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datamodelsclient EFClientKill
RaidMax edited this page May 21, 2023
·
1 revision
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph Data.Models.Client
Data.Models.Client.EFClientKill[[EFClientKill]]
end
subgraph Data.Models
Data.Models.SharedEntity[[SharedEntity]]
end
Data.Models.SharedEntity --> Data.Models.Client.EFClientKill
Type | Name | Methods |
---|---|---|
float |
AdsPercent |
get, set |
List <Vector3 > |
AnglesList |
get, set |
EFClient |
Attacker |
get, set |
int |
AttackerId |
get, set |
int |
Damage |
get, set |
Vector3 |
DeathOrigin |
get, set |
int |
DeathType |
get, set |
double |
Distance |
get |
double |
Fraction |
get, set |
int |
GameName |
get, set |
int |
HitLoc |
get, set |
bool |
IsAlive Indicates if the attacker was alive after last captured angle |
get, set |
bool |
IsKill |
get, set |
bool |
IsKillstreakKill |
get, set |
long |
KillId |
get, set |
Vector3 |
KillOrigin |
get, set |
int |
Map |
get, set |
EFServer |
Server |
get, set |
long |
ServerId |
get, set |
long |
TimeOffset |
get, set |
long |
TimeSinceLastAttack Specifies the last time the attack button was detected as pressed |
get, set |
EFClient |
Victim |
get, set |
int |
VictimId |
get, set |
Vector3 |
ViewAngles |
get, set |
double |
VisibilityPercentage |
get, set |
int |
Weapon |
get, set |
string |
WeaponReference |
get, set |
DateTime |
When |
get, set |
public EFClientKill()
public long KillId { get; set; }
public int VictimId { get; set; }
public virtual EFClient Victim { get; set; }
public int AttackerId { get; set; }
public virtual EFClient Attacker { get; set; }
public long ServerId { get; set; }
public virtual EFServer Server { get; set; }
public int HitLoc { get; set; }
public int DeathType { get; set; }
public int Damage { get; set; }
public int Weapon { get; set; }
public string WeaponReference { get; set; }
public Vector3 KillOrigin { get; set; }
public Vector3 DeathOrigin { get; set; }
public Vector3 ViewAngles { get; set; }
public DateTime When { get; set; }
public double Fraction { get; set; }
public bool IsKill { get; set; }
public double VisibilityPercentage { get; set; }
public double Distance { get; }
public int Map { get; set; }
public long TimeOffset { get; set; }
public bool IsKillstreakKill { get; set; }
public float AdsPercent { get; set; }
public List<Vector3> AnglesList { get; set; }
public int GameName { get; set; }
public bool IsAlive { get; set; }
Indicates if the attacker was alive after last captured angle
public long TimeSinceLastAttack { get; set; }
Specifies the last time the attack button was detected as pressed
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