Releases: MangoFVTT/fvtt-ready-set-roll-5e
release-3.0.10
Ready Set Roll v3.0.10
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.0.10/module.json
Patch Notes
- Fixes an issue where chat messages would try to enforce dual rolls for messages that did not belong to them, causing every client to try and independently force dual rolls on the same message.
- Fixes an issue where roll sounds wouldn't correctly play if DSN was enabled as a module but had rolls disabled (e.g. during combat with the related setting).
Change Log
Bug Fixes
- bugfix/user-permission-updates by @MangoFVTT in #381
- bugfix/dice-so-nice-roll-sounds by @MangoFVTT in #382
release-3.0.9
Ready Set Roll v3.0.9
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.0.9/module.json
Patch Notes
- Adds optional confirmation dialogs (enabled via the settings) when clicking retroactive advantage, disadvantage, or crit buttons, for those wishing to avoid misclicks.
- Chat cards with only one damage tooltip will no longer show the apply damage buttons inside the tooltip, as they are redundant with the total damage apply buttons. Cards which have multiple damage types will still show the individual section apply buttons.
- Fixes an issue where unlinked tokens would still recover item data from the prototype actor instead of their token.
- Fixes an issue where features added to unlinked tokens would not be able to roll.
Change Log
Features
- feature/hide-redundant-chat-buttons by @MangoFVTT in #372
- feature/add-optional-retro-dialogs by @MangoFVTT in #373
Bug Fixes
- bugfix/recover-item-from-token by @MangoFVTT in #371
release-3.0.8
Ready Set Roll v3.0.8
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.0.8/module.json
Patch Notes
- Fixes an issue where an item message with no attack roll but a manual damage button would incorrectly skip injecting RSR content when the forced dual rolls setting was enabled.
- Fixes an issue where modifiers to a d20 roll would not be factored into the target DC calculation when deciding if the roll should display as a success or a failure.
Change Log
Bug Fixes
- bugfix/no-attack-dual-roll by @MangoFVTT in #365
- bugfix/incorrect-target-value by @MangoFVTT in #367
release-3.0.7
Ready Set Roll v3.0.7
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.0.7/module.json
Patch Notes
- Adds a row of apply damage buttons outside the tooltips that apply the total damage of the card. Damages are still computed individually with type and properties, so the usual system reductions for resistance/immunity are still applied correctly.
- Fix an issue where retroactively applying disadvantage to an attack roll that would have elven accuracy would incorrectly take the worst of 3 dice rolls instead of 2.
- Fix an issue where retroactive critical damage would incorrectly calculate the total sum damage.
- Fix an issue where upcast spells wouldn't correctly upcast their damage values.
Change Log
Features
- feature/apply-total-damage by @MangoFVTT in #359
Bug Fixes
- bugfix/upcast-spell-damage by @MangoFVTT in #353
- bugfix/wrong-critical-damage by @MangoFVTT in #354
- bugfix/retro-elven-accuracy by @MangoFVTT in #358
release-3.0.6
Ready Set Roll v3.0.6
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.0.6/module.json
Patch Notes
- Adds the option to integrate module chat card content (for example, damage apply buttons and overlays) into vanilla rolls if possible. Any child messages created by a vanilla chat card (specifically, for items) will be intercepted and added into the original message instead of displaying as its own card. Any multirolls in vanilla chat cards will properly display all internal rolls, and force dual rolls if the setting is appropriately enabled.
- Fixes an issue where applying retroactive advantage/disadvantage would incorrectly calculate the hit or miss indicators, and add duplicates.
- Fixes an issue with Dice So Nice re-showing the attack roll dice when rolling manual damage.
Change Log
Features
- feature/vanilla-rsr-cards by @MangoFVTT in #346
Bug Fixes
- bugfix/hit-or-miss-retro-rolls by @MangoFVTT in #341
- bugfix/dice-so-nice-manual-damage by @MangoFVTT in #343
- bugfix/skip-damage-enrichers by @MangoFVTT in #349
release-3.0.5
Ready Set Roll v3.0.5 (Hotfix)
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.0.5/module.json
Patch Notes
- Fix a regression issue where hit or miss indicators were once again not correctly displaying.
Change Log
Bug Fixes
- regression/hit-or-miss-indicators by @MangoFVTT in #339
release-3.0.4
Ready Set Roll v3.0.4
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.0.4/module.json
Patch Notes
- Fixes some issues with Dice So Nice incorrectly hiding messages entirely when trying to add retroactive damage. Also fixed some general Dice So Nice interactions with RSR.
Change Log
Bug Fixes
- bugfix/dice-so-nice-interactions by @MangoFVTT in #332
release-3.0.3
Ready Set Roll v3.0.3
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.0.3/module.json
Patch Notes
- Adds functionality for the damage apply buttons to always be visible, instead of only on hover.
- Fixes an issue where invalid item types would still try to output a quick roll.
- Fixes an issue where chat wouldn't jump to bottom when creating RSR chat cards.
Change Log
Features
- feature/always-on-damage-buttons by @MangoFVTT in #326
Bug Fixes
- bugfix/fix-invalid-item-types by @MangoFVTT in #325
- bugfix/jump-to-bottom by @MangoFVTT in #328
release-3.0.2
Ready Set Roll v3.0.2
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.0.2/module.json
Patch Notes
- Fixes an issue where hit/miss enrichers from the base dnd5e system were not being correctly added to item cards.
- Fixes an issue with certain RSR actions not correctly playing a dice roll sound.
- Fixes an issue where item properties were not correctly passed to apply damage buttons, causing incorrect damage to be applied to tokens when taking into consideration resistances/immunities/vulnerabilities.
Change Log
Bug Fixes
- bugfix/hit-or-miss-indicators by @MangoFVTT in #318
- bugfix/add-missing-roll-sounds by @MangoFVTT in #320
- bugfix/missing-damage-properties by @MangoFVTT in #321
release-3.0.1
Ready Set Roll v3.0.1 (Hotfix)
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.0.1/module.json
Patch Notes
- Fix an issue with incorrect template paths lingering from the rewrite.
Change Log
Bug Fixes
- hotfix/template-path-error by @MangoFVTT in #313