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iw4madminapplicationmisc LogPathGeneratorInfo
RaidMax edited this page May 21, 2023
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1 revision
dto class for handling log path generation
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph IW4MAdmin.Application.Misc
IW4MAdmin.Application.Misc.LogPathGeneratorInfo[[LogPathGeneratorInfo]]
end
Type | Name | Methods |
---|---|---|
string |
BaseGameDirectory directory under the paths where data comes from by default fs_basegame |
get, set |
string |
BasePathDirectory base game root path fs_basepath |
get, set |
string |
GameDirectory overide game directory plugin driven |
get, set |
string |
HomePathDirectory directory for local storage fs_homepath |
get, set |
bool |
IsOneLog indicates that the game does not log to the mods folder (when mod is loaded), but rather always to the fs_basegame directory |
get, set |
bool |
IsWindows indicates if running on windows |
get, set |
string |
LogFile log file name g_log |
get, set |
string |
ModDirectory game director fs_game |
get, set |
dto class for handling log path generation
public LogPathGeneratorInfo()
public string BaseGameDirectory { get; set; }
directory under the paths where data comes from by default fs_basegame
public string BasePathDirectory { get; set; }
base game root path fs_basepath
public string HomePathDirectory { get; set; }
directory for local storage fs_homepath
public string GameDirectory { get; set; }
overide game directory plugin driven
public string ModDirectory { get; set; }
game director fs_game
public string LogFile { get; set; }
log file name g_log
public bool IsWindows { get; set; }
indicates if running on windows
public bool IsOneLog { get; set; }
indicates that the game does not log to the mods folder (when mod is loaded), but rather always to the fs_basegame directory
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