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Retro: May 13, 2022
earth2travis edited this page May 25, 2022
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- We are in sync and we know what we are doing
- Collaboration and communication continuing to improve
- Continual improvement and iteration on processes and workflows
- Process iteration has been positive
- v2 processes and support team ramping up and rocking
- Example support flow for summoners is looking awesome
- Docs and notes
- Filtered Kanban views
- Going through the tickets by project
- Kanban and wiki are working for me
- Aligning on importance of creating solid foundations (component library/pattern library, SDK/data package, etc.)
- Onboarding is getting easier
- I was able to pretty quickly get local dev environment set up for v2
- Ad hoc meeting re: backend services was very helpful to get a lay of the land
- Identifying issues earlier and earlier
- Tickets are getting made faster
- Tickets being ready and prioritized
- New discovery step for specs is helpful to ensure alignment at the beginning of the cycle
- discovery cards
- tag team ticket writing
- design work unblocked, starting to get patterns settled
- Getting more accurate in our feature speccing
- Pairing sessions
- Swarming to blocking issues
- Incremental use of libraries
- Progress across all packages/apps in active design/development
- Boost example by Jord was really interesting
- Review process is improving my output/quality
- Fast review turnaround
- Better idea of the product vision (continue this work)
- Product vision and strategy happening during design or implementation
- Deferring challenging discussions/questions
- Unclear relationship between V3 and V2 dev crossover
- Onboarding- are we ready to add 1 or 2 more dedicated devs or a designer?
- New contributor doc improvements: our stack can be intimidating
- Building out more time for higher level docs
- High level docs (Product Spec)
- Trial by fire, demonstrate skills, prove commitment
- Stay on top of tickets for work that folks are doing outside of planning
- Ticketing unexpected bugs
- Deferring Horizontal integration
- Test out dedicated time for improvement/refactoring
- Could we go 10 mph faster?
- WIP limits?
- Too many distractions
- Are wargames an unnecessary distraction?
- Developers start on v2
- Minimum weekly commitment for v3 is 16 hours