This repository has been archived by the owner on Jun 8, 2022. It is now read-only.
Releases: ykhwong/dosbox-svn-daum
Releases · ykhwong/dosbox-svn-daum
DOSBox SVN Daum 20110404
- Based on SVN 3692
- Read Changelog_SVN.txt for details.
- Upgraded to GCC 4.6.0.
- Improved performance
- Fixed an exit error with char* message.
- Added IBM PS/1 audio emulation with AMSTRAD machine (jmk)
- Provided variables: machine=amstrad, ps1audio=on/off/auto
- Updated MUNT (MT-32 emulation)
- Improved accuracy and reverbs
- Included sergm's WG fix
- Updated COPY command
- Borrowed from FreeDOS project
- File timestamp verification
- More parameters support
- Updated MOUSE command
- Added /V paramter for Y-axis reverse (useful for FPS games)
- Fixed a low volume issue while playing FluidSynth soundfont.
- Fixed some minor bugs
DOSBox SVN Daum 20110320
- Based on SVN 3686
- Read Changelog_SVN.txt for details.
- Updated OpenGLHQ (moe, gulikoza)
- Updated SDL HG
- Updated Direct3D (gulikoza)
- Added Fluidsynth, Timidity server backend (soundfonts available)
- Updated MT-32 emulation (MUNT) (sergm, KingGuppy)
- More accurate but less reverb
- Removed WAVEFORM directory
- Added OpenGL glide hardware acceleration (kekko)
- You need to set glide=emu (Internal emulation)
- Also set your output to OpenGL.
- Fixed a blank screen in Blue Force
- Fixed some minor bugs
DOSBox SVN Daum 20110219
- Based on SVN 3675
- Fixed a keyboard input issue when using WINDIB driver and GUI
- Fixed a distortion when using MT-32 emulation in some games like Police of Quest 2 and Zeliard
- Added hercules blending patch (ripsaw8080)
- Fixed a bug related to writing in ZIP/7Z mounting from GUI
- More accurate vertical sync in Direct3D, OpenGL (vsyncmode=host)
- Fixed some minor bugs
DOSBox SVN Daum 20110125
- Fixed some fatal bugs in zip/7z image mounting (physfs)
- Fixed: Couldn't run any executable in an acrhive
- Fixed: Nullifies file contents of images right after mounting it with GUI
- Fixed a clipping issue in MT-32 emulation (MUNT) : reported by kode54
DOSBox SVN Daum 20110104
Happy New Year!
- Added some changes on DOS commands (Mostly borrowed from FreeDOS)
Updated: MOVE, MEM, EDIT, CLS
Added: FIND, TREE, DOSIDLE
Added DOS Extenders (DOS4GW and DOS32A) for DOS games/utilities. - Updated save/load state feature.
- Fixed a bug that DOSBox cannlot load states in some programs.
- Displays a program title if it is not correct for a saved state.
- Creates a save directory if it does not exist.
- Added an item "remove state" into Main menu.
- Added "Run save states manager.bat" in TOOLS directory.
- Updated MUNT code a bit
- Disables multi-threading support on single core CPU without hyperthreading.
- Removed all hacks for noise fix.
- Fixed some minor bugs.
DOSBox SVN Daum 20101225
Merry Christmas!
- Fixed some bugs in save/load state feature
- Added a verification for files to check if they are properly saved.
- Saves a name of program running in DOSBox.
- Saved state files are reusable even after DOSBox exits.
- Disabled saving/loading of paging and part of memory functions.
As of this update, you can share saved files with others.
- Updated Munt code a bit
- Mastertune is set to 0x4a for MT-32. (reported by Cloudschatze)
- Borrowed recent changes from SVN branch of ScummVM.
(Fix uninitialised memory reads in MT-32 Emulator, reported by Valgrind.)
For more information, go to http://vogons.zetafleet.com/viewtopic.php?t=26833
- Added Carmageddon fix for OpenGlide from gulikoza.
- Updated 3dfx voodoo chip emulation patch (voodoo_20101127)
- Fixed some minor bugs
DOSBox SVN Daum 20101216
- Based on SVN r3663
- Updated to latest Munt (MT-32 emulation) code
Borrowed mostly from ScummVM project, including some fixes:
- More accurate than previous version of MUNT
- More speed as it detects SIMD and 3DNow technology of CPU.
- Every time you change the sample rate, waveform cache needs to be newly generated.
The cache file will be saved in waveform directory. - Added more samples rates.
- Added a hack for some games.
- Mastertune will be automatically set depending on ROM files.
- Fixed endless echo while resetting all controllers (e.g., Little Witch)
- Fixed noise on some games (e.g., Lotus, MegaMan X)
- Fixed some other noticeable bugs
For more information, go to http://vogons.zetafleet.com/viewtopic.php?t=26833
- Saved state slots now will be restored to files, not to memory for reducing memory burden.
Take a look at save directory. These saved files may not be reusable after DOSBox exits. - Fixed some minor bugs
DOSBox SVN Daum 20101204
- Based on SVN r3662
- Upgraded GCC to 4.5.0.
- Modified optimization flags a bit for speed. (not a big improvement)
- Removed DLL directory so that DOSBox does not use a relative location to libraries.
- Fixed a compatibility issue in Windows 98/ME and 2000. (Thanks to Shelling Ford)
GUI will be automatically disabled in Win98/ME.
If you still cannot start DOSBox, set output=ddraw in dosbox.conf. - Reduced memory burden a bit.
- Fixed some minor bugs.
DOSBox SVN Daum 20101121
- Based on SVN r3661
- Fixed: LABEL command worked only once.
- Changed "Exit Alt-F9" to "Exit Ctrl-F9" in menubar (typo)
- Restart (Ctrl-Alt-Home) works under Windows without administrative previlege.
- Applied other h-a-l-9000's patches except DOS idling.
- See also http://home.arcor.de/h-a-l-9000/ (megabuilds) for details.
- Take a look at some changes in dosbox configuration file. (cputype, sblaster opl, render, and so on)
- If you are running Win95 inside DOSBox, please install S3 801/805 driver (video card).
- Fixed some minor bugs.
DOSBox SVN Daum 20101110
- Based on SVN r3659
As of this update, some config settings were changed.
For instance, you must use "config -set scaler=hq2x" instead of "scaler hq2x" on the shell prompt of DOSBox. - Added kekko's 3dfx voodoo chip emulation.
According to kekko's description:
- higher compatibility with titles (even those with integrated .ovl)
- portability
- integration with dosbox internal renderer: full-screen, different output modes and video capture would be supported
- no need of external libs
- d3d support for win9x games
Set glide=emu in config if you want to use this. It will use glide2x_emu.ovl instead.
For more information, go to http://vogons.zetafleet.com/viewtopic.php?t=25606
Do not ask how to build or how to speed up there.
NOTE: Read USAGE_EN.TXT for details.
- Updated openglide patch (Thanks, gulikoza)
Fixed a text output problem caused by my error in GTA1. - Fixed Save & Load state a bit
- Fixed some minor bugs
Additional note:
I've added more screenshots.
Updated r3659 to r3660 (Windows build).