Releases: Zireael07/The-Veins-of-the-Earth-original
Releases · Zireael07/The-Veins-of-the-Earth-original
Beta 4.6 "A drow, a human and a halfling"
CHANGELOG:
- bug fix - no more monsters spawning in walls
- point buy now working as intended and resettable
- stat increases every 4th level now working
- d20-style encounters
- implemented Luck, which makes rare items more common
- ability to load/import/recreate older characters
- pseudo-ID, auto-destroying known cursed items
- item feelings when entering a level
- humanoid NPCs can now have character classes
- deities for clerics
- coded in a lot of new terrain
Beta 4.5 "Can't see me"
CHANGELOG
- bug fix: no longer freezing on actor gen
- bug fix: ranged combat now works properly again
- bug fix: decrease hp properly if your Con is lowered
- bug fix: right click menu now works properly
- bug fix: no more "unknown actor" spawning
- bug fix: no more trying to log on critters drowning
- XP awards for seeing first 4 monsters of a kind
- stealth
- you can now receive Weapon Focus in a random weapon as a random perk
- you can now check how many monsters of a type you've killed or seen
- in-character monster info screen
- class feats are now color-coded in character sheet
- implemented ASCII/tiles switch
- more work on poisons (don't work yet)
Beta 4.4 "There's a lot of monsters out there"
CHANGELOG:
- bug fix: not being able to use the mouse in some parts of the map
- bug fix: map being covered by the log/HUD
- bug fix: cross-class code now checks for the last leveled class
- bug fix: encumbrance penalties no longer stack ad infinitum for some weird reason
- bug fix: no more freezes due to running out of potion flavor names
- bug fix: no more lua error on stack tooltip
- bug fix: all innate spells now have a cooldown of 5
- player tile changes depending on his/her race and class (from 2nd turn onwards)
- new monsters: all monsters from SRD except demons, devils, dragons, lycanthropes, swarms & most animals which don't fit the dungeon theme
- new classes: monk & paladin
- you can now name your character yourself and/or reroll the random name multiple times
- loading tips added
- lowered ice DC as a temporary solution to the "fall-lock"
- water and stale foodstuffs are now edible
- more randomized magic items
- added feat description tooltips to character sheet
- added loading screen to module file
- added intro depending on player race
Beta 4.3 "A thing of beauty"
CHANGELOG:
- bug fix: shadow armor lua error fixed [Seb]
- bug fix: apply increased Str bonus to two-handed weapons
- bug fix: chasm displays its proper name in tooltip
- bug fix: hotbar no longer covers the log on some screens
- bug fix: random naming for potions and scrolls now works properly
- bug fix: you can no longer spend one more skill point per level than intended
- TILES - using David Gervais 32x32 tiles with some new tiles made by me
- new spells: identify; improved identify, mage armor [Seb]
- new items: cursed items (bracers of clumsiness, potion of poison, potion of inflict light wounds and others); ring of darkvision
- split feat dialog into 3 columns
- add proficiency requirement to shields
- adjusted magic item drops
- Balance DC 15 or Jump DC 30 to cross a chasm
- character sheet split into two tabs; skill breakdown as a table
- containers
- show message log screen finally works
- hunger counter & food rations now work
- multiclassing now requires 13 in core ability except for sorcerers and wizards, who require 16 in CHA or INT, respectively
- cross-class skills are now coded and working
Beta 4 "Spells flying left and right"
CHANGELOG:
- bug fix: eldritch blast lua error fixed
- bug fix: shield no longer counts as offhand weapon for TWF
- bug fix: druid skill points are now set to 2
- bug fix: dwarf fighters & drow clerics receive the proper amount of hp
- bug fix: apply skill bonuses properly in the checks
- bug fix: no more wielding two-handed weapons with one hand
- bug fix: all spells (including sorcerer and spell-like abilities) now display their proper icon
- bug fix: drowning and lava lua errors fixed
- new class: sorcerer
- chat code added
- highscores working & enabled (based on the number of total kills)
