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Modeling
Black Ram edited this page Jan 10, 2024
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Try to stay as much as possible in the center of the scene ( z: 0, x: 0, y: 0). During rendering the program makes calculations starting from the center: the farther you are from the center the larger the numbers become (thus heavier and more inaccurate calculations). the most known problem it causes is no reflections and completely black eyes.
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