Releases: cfrantz/z2edit
Releases · cfrantz/z2edit
Release 0.3.2
Bugfixes:
- Draw water tiles at half-brightness. Works with any palette.
- Misc. Hack to control the time-to-live and speed of the beam sword.
- Correct the pointer to P7 palettes in the palette editor.
- Render items and enemies from the same CHR bank as the current map.
- Add an option to disable the multimap converge algorithm.
- Make walk-thru bricks visible in the editor.
Release 0.3.1
- Correct an error saving project files in optimized builds.
- Remove logging statements from the sideview editor's Draw loop in optimized mode.
Release 0.3.0
- Improve the sideview editor to allow dragging of objects and enemies.
- Fix bug compressing boulder/spider on the overworld (e.g. do not compress them).
- Fix bug displaying enemy names on non-overworlds.
Release 0.2.2
Fix a bug with File | Save.
Release 0.2.1
Implement a project file which keeps edit history.
Fix the continue from palaces hack.
Add source/destination labels for swap/copy.
Fix rendering background maps during editing.
Release 0.1.2
Add a menu item for running scripts.
Add a command to write text into the ROM.
Add a 6502 assembler.
Release 0.1.1
Bugfixes:
- Add the item availability bitmap to the keepout area.
- Write new enemy HP values back to the ROM.
- Ability to disable turning palaces to stone.
- Ability to decode game text in hexdumps.
- Arbitrary decision to drop the alpha label.
v0.1.0-alpha5
Adds export and import of CHR banks.
Fixes a serious bug in enemy list editing.
Alpha 4 release
v0.1.0-alpha4 alpha4 release
Alpha 3 release
v0.1.0-alpha3 alpha3 release