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Multiple_Servers

Akkarinage edited this page Nov 5, 2016 · 1 revision

title: Multiple servers permalink: /Multiple_servers/

Description

The first server is set up as usual

  1. IP address
  2. MySQL database(s)
  3. Ports

The second server

  1. That the same IP address at all.
  2. Other base Sql. (to the login server is not required/login table will not used)
  3. Here the most interesting. Ports map and char server set different than the first server. A Login server port in all config files both on the first server. ie 6900.

Starting

  1. Run entirely the first server.
  2. A second server that's run only Map and Char server. (recommendation: map_server_sql and char_server_sql set different name or you can accidentally kill first server)

As a result, we succeeded 2 servers (server selection appears after entering a username and password in the game)

Potential issues

  • With that settings an Autotrade-Merchant on Server A is kicked by the login-server when you login to Server B. Opportunity to correct this defect not yet known
  • If there is warp type script to warp player cross map-server, example you have Payon at map-server 2 and want because your map-server 1 doesn't have Payon, map-server 1 will try to warp player to map-server 2. This is will makes map-server 1 crashed (map-server that using warp script). This issue only if you try to warp player to other map-server by script, everything is OK by using atcommand or warp portal. For now, you can do tricky-trick first, devs are working on this.

Scheme

native|center|alt=Servers Scheme|Servers Scheme

Category:Installation

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