12GR/ArmorPlus]

QUICK FIX

  • Tinkers' Construct Integration

  • Added Trails for each of the tier 3 materials

  • Guardian: Aquadynamic, Alien, Depthdigger
    Super Star: Aridiculous, Alien, Hellish
  • Ender Dragon: Enderference, Alien, Cold-Blooded
  • Added 3 config options that allow you to disable/enable each material individually (guardian scale, wither bone, ender dragon scale).

ArmorPlus 1.12.2-11.26.2.66

  • Fixed Craft Tweaker's (Remove) function.

    • To remove items like crafting a Steel Ingot, you will need to remove its recipes twice.. (you remove each recipe it has individually)
      • Steel Ingot has 2 recipes, one for its block recipe and one for itself.
  • Infused Lava Pickaxe no longer uses the Lava Infuser's infusing registry.

    • Added the following blocks to the forbidden from smelting list: Sponge, Wet Sponge, Obsidian
    • Added a config entry for the forbidden list.

ArmorPlus 1.12.2-11.26.1.65

  • Updated JEI & CraftTweaker integrations
    • Remove recipe (ItemStack) should now work as intended.
  • Added config options
    • Added the ability to enable/disable the steel and electrical ingot recipes.

ArmorPlus 1.12.2-11.26.0.64

  • The arrow pos & texture displayed on the crafting benches got fixed finally..
  • You can now use stacked lava crystals (either infused or normal) in the lava infuser, but only 1 lava bucket.
  • Hard-Disabled all the Dimensions for the [1.12.2] version.
  • Complete overhaul of the textures in the mod. Enjoy a brand new look of the mod :D
    • Added Textures & Models to the Ender (Dungeon) blocks, yey more decorative blocks.
      • Ender Pillars - Connectable blocks, that expand if connected vertically together, with a cool-ish model.
      • Re-designed all the stones, floors, and bricks.
    • Added textures for the horse armors.
    • Remade all the main materials in the mod.. to have a more unique and special look.
    • Remade all of the weapon textures, as well as some of the armor textures.
  • Added more Tinkers' material types
    • Guardian, Ender Dragon, Super Star
  • Added a probably loot table chance for the horse armors to spawns in default vanilla dungeon chests
  • Added Dungeon Spawner Items (right-clickable items that will spawn dungeons with bosses in them).
    • They do not work as intended atm (all spawn the same structure).
  • Updated the French (fr_fr.lang) translation thanks to Poke.
  • Updated the textures for the sword displays.
NOTE: This update might require a brand new registry.cfg.. Please save your modifications to the config and update accordingly.

ArmorPlus 1.12.2-11.25.1.62

  • Added Sword Displays: you can now showcase your cool swords ;) for each mod material sword (soon vanilla support)
    • Recipe requires 3 Stone Slabs & 3 Iron Ingots
  • Added WIP Maps Items: (Maps in a later version of the mod will be used to travel between dimensions with ease)
    • Map of Overworld
    • Map of The Nether
    • Map of The End
    • Map of The Realm
    • Map of Sacrifice
    • Map of Arena
    • Map of The Shaper
    • Map of The Elder
  • Fixed a bug where unregistered dimensions crashed the game (I forgot to add a check)

ArmorPlus 1.12.2-11.25.0.61

  • Recipes: The Ultimate Overhaul
    • The Guardian, Super Star & Ender Dragon Weapons: The recipes have been changed significantly.
    • Guardian Bow: Fixed recipe being broken.
    • Infused Lava Arrow: Moved it up a tier, to High-Tech bench from the Workbench, slightly changed requirements.
    • Arrows: Any arrow tier recipe will always give 8 arrows to the player.
  • Bows: Fixed a bug where bow information was incorrectly stating that the bows can give reduced damage values.
  • Arrows: Corrected individual arrow damage tooltip, balanced some of the arrows.
    • Feature: Added the missing arrows from the set, each with its own ability (Emerald, Obsidian, Guardian, Super Star)
    • Technical: Simplified Arrow addition.
  • Fragments: A new WIP item, currently useless.
  • Enchantments: Fixed a bug where the level limit for the life steal enchantment could exceed and cause a game crash.
  • Dimensions: Added a WIP Dimension called the "Realm of Insanity".

