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Changelog
Rodrigo Takehara edited this page Sep 4, 2021
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- Added a "Note" field to classes, now Circle of the Land Druids can track the spells at level up properly
- Fixed some Druid bugs
- Included an option to change currency weight, including zero
- Cleaned the interface for setting currency value
- Character currency interface now includes conversion rates and weight
- Fixed blank Monsters when setting them to instance, than back to normal
- Small bug fixes
- Small interface fixes
- Added missing equipment (vehicles) a few magical items
- New interface to prepare all, none or selected spells
- Tweaks to shortcut, now players
F2
,F3
andF4
will Interact (may not work on MapTool 1.7.0), Roll dice and open Statblock, GM shortcuts remain unchanged - Spellcasting now has an option to consume resources instead of slots (eg.: Charges)
- Reroll Initiative Every Round option now finally works
- small bugfixes
- Added link to Class Spell Lists from the Spellcasting Sheet
- Slight changes to darkvision color tint
- Fixed spelling errors
- Fixed tiny bugs
- Dice rolls made from equipment, features or spells will display an link to the description dialog
- Various improvements to the Cast option on the Spell description, such as:
- asking if you want to roll spell atack, share spell DC, what atribute to roll for DC
- auto detect if it needs a roll, DC and template
- automatically apply concentration and ask if you want to break concentration on a spell
- Included a link on equiped weapon descriptions to attack (will consume ammunition if one is configured)
- Included a link on features and additional features to consume resources, if the names match (for example, "Metamagic: Carefull Spell" and "Metamagic: Distant Spell" will both consume the "Metamagic" resource)
- Added a Rest macro to reset various resources based on short and long rest mechanics
- Added support to fantasy languages
- Included damage resistances, immunities, vulnerabilities and condition immunities to the character description sheet and statblock
- Included option to share notebook pages on map
- Notebook indexes now share a frame with the compendium
- Included a Rules notebook with content from the SRD
- Included Equipment Packs as items
- Included Equipment Packs category on compendium and tables
- New weather effects included
- Included table blacklist in Settings to separate framework tables from game tables
- Tiny performance improvements to the markdown syntax
- Various small design changes
- Various bugfixes
- Statblocks now displays an Info window for both NPCs and PCs
- Elevation now displays a bar when not at ground level
- Distance between selected tokens now takes elevation into account
- New output "Ask" will ask the output every dice roll
- New quick toggle between All/Self for GM dice rolls
- New setting to display statblocks on the same frame, separate PCs from NPCs or use individual frames
- Creature List now can sort by CR properly
- Small bug fixes
- Added input for custom skill, ability, save and attack rolls
- Included a D&D Beyond Monster and Spell importer
- New tool to request specific dice rolls
- Lots of improvements to spell slot and ammunition tracking
- Improvements to NPC settings, skill checks and saving throws
- New setting to automatically roll and apply random NPC Hit Points
- Equipments now detect if an item is magical and puts on a separate table
- Setting to allow players to view magic items
- Pins now log item, currency and XP distribution
- Various design improvements to overlays
- Small bugfixes and visual changes
- Quality of life improvements
- New Manage Encounter window
- Character Creation Wizard now includes "Custom" fields for Race and Background
- classes added through the settings without a proper macro automation will display the custom race and background input
- Improvements to the Interact Macro
- changed Spell template and Light tokens to support interaction
- tokens markdown doesn't use maps, they will open tokens in the current map
- new maps and PC links included in markdown
- Compendium now opens on start
- Statblocks now display token Image
- Design changes, quality of life improvements and Bug fixes
- PCs are now set as Library tokens so changes are updated globally
- PCs and Maps now are displayed on the Compendium and search results
- Added option to create character without importing a token first from the Compendium
- Refresh link (now renamed Load) character now opens an input to choose what page to display
- New macros added to PC tokens
- Interact will send an instruction to nearby tokens in the Object layer that allow player interaction, for now it works on doors but more interactions can be customized
- Area Template will create a template token to aid spellcasters
- Statblock can now Make a token
- PC and NPC dice rolls now impersonate the token
- Mass initiative for NPCs
- Added initiative button on the tracker overlay
- Weather overlays on Map selector
- Notebook Label Colors
- Option to automatically detect and replace dice rolls
- Various number fields now accept formulas
- Added quick link to equipment quantity
- Improvements to initiative overlay
- Added Door automation for GM and Players
- New icons, design and UX ajustments and improvements
- small bugfixes
- Improved initiative tracker design and customization
- Auto set initiative now does a normal roll unless set differently
- Option to hide grouped macros on selected token overlay
- Moved Class Macros to Lib:Compendium
- Overhaul on Conditions Input
- Added Concentration state
- Minor bug fixes
- Updated to MapTool 1.7
- Added overlays
- Mini Menu Overlay
- Selected Macros Overlay
- Initiative Overlay
- Shared Overlay
- Design and minor quality of life improvements
- Minor bug fixes
- Added gameplay option to break initiative ties with Dexterity
- Added support for proficiency on attribute checks
- included all skill checks and saving throws on the statblock via an input window
- Added custom attacks
- Design and quality of life improvements
- Minor bug fixes
- Misspelling on class setup now doesn't break the class tables
- Quality of life inprovements for adding equipments and spells (expecially when updating characters from previous versions)
- Tiny improvement to search engine
- Changed size modifier to carry capacity calculation to be manual for cases like firbolg's and goliath's powerful build trait.
