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Releases: cfrantz/z2edit

Release 1.0.27

06 Jan 02:46
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Bug Fixes:

  • Fix a GUI glitch when adding new enemies to a large encounter list.
  • Fix an enemylist packing issue on DM/MZ maps.

Release 1.0.26

06 Sep 20:14
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Bugfixes:

  • Add the sprite palette on the select screen.
  • Add the partial palettes on the lives remaining screen.

Release 1.0.25-beta6

19 Apr 19:27
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Release 1.0.25-beta6 Pre-release
Pre-release

Bugfixes:

  • Fix 'Emulate' when starting from Maze Island.

Release 1.0.25-beta5

19 Apr 18:36
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Release 1.0.25-beta5 Pre-release
Pre-release

Bugfixes:

  • Fix crash when zooming out in the multimap viewer.
  • Fix sideview editing for background maps:
    • Don't render enemies, connections and item availability.
    • Don't commit enemies, connections and item availability.

New Features:

  • Add an 'Emulate' button the sideview editor.
    • This only works for Palaces and Towns.
    • Exiting back to the overworld will not work as expected.

Release 1.0.25-beta4

18 Apr 18:48
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Release 1.0.25-beta4 Pre-release
Pre-release

New Features:

  • Multimap can remember positions in the project file.

Release 1.0.25-beta2

10 Apr 23:11
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Release 1.0.25-beta2 Pre-release
Pre-release

Bugfixes:

  • Fix spawning enemies in area0 after a large encounter death.

Release 1.0.25-beta1

06 Apr 06:13
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Release 1.0.25-beta1 Pre-release
Pre-release

Test version for palaces-to-stone bugfix.

Bugfixes:

  • Fix palaces-to-stone functionality.
  • Fix an error in decoding and re-encoding the grass background on
    sideview maps.

Release 1.0.24

05 Apr 20:41
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Bugfixes:

  • Don't try to optimize zero-length enemylists for encounter areas (Thanks Scorpion__Max).

Miscellaneous Changes:

  • Update to ImGui 1.74
  • Use ImGui tab widget in the sideview editor.
  • Fix draggging paint in the overworld editor (part of ImGui update).
  • Emit logging in color on windows.
  • Allow reading z2edit scripts from the commandline.

Release 1.0.23

02 Feb 20:25
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This release is the same as 1.0.23-beta7.

Bugfixes since v1.0.22:

  • Fix crash when viewing enemylist in towns.
  • Fix crash when editing town enemy attributes.
  • Fix the label on palace_346 enemy $0a: "Rebonack Un-horsed".
  • Update cross-compiler configuration to work with the latest bazel.
  • Fix crash when editing large encounter lists.
  • Display the townsperson satisfier condition.
  • Reload text when changing NPC IDs in towns.
  • Display the 3rd dialog for wise men.
  • Add some sanity checks for text indices (printed to debug log).
  • Display bytes remaining when editing text.
  • Correct a typo in GP object names.
  • Add a misc hack to remove MC/spell learning restriction.
  • Don't read a second enemy list in banks 3 or 5.
  • Optimize enemy list packing to save a few bytes.

Release 1.0.23-beta7

22 Dec 18:06
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Release 1.0.23-beta7 Pre-release
Pre-release

Bugfixes:

  • Fix crash when viewing enemylist in towns.
  • Fix crash when editing town enemy attributes.