occlusion-culling
Here are 24 public repositories matching this topic...
Unity super simple approach for GPU instanced grass (+ occlusion/frustum culling)
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Oct 12, 2024 - C#
Fast and Maximally Accurate Occlusion Culling
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Oct 24, 2020 - C++
Automatic conservative mesh occluder generation by box filling
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Dec 21, 2019 - C
GPU occlusion culling using compute shader with Vulkan
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Jan 23, 2018 - C++
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
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Feb 13, 2021 - C
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
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Dec 27, 2023 - C++
The visilib project aims to provide an efficient and robust C++ library for exact visibility computation in 3D.
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Jun 18, 2024 - C++
Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling should be reported in this repository
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Mar 8, 2024 - C#
Slices big meshes into smaller parts to get better performance with occlusion culling.
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Nov 30, 2018 - C#
A simple cell-based occlusion library for Minecraft-related projects
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Mar 2, 2024 - Java
Unity scene baking toolkit. Lightmapping, NavMesh, OC
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Nov 4, 2023 - C#
A demo of cfMMOC library for terrain rendering
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May 12, 2018 - C++
3 scenarios of different complexity for testing Backface, Occlusion and Small Feature(Contribution) culling
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Sep 19, 2020 - C#
Software rasterizer utilizing 1bit coverage buffer idea
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Feb 5, 2023 - C++
Fix MC-70850, an invisible chunks issue brought back to MC1.18+ by Sodium.
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Aug 8, 2023 - Java
Occlusion queries implementation in Unity
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Aug 27, 2023 - C++
Open Source occlusion culling engine for 3D Scenes
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Jun 23, 2023 - C++
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