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Gates Angle
Contents
1 Add
2 Clamp (angles)
3 Clamp (numbers)
4 Compose
5 Decompose
6 Delta
7 Direction (Forward, Up, Right)
8 Division
9 Equal
10 Identity
11 Inequal
12 Multiplication
13 Multiplication (Components)
14 Negate
15 Normalize
16 Round
17 Select
18 Shift Component Left
19 Shift Component Right
20 Subtraction
21 To String
Add
Inputs: A B C D E F G H
Outputs: Out
Description: Adds the inputs together.
Clamp (angles)
Inputs: Type-Angle A Min Max
Outputs: Type-Angle Out
Description: Clamps each angle component from A between their counterparts of Min and Max.
Clamp (numbers)
Inputs: Type-Angle A Type-Number Min Max
Outputs: Type-Angle Out
Description: Clamps each angle component from A between the values of Min and Max.
Compose
Inputs: Type-Number Pitch Yaw Roll
Outputs: Type-Angle Out
Description: Creates an angle from the inputs Pitch Yaw and Roll.
Decompose
Inputs: Type-Angle A
Outputs: Type-Number Pitch Yaw Roll
Description: Outputs the components from A as Pitch Yaw and Roll.
Delta
Inputs: Type-Angle A
Outputs: Type-Angle Out
Description: Outputs the current value of A minus the value of A at the previous tick.
Direction (Forward, Up, Right)
Inputs: Type-Angle A
Outputs: Type-Vector Forward Up Right
Description: Outputs 3 directional vectors representing the angle components.
Division
Inputs: Type-Angle A B
Outputs: Type-Angle Out
Description: Divides angle A by B.
Equal
Inputs: Type-Angle A B
Outputs: Type-Number Out
Description: Outputs 1 when inputs A and B are equal, 0 when they are unequal.
Identity
Inputs: Type-Angle A
Outputs: Type-Angle Out
Description: Outputs A.
Useful for organizing your wiring.
Inequal
Inputs: Type-Angle A B
Outputs: Type-Number Out
Description: Outputs 0 when inputs A and B are equal, 1 when they are unequal.
Multiplication
Inputs: Type-Angle A B
Outputs: Type-Angle Out
Description: Multiplies angle A and B
Multiplication (Components)
Inputs: Type-Angle A B
Outputs: Type-Angle Out
Description: Multiplies the components of angle A and B.
Negate
Inputs: Type-Angle A
Outputs: Type-Angle Out
Description: Negates angle A.
Normalize
Inputs: Type-Angle A
Outputs: Type-Angle Out
Description: Normalizes angle A.
Round
Inputs: Type-Angle A
Outputs: Type-Angle Out
Description: Rounds angle A to integers.
Select
Inputs: Type-Number Select Type-Angle A B C D E F G H
Outputs: Type-Angle Out
Description: Outputs the selected angle.
Shift Component Left
Inputs: Type-Angle A
Outputs: Type-Angle Out
Description: Outputs the components shifted left; Pitch = Yaw , Yaw = Roll and Roll = Pitch.
Shift Component Right
Inputs: Type-Angle A
Outputs: Type-Angle Out
Description: Outputs the components shifted right; Pitch = Roll , Yaw = Pitch and Roll = Yaw.
Subtraction
Inputs: Type-Angle A B
Outputs: Type-Angle Out
Description: Subtracts angle B from A.
To String
Inputs: Type-Angle A
Outputs: Type-String Out
Description: Outputs the angle as a string, "[ Pitch , Yaw , Roll ]".
Please do not alter the e2 docs ...
pages manually.
They are autogenerated from the E2Helper. In the future, this will hopefully be its own dedicated website or tool.
Basic Features: core, debug, number, selfaware,
string, timer
🌎 World: angle, color, find, ranger, sound,
🔣 Math: bitwise, complex, matrix, quaternion, vector, vector2/4
📦 Entities: bone, constraint, egp, entity, hologram, npc
👨 Players: chat, console, player, weapon
📊 Data storage: array, files, globalvars, serialization, table
💬 Communication: datasignal, http, signal, wirelink,
❓ Informational: gametick, serverinfo, steamidconv, unitconv
Disabled by default: constraintcore, effects, propcore, remoteupload, wiring
Wire-Extras (repo): camera, ftrace, holoanim, light, stcontrol, tracesystem
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Gates 🚥
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TBD