- Bug fixes
- Fixed a minor bug when linking spells on items
- Included search field on library
- Improvements to search engine
- huge performance improvements
- minor design and UI improvements
- minor bug fixes
- Manage Party window now shows items
- Changed some macros to facilitate creation of new classes, races and backgrounds, including Templates to use as a framework.
- option to export and import the entire compendium
- added help link on the notebook, with exemples of markdown syntax
- minor bug fixes and design improvements
- Added macro on the Compendium to update inventory and spellbook from characters and imported compendiums
- Added option to pre-load dice sounds on startup.
- Feats, additional feats, spells, equipments and bestiary are now on a compendium library, spells are not sorted by level anymore
- weight now tracks coins
- You can click on Other Proficiencies to make skill checks using tools, languages and everything else there
- Hit Dice now can be rolled all at once instead of one by one.
- Added book source tags and source management
- Added image assets to bestiary, to use the resources must be loaded
- Added sounds to dice rolls
- Share now can be displayed to a single player or everyone
- Added options to allow or limit player access to editing, sharing, closing shared, bestiary, identify equipment. These options are under player permissions
- Changed Markdown sintax for internal links to make it easier to use
- minor bug fixes and quality of life improvements
- Added a Library window with organized content including Classes and Subclasses, Races, Backgrounds, Equipment, Class Spells, Feats, Notebooks and Rollable Tables
- Added option to apply damage/heal clicking on the result, and now hidden results can be shared (and fudged!)
- Added option to select a spell slot for higher level casting
- Design improvements.
- Added a window interface for spells, equipment table and rollable tables.
- Bug fixes and design improvements.
- Complete rework on the conversion from Markdown to HTML, because of this, this notebook can only be used with the new 5e Framework.
- Complete rework on how the data is stored, now it will present less bugs.
- Now the notebook has it's own editor window.
- Changes to the custom markdown syntax, now tables can have alignment, and links can open items, spells, features and even statblocks inside the framework.
- You can share a page with the players on a shared frame.
- You can make a link to other notebook pages as well.
- Slightly changed how the index is organized
- Fixed errors you get when naming macros with parentheses or commas
- Added a Loading window to have some feedback when loading macros.
- Fixed how hyphens inside tables converted to empty lists
- Replaced Cyberpunk css theme with Github
- Fixed titles showing multiple times when using more than 1 top level heading in the same macro
- The index now searches headings 1 and 2 instead of looking for macros and groups
- groups now separate the index in parts similar to groups
- Minor quality of life changes
- Minor bugfixes
- Added support to store data in other Lib:Tokens and use one single Notebook token
- New interface for options
- 4 new built in themes, MapTool, MT Dark, D&D and Cyberpunk
- Added a Dice calculator that is now the default dice roller
- Added support to one level of nested lists and blockquotes
- Added support for alt text on images
- Added a new type of code block that ignores formatting and a in line option to do the same
- Added support for MapTool functions
- Improvements to HTML
- Added option to close shared content
- Added Import/Export options
- Minor bugfixes
- Changed how sharing works
- Added option to share Handout images
- Minor bugfixes
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