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Releases: Zireael07/The-Veins-of-the-Earth-original

Beta 4.6 "A drow, a human and a halfling"

24 Mar 16:03
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CHANGELOG:

  • bug fix - no more monsters spawning in walls
  • point buy now working as intended and resettable
  • stat increases every 4th level now working
  • d20-style encounters
  • implemented Luck, which makes rare items more common
  • ability to load/import/recreate older characters
  • pseudo-ID, auto-destroying known cursed items
  • item feelings when entering a level
  • humanoid NPCs can now have character classes
  • deities for clerics
  • coded in a lot of new terrain

Beta 4.5 "Can't see me"

17 Mar 11:19
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CHANGELOG

  • bug fix: no longer freezing on actor gen
  • bug fix: ranged combat now works properly again
  • bug fix: decrease hp properly if your Con is lowered
  • bug fix: right click menu now works properly
  • bug fix: no more "unknown actor" spawning
  • bug fix: no more trying to log on critters drowning
  • XP awards for seeing first 4 monsters of a kind
  • stealth
  • you can now receive Weapon Focus in a random weapon as a random perk
  • you can now check how many monsters of a type you've killed or seen
  • in-character monster info screen
  • class feats are now color-coded in character sheet
  • implemented ASCII/tiles switch
  • more work on poisons (don't work yet)

Beta 4.4 "There's a lot of monsters out there"

30 Nov 15:18
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CHANGELOG:

  • bug fix: not being able to use the mouse in some parts of the map
  • bug fix: map being covered by the log/HUD
  • bug fix: cross-class code now checks for the last leveled class
  • bug fix: encumbrance penalties no longer stack ad infinitum for some weird reason
  • bug fix: no more freezes due to running out of potion flavor names
  • bug fix: no more lua error on stack tooltip
  • bug fix: all innate spells now have a cooldown of 5
  • player tile changes depending on his/her race and class (from 2nd turn onwards)
  • new monsters: all monsters from SRD except demons, devils, dragons, lycanthropes, swarms & most animals which don't fit the dungeon theme
  • new classes: monk & paladin
  • you can now name your character yourself and/or reroll the random name multiple times
  • loading tips added
  • lowered ice DC as a temporary solution to the "fall-lock"
  • water and stale foodstuffs are now edible
  • more randomized magic items
  • added feat description tooltips to character sheet
  • added loading screen to module file
  • added intro depending on player race

Beta 4.3 "A thing of beauty"

12 Nov 16:52
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CHANGELOG:

  • bug fix: shadow armor lua error fixed [Seb]
  • bug fix: apply increased Str bonus to two-handed weapons
  • bug fix: chasm displays its proper name in tooltip
  • bug fix: hotbar no longer covers the log on some screens
  • bug fix: random naming for potions and scrolls now works properly
  • bug fix: you can no longer spend one more skill point per level than intended
  • TILES - using David Gervais 32x32 tiles with some new tiles made by me
  • new spells: identify; improved identify, mage armor [Seb]
  • new items: cursed items (bracers of clumsiness, potion of poison, potion of inflict light wounds and others); ring of darkvision
  • split feat dialog into 3 columns
  • add proficiency requirement to shields
  • adjusted magic item drops
  • Balance DC 15 or Jump DC 30 to cross a chasm
  • character sheet split into two tabs; skill breakdown as a table
  • containers
  • show message log screen finally works
  • hunger counter & food rations now work
  • multiclassing now requires 13 in core ability except for sorcerers and wizards, who require 16 in CHA or INT, respectively
  • cross-class skills are now coded and working

Beta 4 "Spells flying left and right"

04 Nov 10:47
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CHANGELOG:

  • bug fix: eldritch blast lua error fixed
  • bug fix: shield no longer counts as offhand weapon for TWF
  • bug fix: druid skill points are now set to 2
  • bug fix: dwarf fighters & drow clerics receive the proper amount of hp
  • bug fix: apply skill bonuses properly in the checks
  • bug fix: no more wielding two-handed weapons with one hand
  • bug fix: all spells (including sorcerer and spell-like abilities) now display their proper icon
  • bug fix: drowning and lava lua errors fixed
  • new class: sorcerer
  • chat code added
  • highscores working & enabled (based on the number of total kills)
  • made combat & skill logs clearer
  • you can now talk to some NPCs
  • new terrain and rooms: ice floor, shafts, swamp
  • helpful information added to character creation
  • character screen now displays ALL the classes you have
  • expanded random feats list
  • clerics can now turn undead
  • point buy added for attributes generation
  • archery feats coded in
  • random perks part 2: you can now get a random spell as a perk, too
  • wizards can now choose school specialization [Seb]
  • right-clicking on map now brings up a context menu
  • light & heavy load now works per SRD; implemented Loadbearer feat
  • activable Power Attack and Combat Expertise feats

