Releases: cfrantz/z2edit
Releases · cfrantz/z2edit
Release 1.0.27
Release 1.0.26
Bugfixes:
- Add the sprite palette on the select screen.
- Add the partial palettes on the lives remaining screen.
Release 1.0.25-beta6
Bugfixes:
- Fix 'Emulate' when starting from Maze Island.
Release 1.0.25-beta5
Bugfixes:
- Fix crash when zooming out in the multimap viewer.
- Fix sideview editing for background maps:
- Don't render enemies, connections and item availability.
- Don't commit enemies, connections and item availability.
New Features:
- Add an 'Emulate' button the sideview editor.
- This only works for Palaces and Towns.
- Exiting back to the overworld will not work as expected.
Release 1.0.25-beta4
New Features:
- Multimap can remember positions in the project file.
Release 1.0.25-beta2
Bugfixes:
- Fix spawning enemies in area0 after a large encounter death.
Release 1.0.25-beta1
Test version for palaces-to-stone bugfix.
Bugfixes:
- Fix palaces-to-stone functionality.
- Fix an error in decoding and re-encoding the grass background on
sideview maps.
Release 1.0.24
Bugfixes:
- Don't try to optimize zero-length enemylists for encounter areas (Thanks Scorpion__Max).
Miscellaneous Changes:
- Update to ImGui 1.74
- Use ImGui tab widget in the sideview editor.
- Fix draggging paint in the overworld editor (part of ImGui update).
- Emit logging in color on windows.
- Allow reading z2edit scripts from the commandline.
Release 1.0.23
This release is the same as 1.0.23-beta7.
Bugfixes since v1.0.22:
- Fix crash when viewing enemylist in towns.
- Fix crash when editing town enemy attributes.
- Fix the label on palace_346 enemy $0a: "Rebonack Un-horsed".
- Update cross-compiler configuration to work with the latest bazel.
- Fix crash when editing large encounter lists.
- Display the townsperson satisfier condition.
- Reload text when changing NPC IDs in towns.
- Display the 3rd dialog for wise men.
- Add some sanity checks for text indices (printed to debug log).
- Display bytes remaining when editing text.
- Correct a typo in GP object names.
- Add a misc hack to remove MC/spell learning restriction.
- Don't read a second enemy list in banks 3 or 5.
- Optimize enemy list packing to save a few bytes.
Release 1.0.23-beta7
Bugfixes:
- Fix crash when viewing enemylist in towns.
- Fix crash when editing town enemy attributes.