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Clif_Authfail
Akkarinage edited this page Nov 5, 2016
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1 revision
int
clif_authfail_fd
(int fd, int type);
- fd - Socket descriptor (connection handle) of the connection to disconnect.
-
type - Indicates, which message should be displayed on the client upon disconnection.
- 1 - Server closed.
- 2 - Someone already logged into this ID.
- 3 - You've been disconnected due to a time delay between you and the server.
- 4 - Server is jammed due to over population. Please try again shortly.
- 5 - You are under-aged.
- 8 - Server still recognizes your last log-in. Please try again after a few minutes.
- 9 - IP capacity of this Internet Cafe is full. Would you like to pay the personal base?
- 10 - You are out of available time paid for. Game will be shut down automatically.
- 15 - You have been forced to disconnect by the Game Master Team.
- other - Disconnected from the server.
Notifies the client, that it is about being disconnected, usually due to authentication failure (thus the name). Causes the client to disconnect and display a message box depending on type.
clif_authfail_fd(sd->fd, 15);
This would disconnect the player session and notify the player, that he or she has been kicked by a GM.
- Installation instructions
- Transitioning from SVN to GIT
- Compiling on your OS
- Connecting & Starting rAthena
- Scripting like a pro!
- Server Modifications and what to expect
- Database Configuration
- Adding Custom Items
- Adding Custom Monsters
- GRF Encryption
- Data folder
- Diff files