Releases: MangoFVTT/fvtt-ready-set-roll-5e
release-3.4.2
Ready Set Roll v3.4.2 (Hotfix)
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.4.2/module.json
Patch Notes
- Fixes an issue where target values for rolls were being ignored due to a change in the data object that held that information.
Change Log
Bug Fixes
- bugfix/fix-target-value-checks by @MangoFVTT in #542
release-3.4.1
Ready Set Roll v3.4.1 (Hotfix)
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.4.1/module.json
Patch Notes
- Fixes an issue where subsequent actions would not always be properly skipped.
- Fixes an issue where the first quick roll with spell scaling would break.
Change Log
Bug Fixes
- hotfix/skip-subsequent-actions by @MangoFVTT in #536
- hotfix/spell-scaling-error by @MangoFVTT in #537
release-3.4.0
Ready Set Roll v3.4.0
A feature release of Ready Set Roll, that brings compatibility with dnd5e 4.1.x versions, and more changes related to RSR working correctly with the new roll system.
COMPATIBILITY WARNING: This module version ONLY SUPPORTS dnd5e 4.1.1 (release) and greater. To use this module version you must also use the dnd5e 4.0 system. If you do not wish to update your game system, please continue using previous versions of Ready Set Roll.
COMPATIBILITY WARNING: This module version ONLY SUPPORTS Foundry VTT version 12 (release) and greater. To use this module version you must also use Foundry VTT version 12. If you do not wish to update your core software, please continue using previous versions of Ready Set Roll.
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.4.0/module.json
Patch Notes
dnd5e 4.1 Compatiblity
- Replaces all previous hooks with the new roll workflow hooks.
- General improvements to the activity rolling workflow to make it behave correctly when interacting with the new activity workflow in dnd5e 4.1
- NOTE: due to how RSR swaps the behaviour of the "Skip Dialog" key to the opposite (holding it means no quick roll), the "trigger subsequent actions" workflow introduced in dnd5e has to be disabled for the module to work correctly with vanilla rolls, otherwise those subsequent actions will attempt to behave according to THEIR interpretation of the "Skip Dialog" key, resulting in those subsequent actions being fast forwarded when they shouldn't be.
- Fixes an issue with spell heightening when using RSR quick rolls that could not be easily fixed prior to 4.1
Change Log
Features
- feature/dnd-4.1-compatibility by @MangoFVTT in #533
Bug Fixes
- bugfix/spell-heightening by @MangoFVTT in #534
release-3.3.5
Ready Set Roll v3.3.5 (Hotfix)
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.3.5/module.json
Patch Notes
- Fixes an issue where an undefined variable caused errors when rolling actor rolls.
Change Log
Bug Fixes
- bugfix/missed-ignore by @MangoFVTT in #525
release-3.3.4
Ready Set Roll v3.3.4 (Hotfix)
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.3.4/module.json
Patch Notes
- Fixes an issue where an activity would no rolls would error out trying to add rolls to the message.
- Fixes an issue where a popped out chat log would make rolls get pushed twice to the message.
Change Log
Bug Fixes
- bugfix/error-when-no-rolls by @MangoFVTT in #519
- bugfix/duplicate-rolls-chat-popout by @MangoFVTT in #520
release-3.3.3
Ready Set Roll v3.3.3 (Hotfix)
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.3.3/module.json
Patch Notes
- Fixes an issue where Utility activities without a roll would not display a chat card.
- Fixes an issue where items with no ammo that consumed a different item property (e.g. charges) would incorrectly be registered as ammo, causing errors.
Change Log
Bug Fixes
- bugfix/utility-activity-not-rolling by @MangoFVTT in #514
- bugfix/incorrect-ammo-check by @MangoFVTT in #515
release-3.3.2
Ready Set Roll v3.3.2
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.3.2/module.json
Patch Notes
- Adds the functionality for quick rolling other formulas if they are present in Utility activities.
- Replaces the hardcoded RSR key modifiers with the customisable dnd5e key modifier settings. RSR rolls will now respect the exact same key modifiers as set in the dnd5e controls, but reverse the behaviour of the Skip Dialog button (i.e. will fast forward by default, and not fast forward if it is held, rather than vice versa).
- Hides the setting for dice rerolling, which is disabled. Also hides the parts of the Readme that no longer make sense as their relevant features are disabled.
- Fixes an issue where a Save activity with no damage would show damage anyway.