- made combat & skill logs clearer
- you can now talk to some NPCs
- new terrain and rooms: ice floor, shafts, swamp
- helpful information added to character creation
- character screen now displays ALL the classes you have
- expanded random feats list
- clerics can now turn undead
- point buy added for attributes generation
- archery feats coded in
- random perks part 2: you can now get a random spell as a perk, too
- wizards can now choose school specialization [Seb]
- right-clicking on map now brings up a context menu
- light & heavy load now works per SRD; implemented Loadbearer feat
- activable Power Attack and Combat Expertise feats
Beta 3.75 "Half-ogre with spiked chain"
CHANGELOG:
- bug fix: all dialogs now obey screen size
- bug fix: fire beetle AC is no longer through the roof
- bug fix: spells are now properly restricted [Seb]
- bug fix: no more freezes when trying to exit to Menu in some cases
- bug fix: no more lua errors with some spells
- bug fix: bard skill points
- bug fix: assasin and shadowdancer not giving level-up bonuses
- new monsters: aboleth, athach, choker, chuul, cloaker, drider, ettercap, otyugh; ankheg, aranea, arrowhawk, assasin vine, barghest
- survival kit, healing kit, lockpicking kit added - grant a +2 bonus to skill
- all characters now receive a single feat when rolling stats as a perk
- level-up screen now displays class points, feat points, skill points
- humanoids can now try to shoot the player
- increased inventory size slightly (from a to z instead of w)
- monsters bleed out quicker than the player
- implemented chasm & ice effects
- tooltips now describe whether a weapon is simple/martial, light/reach
- re-added a crash course to d20
- MODDING.md now contains information useful for prospective contributors
- reach weapons & talent added
- scrollbar added to feat select screen [Seb]
- spellbook now displays higher-level spells properly [Seb]
- tooltips now describe magic properties (except elemental resistances) for identified items
"Swirling Red Potion" beta 3.5
CHANGELOG:
- bug fix: gain spellcasting properly if you multiclassed from a non-casting class
- bug fix: apply (uncapped) feat bonuses on top of skill ranks
- bug fix: Intuition now applies to a single item
- bug fix: ensure 1 damage unless Damage Reduction is applied
- new spells: inflict X wounds, fireball
- improved HUD - now with bars, changing color depending on the amount of HP left
- XP for descending & disarming traps added
- two weapon fighting penalties, feats & background
- death and dying closer to d20: death at -10 and detrimental effects both at 0 and in the -1 to -9 range
- level feelings (based on monster CR for now)
- changed wait a turn keybinding and added it to controls screen
- random naming for potions & scrolls
"Christmas Tree" beta 3.25
CHANGELOG:
- bug fix for player leaving lit tiles behind himself (kudos to Castler)
- bug fix for new keybinds (spellbook and help) not being recognized at game start [Sebsebeleb]
- bug fixes
- new items: amulet of health, periapt of wisdom, gauntlets of ogre strength, gloves of dexterity, cloak of charisma; wands & scrolls (unusable for now)
- item tooltips now inform you of (some) magic properties if the item is identified
- expanded Quit dialog to allow discarding characters
- traps are coded in but do not spawn yet
Beta 3.1 standalone
CHANGELOG:
- typo fixes
- bug fix: unintended bonuses at 1st character level
- backgrounds - for those who want quicker character creation
- new skill-enhancing feats: Artist, Investigator, Magical Aptitude, Magical Talent, Negotiator, Nimble Fingers, Persuasive, Self-sufficient, Silver Palm, Stealthy, Thug
- new feat (only as part of a background): Born Hero
- new spells: Bear's Endurance, Bull's Strength, Cat's Grace, Eagle's Splendor, Fox's Cunning, Owl's Wisdom,
- UI improvements: increased tooltip font size, moved tooltips
- new UI skin: old gold and black semi-transparent without shadows
- Toughness feat works as intended
- casters gain a new spell level every 3rd level; rangers become eligible for this rule from lvl 5 onwards
Standalone beta 3 hotfix
A missing file caused the spellbook to stop working. Fixed.