ArmorPlus 1.12.2-11.24.0.60

  • Added Trophies for almost ALL of the Vanilla mobs. (Modifiable by NBT)
  • Some minor performance improvements
  • Fixed a bug causing Tinker Construct Armors not being able to provide abilities.
  • Added a new entity Demonic Dragon (WIP, Dungeon, Boss)
  • Some code optimizations & Tweaks
    • Moved Models & Renderers under the client packaging
    • Merged most of the event registry stuff together with their corresponding classes of constants
    • Removed ItemRemove

ArmorPlus 1.12.2-11.23.0.59

  • Fixed errors being spammed on servers when placing down a Trophy or having an old one there. And apparently some rare cases of lag spikes.
  • Made trophy drops default, split the WIP & vanilla bosses into 2 fields.
  • Fixed the localization of the Tools Tab.
  • Made the Skeletal King to explode into 3 small Wither Bosses when defeated.
  • Fixed a crashes related to Enchantment levels being able to be set higher than the intended maximum for the Life Steal & Furious enchantment.
  • Added separate config options that allow to enable/disable the enchantments' functionality, making them useless.
  • Added a 4rth more powerful level of the Furious enchantment
  • Added a new WIP dimension (The Arena), where you can fight important ArmorPlus bosses. Do not load this dimension (id: 120, configurable)

ArmorPlus 1.12.2-11.22.0.58

  • Added the "Enhanced" enchantment, followed by Enhanced Vanilla Armors, obtainable by enchanting a vanilla armor with the "Enhanced" enchantment.
  • Fixed a bug causing tinkers' armors not having any recipes.
  • Added Pickaxes corresponding to their material (Coal, Lapis, Redstone, Emerald, Obsidian, Infused Lava, Guardian, Super Star, Ender Dragon)
  • The Ultimate armor can now be enchanted via the Enchanting Table and have enchantment books apply to the armor
  • Informational commands can now be accessed with no permissions.
  • Made use of Forge's new IRarity interface
  • Added a config to disable the chaos immunity for the Ultimate armor
  • Added Swedish translation of the mod
  • Now REQUIRES MINIMUM Forge version 1.12.2-14.23.5.2836

ArmorPlus 1.12.2-11.21.0.57

  • Draconic Evolution integration.
    • Armors can now negate CHAOS damage
      ~ Super Star Armor <chest> (90%)
      ~ Guardian Armor <chest> (90%)
      ~ Ender Dragon Armor <chest> (90%)
      ~ Ultimate Armor <chest> (100%, Immune to the Chaos dragon damage)
    • ToolTip information has been added accordingly
  • Reworded the way the ultimate armor tooltip is displayed on full set
  • Some internal package re-organization
  • Fixed credits link being broken (They deserve 100% of the credits for their contributions)

ArmorPlus 1.12.2-11.20.0.56

  • Internal changes made to registries
    • You can no longer fully remove an item from the registry.
    • Use another methods to stop the ability of getting such items (like removal of its recipes)
    • Why?
      ~ This is done to firstly have "safe" items, as well as optimization towards the registry handling.
      ~ Items/Blocks/Entities shouldn't be fully removed, only made unobtainable.
    • Notes:
      ~ The config options will be gone, but they will not remove themselves from the registry.cfg.
      ~ Only affects item registration (Experimental Mode still removes/adds the experimental items). Recipes can still be enabled/disabled, by both configs and/or CraftTweaker.
      ~ JEI: these items will always show in JEI even if unobtainable, if you want to change that JEI provides options to hide those items.
  • TOP Recipes should now save old NBT data.

ArmorPlus 1.12.2-11.19.2.55

  • Reworked a bit the ability system even more, its no longer only for ItemArmorV2 but any item that implements ISpecialItem
  • Health Boost will no longer lose its cooldown and reset, will be reset constantly so the hearts stay there?

ArmorPlus 1.12.2-11.19.1.54

14 Feb 13:22
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ArmorPlus 1.12.2-11.19.1.54

  • Made a lot of null-checks for the ability usages, should respect their uses
  • Fixed capability conflicts causing issues (mainly crashes)

ArmorPlus 1.12.2-11.19.0.53

13 Feb 22:14
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ArmorPlus 1.12.2-11.19.0.53

  • Localized the majority of the mod
  • Fixed the special bows not working correctly with infinity and creative mode.
  • Fixed special bows getting consumed if the arrow is placed in the off-hand slot
  • Fixed MAJOR performance lose because of the Skeletal King.
  • Fixes for TGOTG (The Gift of The Gods)
    • Blacklist should now work correctly
    • Made it look through the Item registry instead of the numeric id system.
  • Added Textures to the prototypes (corresponding to the original ones)
  • Battle axes can now disable shields
  • Overhauled some of the textures for:
    • Arrows (16x16->32x32)
    • Battle Axes (16x16->64x64) - Rescaled Third-person View
    • Swords (16x16->64x64) - Rescaled Third-person View
  • A few performance fixes and QoL improvements
  • Commands with links now properly display information and do NOT open the link immediately.
  • Added more bugs

