Releases: MangoFVTT/fvtt-ready-set-roll-5e
release-1.5.4
Ready Set Roll v1.5.4 (Hotfix)
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-1.5.4/module.json
Patch Notes
- Fixes an issue where repeating an upcast spell would not correctly upcast the repeat.
Change Log
Bug Fixes
- bugfix/reroll-upcast-spells by @MangoFVTT in #195
release-1.5.3
Ready Set Roll v1.5.3
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-1.5.3/module.json
Patch Notes
- Adds functionality to repeat a roll via the chat card (a missing feature from Better Rolls).
- Fixes an issue with rolling saves from chat cards in dnd 2.2.0.
Change Log
Features
- feature/quick-roll-repeat-button by @MangoFVTT in #189
Bug Fixes
- bugfix/dnd220-new-abilities-object-structure by @Regateiro in #192
release-1.5.2
Ready Set Roll v1.5.2
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-1.5.2/module.json
Patch Notes
- Fix an issue where configured skills wouldn't show the correct ability title.
- Fixes an issue where custom configs passed to item rolls or macros would not be correctly picked up by the roller.
- Fixes an issue where wildcard token images would not be displayed in chat cards.
- Fixes an issue where upcast spells would not get the apply effects button.
Change Log
Bug Fixes
- bugfix/apply-effects-upcast-spells by @MangoFVTT in #171
- bugfix/custom-ability-skills-title by @MangoFVTT in #185
- bugfix/custom-item-config by @MangoFVTT in #186
- bugfix/wildcard-token-images by @MangoFVTT in #187
release-1.5.1
Ready Set Roll v1.5.1
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-1.5.1/module.json
Patch Notes
- Fixes an issue where the module would appear in other incompatible systems.
- Fixes an issue where the Apply Active Effects button is hidden for players that have no permission over the card.
Change Log
Bug Fixes
- bugfix/system-compatibility by @MangoFVTT in #159
- bugfix/hidden-active-effects-button by @MangoFVTT in #160
release-1.5.0
Ready Set Roll v1.5.0
Another feature release of Ready Set Roll, which adds the highly requested feature to allow the transfer of item effects from a quick roll to selected or targeted tokens.
COMPATIBILITY WARNING: This module version ONLY SUPPORTS Foundry VTT version 10 (release) and greater. To use this module version you must also use Foundry VTT version 10. If you do not wish to update your core software, please continue using Better Rolls 5e.
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-1.5.0/module.json
Patch Notes
Transfer Item Effects
- If enabled via the module settings, quick rolls for items that have transferrable effects can be configured to transfer some or all of those effects to selected or targeted tokens via a clickable button in the roll card.
- This feature requires Dynamic Active Effects (DAE) to work. If this module is not available, the setting will automatically be hidden/disabled.
Change Log
Features
- feature/apply-active-effects-button by @MangoFVTT in #151
Bug Fixes
- bugfix/roll-crit-low-threshold by @MangoFVTT in #152
- bugfix/only-once-bonus-crit-damage by @MangoFVTT in #154
- bugfix/only-transfer-configured-effects by @MangoFVTT in #155
release-1.4.1
Ready Set Roll v1.4.1
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-1.4.1/module.json
Patch Notes
- Fixes an issue where ammo attack and damage bonuses weren't correctly applied to the item rolls.
- Fixes an issue where versatile fields would still use the part length of their base counterpart when computing part length, resulting in undesired behaviour.
Change Log
Bug Fixes
- bugfix/apply-ammo-traits by @MangoFVTT in #145
- bugfix/use-versatile-part-length by @MangoFVTT in #146
release-1.4.0
Ready Set Roll v1.4.0
Another feature release of Ready Set Roll, which adds the ability to hide save DCs for NPCs or all players, as well as support for basic quick roll macros, and support for processing Roll 20 style string queries. This a set of features aimed at improving more flexible use of the module by allowing more experienced users to provide custom options when making quick rolls.
COMPATIBILITY WARNING: This module version ONLY SUPPORTS Foundry VTT version 10 (release) and greater. To use this module version you must also use Foundry VTT version 10. If you do not wish to update your core software, please continue using Better Rolls 5e.
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-1.4.0/module.json
Patch Notes
Hide Save DCs
- If enabled via the module settings, quick rolls will replace save DC values with
??
for specific NPCs or PCs. This is a requested feature to add some mystery to saving throws, or to simply not reveal all information about a monster to players.
Macro Support
- Module-specific macros can be called to directly create quick rolls with custom options, or to output a set of damage rolls without any attached item.
- Macros are available in the following format:
rsr5e.macro.rollItem('item ID or name', 'actor ID or name (optional)', options = {})
rsr5e.macro.rollDamage([['formula 1', 'damage type 1'], ['formula 2', 'damage type 2'], ...], options = {})
String Queries
- Macro scripts can call
rsr5e.query()
on a Roll20 style query (e.g.'?{Select Die Value|1d4,4|1d6,6|1d8,8}'
. - This will bring up a dialog prompt parsed from that query when the macro is executed, and return the selected value for later use.
Change Log
Features
- feature/hide-save-dc by @MangoFVTT in #130
- feature/passthrough-roll-mode-for-actor-rolls by @MangoFVTT in #136
- feature/macro-support by @MangoFVTT in #141
- feature/query-support by @MangoFVTT in #142
Bug Fixes
- bugfix/auto-height-on-sheet by @MangoFVTT in #135
release-1.3.14
Ready Set Roll v1.3.14
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-1.3.14/module.json
Patch Notes
- Adds a setting to enable descriptions for all quick rolls by default.
- Fixes an issue where classes stored in flags were not correctly converted to JSON before storage.
- Fixes an issue where spells would incorrectly get configuration options for consumables. Spells should only consume what is shown in the pop-up configuration moving forward.
- Fixes an issue with critical rolls from a lower critical threshold than 20 not being correctly formatted. Also applies in reverse for fumbles.
- Fixes an issue where Foundry was by default colouring critical rolls and fumbles green and red respectively. This interfered with RSR's default colouring and has been overridden.
Change Log
Features
- feature/quick-roll-descriptions-default by @MangoFVTT in #126
Bug Fixes
- bugfix/store-fields-as-json by @cs96and in #125
- bugfix/spell-consume-config-fix by @MangoFVTT in #127
- bugfix/crit-threshold-colouring by @MangoFVTT in #128
release-1.3.13
Ready Set Roll v1.3.13
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-1.3.13/module.json
Patch Notes
- Fixes an issue where unlinked tokens that had new items added to them would not correctly roll manual damage.
Change Log
Bug Fixes
- bugfix/unlinked-token-damage by @MangoFVTT in #114
release-1.3.12
Ready Set Roll v1.3.12
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-1.3.12/module.json
Patch Notes
- Fixes an issue where damage rolls would use the incorrect context if some previous damage fields were disabled in the quick roll config.
- Fixes an issue where more complex damage formulae had term mismatches due to damage type or variable strings.
Change Log
Bug Fixes
- bugfix/damage-type-error by @MangoFVTT in #103
- bugfix/incorrect-context-indexing by @MangoFVTT in #112