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Tool: Gates
Function | Description |
---|---|
Purpose | Spawns a gate for use with the wire system |
Primary Fire | Create/Update Gate. |
Secondary Fire | Rotate the gate 45 degrees |
Reload | Unparent gate (if parented) |
Gates are the basic building blocks of Wiremod. Because of this, they're the best way to learn how to use Wiremod.
Option | Description |
---|---|
NoCollide | Makes the gate not collide with the entity its placed on. |
Weld | Welds the gate on the placed entity. |
Parent | Parents the gate with the entity its placed on. |
Spawn Angle Offset | Offsets the angle the gate is spawned at. |
Number of search results | The amount of results the search box will show. |
Angle
Arithmetic
Array
Bitwise
Comparison
Entity >> In Progress!
Logic
Memory
Rangerdata (TBD)
Selection (TBD)
String (TBD)
Time (TBD)
Trig (TBD)
Vector (TBD)
- Sometimes, placing a gate on a flat entity makes the gate spawn at a weird angle. Rotating the entity, so its pitch or roll is not 0, will fix this.
- The search box can be helpful for finding a specific gate if you know what it's called.
- If your gate system is a mess, color coding your gates with the color tool can help. Alternatively you can use the wire Name tool. Also try to right click with the Wire tool when wiring to neatly arrange the wires on your circuit board.
Please do not alter the e2 docs ...
pages manually.
They are autogenerated from the E2Helper. In the future, this will hopefully be its own dedicated website or tool.
Basic Features: core, debug, number, selfaware,
string, timer
🌎 World: angle, color, find, ranger, sound,
🔣 Math: bitwise, complex, matrix, quaternion, vector, vector2/4
📦 Entities: bone, constraint, egp, entity, hologram, npc
👨 Players: chat, console, player, weapon
📊 Data storage: array, files, globalvars, serialization, table
💬 Communication: datasignal, http, signal, wirelink,
❓ Informational: gametick, serverinfo, steamidconv, unitconv
Disabled by default: constraintcore, effects, propcore, remoteupload, wiring
Wire-Extras (repo): camera, ftrace, holoanim, light, stcontrol, tracesystem
- Home 🏠
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- Events 🌟 (new!)
Click To Expand
- 🟥 SPU
- 🟥 Address Bus
- 🟥 Extended Bus
- 🟥 Plug/Socket
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- 🟩 GPU
- 🟥 Dynamic Memory
- 🟥 Flash EEPROM
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- 🟧 Beacon Sensor
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- 🟩 Gates
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- 🟥 Interactable Holography Emitter
- 🟥 Materializer
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- 🟧 Adv. Input
- 🟧 Button
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- 🟥 Door Controller
- 🟧 Dual Input
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- 🟧 Numpad Output
- 🟧 Plug
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- 🟧 Vehicle Controller
- 🟥 Door
- 🟥 Adv. Dupe. Teleporter
- 🟥 Buoyancy
- 🟧 Clutch
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- 🟧 Explosives (Simple)
- 🟥 Forcer
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- 🟩 Turret
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- 🟥 Vector Thruster
- 🟥 Vehicle Exit Point
- 🟧 Weight (Adjustable)
- 🟧 Weld/Constraint Latch
- 🟥 Wheel
- 🟥 Wire Magnet
- 🟥 Wired Npc Controller
- 🟧 Debugger
- 🟥 GUI Wiring
- 🟥 Multi Wire
- 🟧 Namer
- 🟥 Simulate Data
- 🟩 Wiring
- 🟥 Beam Reader
- 🟥 Implanter
- 🟥 Reader
- 🟥 Target Filter
- 🟥 User Reader
Gates 🚥
Click To Expand
TBD