ArmorPlus 1.12.2-11.18.0.52

06 Feb 19:09
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ArmorPlus 1.12.2-11.18.0.52

  • Slowly migrating towards the new Ability System. Migration will be done in 1.13.
  • Made a registry that other mods can use to implement their own abilities.
    • Ability Registry - the registry where people can register their own abilities.
    • AbilityData - the class mods will need to extend and implement with mod-provided methods, if something is missing contact me to add more stuff.
    • ImplementedAbilities - all the implemented abilities by ArmorPlus
    • Made the ability names translatable
  • Introducing abilities: Walk on Lava, Bonus XP on Kill, Wither-Proof, Potion Abilities

ArmorPlus 1.12.2-11.17.1.51

03 Feb 10:32
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ArmorPlus 1.12.2-11.17.1.51

  • Fixed CraftTweaker recipes being broken.

ArmorPlus 1.12.2-11.17.0.50

  • Introducing experimental mode DISABLED BY DEFAULT, a config value that changes everything about this mod, as the name suggest its EXPERIMENTAL and can cause corruption/destroy/break your worlds.
    • New way of obtaining abilities, ability limits, quests, and a lot more (WIP)
    • Once enabled armors' will be revamped, and made so that they will require quests to be done (if any, use with caution) to obtain abilities.
  • A few QoL improvements, moved most of the InGame dialogs to use the translatable key format (now can be translated).
  • Fixed a few bugs related to the Skeletal King, additionally it no longer targets players but also any other type of mob, except Wither Skeletons
  • GUIs:
    • Re-aligned some grid positions of the crafting GUIs, made them more correctly aligned.
    • Added armor inventory slots to the crafting GUIs
    • JEI: Fixed some GUI arrangements
    • MAJOR: Fixed items getting voided from the GUIs

ArmorPlus 1.12.2-11.16.3.48

  • MAJOR FIX: Blocks can be mined once again with their corresponding tools (They are no longer permanent unbreakable)
  • Config addition, you can now configure a block's properties currently only:
    • You can now change block's harvest level [(Wood/Gold) 0-3 (Diamond)], harvest tool ["pickaxe", "axe", "shovel"] &/or make it unbreakable
    • You can change pretty much any block's properties from the mod (except the wip dungeon blocks)

ArmorPlus 1.12.2-11.16.2.47

  • Fixed a lot of bugs related to crafting, especially items getting voided when exiting the gui.

ArmorPlus 1.12.2-11.16.1.46

  • No longer part of TheDragonTeam, now its once again, completely under Sokratis Fotkatzikis aka sokratis12GR's control.
  • Updates from now on should be displayed when they happen (updateJson, forge way's)
  • Cosmetics should finally be working as intended & now more accessible than ever. (You can get one by donating to me via Patreon or PayPal)
  • ArmorPlus is sponsored by NodeCraft. Use code ArmorPlus for 30% off your first month of service!

ArmorPlus 1.12.2-11.16.0.45

  • Changed how config values for potion effects are set
  • Fixed a bug where potion level was set with duration modifiers.

ArmorPlus 1.12.2-11.15.1.44

31 Oct 08:21
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ArmorPlus 1.12.2-11.15.1.44

  • Fixed a crash when disabling tinkers' armors

ArmorPlus 1.12.2-11.15.0.43

  • Technical
    • Improved the API
    • Fixed a crash with the new config refactor
    • Improved code quality
    • Fixed crash with tinkers'
    • Recipes are now working properly (Tinkers')
  • Skeletal King, now fully implemented (1/4) Bosses ready.

ArmorPlus 1.12.2-11.13.1.41

07 Jul 14:23
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ArmorPlus 1.12.2-11.13.1.41

  • Simplified the way the CraftTweaker scripts are being created in code.
  • Added minHeight and maxHeight to the world gen exception if those values are set incorrect.
  • Optimized World Gen slightly.
  • Added a NodeCraft command
  • Updated localization entries for the commands, to include modid (this has been updated to the relative languages)
  • Updated Tile Entity registration to use the ResourceLocation version instead of the string version.
  • Updated registration objects (Items, Blocks) use ResourceLocations instead of Strings for their registry names.
  • Now requires TheDragonLib 1.12.2-5.3.0

ArmorPlus 1.12.2-11.13.0.40

  • Version is now marked as release ("recommended").
  • Fixed Localization on all of the supported languages (not updated the localization)