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SeasonalWeather (1.1.1)

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@AaronCRobinson AaronCRobinson released this 04 Apr 06:53
· 3 commits to master since this release

RimWorld 1.1

Extends weather to change based on season. Please comment and let me know any feedback about seasonal settings or potential related features.

Features

  • Each season has different weather commonalities for each weather type
  • All biomes have weather adapted a bit to fit each season. More to come.
  • Most biomes are less clear now and I think Jungles in particular will go more in this direction.
  • New weather types are added: Dust, Dry Duststorm, Foggy Snow, Cloudy, and Windy
  • New weather disasters are added: Wildfire, and Earthquake
  • Disasters can be disabled/enabled in mod settings
  • Growth rates are increased for plants by 20% during rainfall
  • Weather Drone has been added (maybe needs a better name). Weather can affect mood in rare cases (like a psychic drone).
  • Added Double Rainbow. Rarely after a weather event which contained rain, a double rainbow appears and improves moods.

Wildfires

  • Intvention will shorten the length of this event
  • Min length if fire is surpressed is about half a day
  • Min length without intervention is 5 days
  • Max length a quadrum

Notes

The wildfire event may cause performance issues. NoFirewatcher and ImprovedFirePerformance both address fire performance issues.

Translations

  • English
  • Turkish (by Slevilex)

Installation Instructions

  • Download source.zip
  • Unzip SeasonalWeather-0.17.0.1 to C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
  • Optionally rename to SeasonalWeather
  • Activate mod in RimWorld