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Releases: cfrantz/z2edit

Release 0.3.2

21 May 17:28
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Bugfixes:

  • Draw water tiles at half-brightness. Works with any palette.
  • Misc. Hack to control the time-to-live and speed of the beam sword.
  • Correct the pointer to P7 palettes in the palette editor.
  • Render items and enemies from the same CHR bank as the current map.
  • Add an option to disable the multimap converge algorithm.
  • Make walk-thru bricks visible in the editor.

Release 0.3.1

21 May 17:20
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  • Correct an error saving project files in optimized builds.
  • Remove logging statements from the sideview editor's Draw loop in optimized mode.

Release 0.3.0

14 May 17:11
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  • Improve the sideview editor to allow dragging of objects and enemies.
  • Fix bug compressing boulder/spider on the overworld (e.g. do not compress them).
  • Fix bug displaying enemy names on non-overworlds.

Release 0.2.2

09 May 01:55
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Fix a bug with File | Save.

Release 0.2.1

08 May 01:54
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Implement a project file which keeps edit history.

Fix the continue from palaces hack.
Add source/destination labels for swap/copy.
Fix rendering background maps during editing.

Release 0.1.2

24 Mar 03:59
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Add a menu item for running scripts.
Add a command to write text into the ROM.
Add a 6502 assembler.

Release 0.1.1

18 Mar 02:53
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Bugfixes:

  • Add the item availability bitmap to the keepout area.
  • Write new enemy HP values back to the ROM.
  • Ability to disable turning palaces to stone.
  • Ability to decode game text in hexdumps.
  • Arbitrary decision to drop the alpha label.

v0.1.0-alpha5

11 Mar 19:42
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v0.1.0-alpha5 Pre-release
Pre-release

Adds export and import of CHR banks.
Fixes a serious bug in enemy list editing.

Alpha 4 release

20 Feb 20:47
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Alpha 4 release Pre-release
Pre-release
v0.1.0-alpha4

alpha4 release

Alpha 3 release

16 Feb 02:33
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v0.1.0-alpha3

alpha3 release