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sharedlibrarycoreeventsgamegamescriptzombie RoundCompleteGameEvent
RaidMax edited this page May 21, 2023
·
1 revision
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph SharedLibraryCore.Events.Game.GameScript.Zombie
SharedLibraryCore.Events.Game.GameScript.Zombie.RoundCompleteGameEvent[[RoundCompleteGameEvent]]
end
subgraph SharedLibraryCore.Events.Game
SharedLibraryCore.Events.Game.GameEventV2[[GameEventV2]]
class SharedLibraryCore.Events.Game.GameEventV2 abstractStyle;
end
SharedLibraryCore.Events.Game.GameEventV2 --> SharedLibraryCore.Events.Game.GameScript.Zombie.RoundCompleteGameEvent
Type | Name | Methods |
---|---|---|
int |
RoundNumber |
get, init |
public RoundCompleteGameEvent()
public int RoundNumber { get; init; }
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