Change Log
Features
- feature/quick-other-formula by @MangoFVTT in #504
- feature/use-default-dnd5e-controls by @MangoFVTT in #509
Bug Fixes
- bugfix/hide-obsolete-setting by @MangoFVTT in #506
- bugfix/fix-save-activity-no-damage by @Nolat in #508
release-3.3.1
Ready Set Roll v3.3.1
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.3.1/module.json
Patch Notes
- Adds a setting to enable or disable the aggregate damage flag in the core system. When enabled, this combines all fields of the same damage type into a single field in the chat card. Otherwise, it leaves fields as they are separated in the activity setup.
- Fixes an issue where adding content to vanilla rolls would not appropriately add damage to the chat card if quick rolling activities is disabled.
- Fixes an issue where mastery text shows up twice in the chat card.
Change Log
Features
- feature/aggregate-damage-setting by @MangoFVTT in #501
Bug Fixes
- bugfix/duplicate-mastery by @MangoFVTT in #498
- bugfix/damage-not-appearing by @MangoFVTT in #499
release-3.3.0
Ready Set Roll v3.3.0
A feature release of Ready Set Roll, that brings compatibility with dnd5e 4.0.x versions, and overall sweeping changes to RSR to work correctly with activities.
COMPATIBILITY WARNING: This module version ONLY SUPPORTS dnd5e 4.0.4 (release) and greater. To use this module version you must also use the dnd5e 4.0 system. If you do not wish to update your game system, please continue using previous versions of Ready Set Roll.
COMPATIBILITY WARNING: This module version ONLY SUPPORTS Foundry VTT version 12 (release) and greater. To use this module version you must also use Foundry VTT version 12. If you do not wish to update your core software, please continue using previous versions of Ready Set Roll.
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.3.0/module.json
Patch Notes
dnd5e 4.0 Compatiblity
- Replaces Item quick rolling entirely with Activity quick rolling, and ensures that all types of activities can quick roll. Due to certain behaviours of activities, there will inevitably be more pop-up dialogs that come up when using activities vs using items. For example, usage configuration can no longer be skipped. This is an issue that should be brought up with the core system if desired.
- As a result of this overhaul, Alternate item rolls have been removed, since activities replace their use case entirely. Similarly, Quick Roll configuration is also gone, since activities can be set up with near full customisation. Any missing customisation options should be brought up as core system feature requests.
- Damage context fields no longer exist either, because activities can have their own individual flavour. I may re-add context later, but it will have to be a brand new feature since the old methods are 100% obsolete.
Split Same Type Damage
- A long-requested feature has finally been enabled in the core system in 4.0+, allowing damage fields of the same type to remain separate damage fields when rolled. At the moment, this is hardcoded to true. I will later add a setting to disable/enable separation of damage rolls of the same type.
Change Log
Features
- feature/dnd-v4-overhaul by @MangoFVTT in #494
release-3.2.0
Ready Set Roll v3.2.0
A feature release of Ready Set Roll, that brings several bug fixes and a minor feature for ending concentration directly from the chat card.
COMPATIBILITY WARNING: This module version ONLY SUPPORTS dnd5e 3.0.0 (release) and greater. To use this module version you must also use the dnd5e 3.0 system. If you do not wish to update your game system, please continue using previous versions of Ready Set Roll.
COMPATIBILITY WARNING: This module version ONLY SUPPORTS Foundry VTT version 12 (release) and greater. To use this module version you must also use Foundry VTT version 12. If you do not wish to update your core software, please continue using previous versions of Ready Set Roll.
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.2.0/module.json
Patch Notes
End Concentration Button
- Adds a button to concentration rolls that allows directly ending concentration. Uses the default concentration management prompt from dnd5e when there are multiple concentrations ongoing.
Bugs
- Fixes an issue where the vanilla: true flag being provided to an actor roll wouldn't be correctly respected.
- Fix an issue where vanilla rolls that were picked up to be added to an item card would sometimes add their rolls twice.
- Fixes an issue where vanilla item cards would ignore the results of their child cards in favour of rolling their own item actions when a child button was clicked.
- Fixes an issue where old parts-style damage arrays would break item card generation instead of being correctly handled.
Change Log
Features
- feature/end-concentration-button by @MangoFVTT in #475
Bug Fixes
- bugfix/properly-handle-vanilla-rolls by @MangoFVTT in #478
- bugfix/catch-parts-array by @MangoFVTT in #479
- bugfix/recognise-vanilla-flag by @MangoFVTT in #473
- bugfix/duplicate-vanilla-rolls by @MangoFVTT in #474