Beta 3.75 "Half-ogre with spiked chain"

28 Oct 11:10
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CHANGELOG:

  • bug fix: all dialogs now obey screen size
  • bug fix: fire beetle AC is no longer through the roof
  • bug fix: spells are now properly restricted [Seb]
  • bug fix: no more freezes when trying to exit to Menu in some cases
  • bug fix: no more lua errors with some spells
  • bug fix: bard skill points
  • bug fix: assasin and shadowdancer not giving level-up bonuses
  • new monsters: aboleth, athach, choker, chuul, cloaker, drider, ettercap, otyugh; ankheg, aranea, arrowhawk, assasin vine, barghest
  • survival kit, healing kit, lockpicking kit added - grant a +2 bonus to skill
  • all characters now receive a single feat when rolling stats as a perk
  • level-up screen now displays class points, feat points, skill points
  • humanoids can now try to shoot the player
  • increased inventory size slightly (from a to z instead of w)
  • monsters bleed out quicker than the player
  • implemented chasm & ice effects
  • tooltips now describe whether a weapon is simple/martial, light/reach
  • re-added a crash course to d20
  • MODDING.md now contains information useful for prospective contributors
  • reach weapons & talent added
  • scrollbar added to feat select screen [Seb]
  • spellbook now displays higher-level spells properly [Seb]
  • tooltips now describe magic properties (except elemental resistances) for identified items

"Swirling Red Potion" beta 3.5

21 Oct 10:25
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CHANGELOG:

  • bug fix: gain spellcasting properly if you multiclassed from a non-casting class
  • bug fix: apply (uncapped) feat bonuses on top of skill ranks
  • bug fix: Intuition now applies to a single item
  • bug fix: ensure 1 damage unless Damage Reduction is applied
  • new spells: inflict X wounds, fireball
  • improved HUD - now with bars, changing color depending on the amount of HP left
  • XP for descending & disarming traps added
  • two weapon fighting penalties, feats & background
  • death and dying closer to d20: death at -10 and detrimental effects both at 0 and in the -1 to -9 range
  • level feelings (based on monster CR for now)
  • changed wait a turn keybinding and added it to controls screen
  • random naming for potions & scrolls

"Christmas Tree" beta 3.25

12 Oct 09:22
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CHANGELOG:

  • bug fix for player leaving lit tiles behind himself (kudos to Castler)
  • bug fix for new keybinds (spellbook and help) not being recognized at game start [Sebsebeleb]
  • bug fixes
  • new items: amulet of health, periapt of wisdom, gauntlets of ogre strength, gloves of dexterity, cloak of charisma; wands & scrolls (unusable for now)
  • item tooltips now inform you of (some) magic properties if the item is identified
  • expanded Quit dialog to allow discarding characters
  • traps are coded in but do not spawn yet

Beta 3.1 standalone

02 Oct 08:41
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CHANGELOG:

  • typo fixes
  • bug fix: unintended bonuses at 1st character level
  • backgrounds - for those who want quicker character creation
  • new skill-enhancing feats: Artist, Investigator, Magical Aptitude, Magical Talent, Negotiator, Nimble Fingers, Persuasive, Self-sufficient, Silver Palm, Stealthy, Thug
  • new feat (only as part of a background): Born Hero
  • new spells: Bear's Endurance, Bull's Strength, Cat's Grace, Eagle's Splendor, Fox's Cunning, Owl's Wisdom,
  • UI improvements: increased tooltip font size, moved tooltips
  • new UI skin: old gold and black semi-transparent without shadows
  • Toughness feat works as intended
  • casters gain a new spell level every 3rd level; rangers become eligible for this rule from lvl 5 onwards

Standalone beta 3 hotfix

26 Sep 15:43
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A missing file caused the spellbook to stop working. Fixed.