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Releases: cfrantz/z2edit

Release 1.0.23-beta6

16 Dec 00:19
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Release 1.0.23-beta6 Pre-release
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Bugfixes:

  • Fix the label on palace_346 enemy $0a: "Rebonack Un-horsed".
  • Update cross-compiler configuration to work with the latest bazel.

Release 1.0.23-beta5

29 Nov 20:12
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Release 1.0.23-beta5 Pre-release
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Bug fixes:

  • Fix crash when editing large encounter lists.

Release 1.0.23-beta4

25 Nov 02:11
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Release 1.0.23-beta4 Pre-release
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Bug Fixes:

  • Display the townsperson satisfier condition.
  • Reload text when changing NPC IDs in towns.
  • Display the 3rd dialog for wise men.
  • Add some sanity checks for text indices (printed to debug log).
  • Display bytes remaining when editing text.

Release 1.0.23-beta3

21 Oct 03:11
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Release 1.0.23-beta3 Pre-release
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Bugfixes:
- Correct a typo in GP object names.
- Add a misc hack to remove MC/spell learning restriction.

Release 1.0.23-beta2

12 Oct 17:56
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Release 1.0.23-beta2 Pre-release
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Bug Fixes:

  • Don't read a second enemy list in banks 3 or 5.

Release 1.0.23-beta1

06 Oct 21:45
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Release 1.0.23-beta1 Pre-release
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Optimize enemy list packing to save a few bytes.

Release 1.0.22

24 Aug 20:19
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Bugfixes:

  • Unpack terrain flags when a new map is parsed.
  • Fix display issue with small/large enemy list.
  • Fix include paths for harfbuzz on Arch.
  • When saving sideview maps, only alloc if needed.
  • When repacking the rom, update editors that might care.
  • Improve handling of bank 5 enemy list and map space.
  • DebugConsole command to print overworld connections tables.
  • Updated to latest MXE toolchain for Windows builds.

Release 1.0.21-beta1

03 Jul 04:32
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Release 1.0.21-beta1 Pre-release
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Attempt to reduce freespace fragmentation:

  • Adjust freespace handling in bank 5.
  • Only alloc for sideview maps if the new map is larger.

Release 1.0.20

16 May 03:35
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New Features:

  • Add end of game palettes to the palette editor (DL fight and post DL fight).

Release 1.0.19

12 May 00:59
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New Features:

  • View ROM Memory free and allocated regions. Optionally re-pack maps
    for better space efficiency.

Bug Fixes:

  • Correctly specify "town 58" as part of New Kasuto.