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[Version 4.0] Conditions
Insane96 edited this page Jan 24, 2023
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2 revisions
Conditions that can be used in both the mob's properties and modifiable values.
That's a list of all the keys available for the Condition object, all the values are optional.
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spawner_behaviour
: apply properties based off if the mob is spawned / not spawned from a Spawner:
"none": properties will apply to any mob. Ifspawner_behaviour
is omitted, this is the default value
"spawner_only": properties will apply only to mobs spawned from spawners
"natural_only": properties will apply only to mobs NOT spawned from spawners -
structure_behaviour
: apply properties based off if the mob is spawned / not spawned from a Structure (like Mansions):
"none": properties will apply to any mob. Ifstructure_behaviour
is omitted, this is the default value
"structure_only": properties will apply only to mobs spawned from structures
"natural_only": properties will apply only to mobs NOT spawned from structures -
is_baby
: true/false if the properties should apply only to baby / adult mobs. If omitted will apply to any mob -
nbt
: a string containing the raw mob NBT -
world
: World Whitelist Object -
advancements_done
: a list of Advancement objects. -
game_stages_unlocked
: a list of Game Stages objects.
TBD