Releases: cfrantz/z2edit
Releases · cfrantz/z2edit
Release 1.0.23-beta6
Bugfixes:
- Fix the label on palace_346 enemy $0a: "Rebonack Un-horsed".
- Update cross-compiler configuration to work with the latest bazel.
Release 1.0.23-beta5
Bug fixes:
- Fix crash when editing large encounter lists.
Release 1.0.23-beta4
Bug Fixes:
- Display the townsperson satisfier condition.
- Reload text when changing NPC IDs in towns.
- Display the 3rd dialog for wise men.
- Add some sanity checks for text indices (printed to debug log).
- Display bytes remaining when editing text.
Release 1.0.23-beta3
Bugfixes: - Correct a typo in GP object names. - Add a misc hack to remove MC/spell learning restriction.
Release 1.0.23-beta2
Bug Fixes:
- Don't read a second enemy list in banks 3 or 5.
Release 1.0.23-beta1
Optimize enemy list packing to save a few bytes.
Release 1.0.22
Bugfixes:
- Unpack terrain flags when a new map is parsed.
- Fix display issue with small/large enemy list.
- Fix include paths for harfbuzz on Arch.
- When saving sideview maps, only alloc if needed.
- When repacking the rom, update editors that might care.
- Improve handling of bank 5 enemy list and map space.
- DebugConsole command to print overworld connections tables.
- Updated to latest MXE toolchain for Windows builds.
Release 1.0.21-beta1
Attempt to reduce freespace fragmentation:
- Adjust freespace handling in bank 5.
- Only alloc for sideview maps if the new map is larger.
Release 1.0.20
New Features:
- Add end of game palettes to the palette editor (DL fight and post DL fight).
Release 1.0.19
New Features:
- View ROM Memory free and allocated regions. Optionally re-pack maps
for better space efficiency.
Bug Fixes:
- Correctly specify "town 58" as part of New Kasuto.